xserver-multidpi/glamor/glamor_priv.h
Dor Askayo 0e9a0c203c xwayland: clear pixmaps after creation in rootless mode
When a pixmap is created with a backing FBO, the FBO should be cleared
to avoid rendering uninitialized memory. This could happen when the
pixmap is rendered without being filled in its entirety.

One example is when a top-level window without a background is
resized. The pixmap would be reallocated to prepare for more pixels,
but uninitialized memory would be rendered in the resize offset until
the client sends a frame that fills these additional pixels.

Another example is when a new top-level window is created without a
background. Uninitialized memory would be rendered after the pixmap is
allocated and before the client sends its first frame.

This issue is only apparent in OpenGL implementations that don't zero
the VRAM of allocated buffers by default, such as RadeonSI.

Signed-off-by: Dor Askayo <dor.askayo@gmail.com>
Closes: https://gitlab.freedesktop.org/xorg/xserver/issues/636
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
2019-11-07 12:25:42 +01:00

926 lines
28 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H
#include "dix-config.h"
#include "glamor.h"
#include "xvdix.h"
#if XSYNC
#include "misyncshm.h"
#include "misyncstr.h"
#endif
#include <epoxy/gl.h>
#ifdef GLAMOR_HAS_GBM
#define MESA_EGL_NO_X11_HEADERS
#define EGL_NO_X11
#include <epoxy/egl.h>
#endif
#define GLAMOR_DEFAULT_PRECISION \
"#ifdef GL_ES\n" \
"precision mediump float;\n" \
"#endif\n"
#include "glyphstr.h"
#include "glamor_debug.h"
#include "glamor_context.h"
#include "glamor_program.h"
#include <list.h>
struct glamor_pixmap_private;
typedef struct glamor_composite_shader {
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
GLint source_wh;
GLint mask_wh;
GLint source_repeat_mode;
GLint mask_repeat_mode;
union {
float source_solid_color[4];
struct {
PixmapPtr source_pixmap;
PicturePtr source;
};
};
union {
float mask_solid_color[4];
struct {
PixmapPtr mask_pixmap;
PicturePtr mask;
};
};
} glamor_composite_shader;
enum ca_state {
CA_NONE,
CA_TWO_PASS,
CA_DUAL_BLEND,
};
enum shader_source {
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
};
enum shader_mask {
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
};
enum shader_dest_swizzle {
SHADER_DEST_SWIZZLE_DEFAULT,
SHADER_DEST_SWIZZLE_ALPHA_TO_RED,
SHADER_DEST_SWIZZLE_COUNT,
};
struct shader_key {
enum shader_source source;
enum shader_mask mask;
glamor_program_alpha in;
enum shader_dest_swizzle dest_swizzle;
};
struct blendinfo {
Bool dest_alpha;
Bool source_alpha;
GLenum source_blend;
GLenum dest_blend;
};
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
enum glamor_vertex_type {
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
};
enum gradient_shader {
SHADER_GRADIENT_LINEAR,
SHADER_GRADIENT_RADIAL,
SHADER_GRADIENT_CONICAL,
SHADER_GRADIENT_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
struct glamor_format {
/** X Server's "depth" value */
int depth;
/** GL internalformat for creating textures of this type */
GLenum internalformat;
/** GL format transferring pixels in/out of textures of this type. */
GLenum format;
/** GL type transferring pixels in/out of textures of this type. */
GLenum type;
/* Render PICT_* matching GL's channel layout for pixels
* transferred using format/type.
*/
CARD32 render_format;
};
struct glamor_saved_procs {
CloseScreenProcPtr close_screen;
CreateGCProcPtr create_gc;
CreatePixmapProcPtr create_pixmap;
DestroyPixmapProcPtr destroy_pixmap;
GetSpansProcPtr get_spans;
GetImageProcPtr get_image;
CompositeProcPtr composite;
CompositeRectsProcPtr composite_rects;
TrapezoidsProcPtr trapezoids;
GlyphsProcPtr glyphs;
ChangeWindowAttributesProcPtr change_window_attributes;
CopyWindowProcPtr copy_window;
BitmapToRegionProcPtr bitmap_to_region;
TrianglesProcPtr triangles;
AddTrapsProcPtr addtraps;
#if XSYNC
SyncScreenFuncsRec sync_screen_funcs;
#endif
ScreenBlockHandlerProcPtr block_handler;
};
typedef struct glamor_screen_private {
Bool is_gles;
int glsl_version;
Bool has_pack_invert;
Bool has_fbo_blit;
Bool has_map_buffer_range;
Bool has_buffer_storage;
Bool has_khr_debug;
Bool has_mesa_tile_raster_order;
Bool has_nv_texture_barrier;
Bool has_pack_subimage;
Bool has_unpack_subimage;
Bool has_rw_pbo;
Bool use_quads;
Bool has_dual_blend;
Bool has_clear_texture;
Bool has_texture_swizzle;
Bool is_core_profile;
Bool can_copyplane;
int max_fbo_size;
struct glamor_format formats[33];
struct glamor_format cbcr_format;
/* glamor point shader */
glamor_program point_prog;
/* glamor spans shaders */
glamor_program_fill fill_spans_program;
/* glamor rect shaders */
glamor_program_fill poly_fill_rect_program;
/* glamor glyphblt shaders */
glamor_program_fill poly_glyph_blt_progs;
/* glamor text shaders */
glamor_program_fill poly_text_progs;
glamor_program te_text_prog;
glamor_program image_text_prog;
/* glamor copy shaders */
glamor_program copy_area_prog;
glamor_program copy_plane_prog;
/* glamor line shader */
glamor_program_fill poly_line_program;
/* glamor segment shaders */
glamor_program_fill poly_segment_program;
/* glamor dash line shader */
glamor_program_fill on_off_dash_line_progs;
glamor_program double_dash_line_prog;
/* glamor composite_glyphs shaders */
glamor_program_render glyphs_program;
struct glamor_glyph_atlas *glyph_atlas_a;
struct glamor_glyph_atlas *glyph_atlas_argb;
int glyph_atlas_dim;
int glyph_max_dim;
char *glyph_defines;
/** Vertex buffer for all GPU rendering. */
GLuint vao;
GLuint vbo;
/** Next offset within the VBO that glamor_get_vbo_space() will use. */
int vbo_offset;
int vbo_size;
Bool vbo_mapped;
/**
* Pointer to glamor_get_vbo_space()'s current VBO mapping.
*
* Note that this is not necessarily equal to the pointer returned
* by glamor_get_vbo_space(), so it can't be used in place of that.
*/
char *vb;
int vb_stride;
/** Cached index buffer for translating GL_QUADS to triangles. */
GLuint ib;
/** Index buffer type: GL_UNSIGNED_SHORT or GL_UNSIGNED_INT */
GLenum ib_type;
/** Number of quads the index buffer has indices for. */
unsigned ib_size;
Bool has_source_coords, has_mask_coords;
int render_nr_quads;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[glamor_program_alpha_count]
[SHADER_DEST_SWIZZLE_COUNT];
/* glamor gradient, 0 for small nstops, 1 for
large nstops and 2 for dynamic generate. */
GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
int linear_max_nstops;
int radial_max_nstops;
struct glamor_saved_procs saved_procs;
GetDrawableModifiersFuncPtr get_drawable_modifiers;
int flags;
ScreenPtr screen;
int dri3_enabled;
Bool suppress_gl_out_of_memory_logging;
Bool logged_any_fbo_allocation_failure;
Bool logged_any_pbo_allocation_failure;
/* xv */
glamor_program xv_prog;
struct glamor_context ctx;
} glamor_screen_private;
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
} glamor_access_t;
enum glamor_fbo_state {
/** There is no storage attached to the pixmap. */
GLAMOR_FBO_UNATTACHED,
/**
* The pixmap has FBO storage attached, but devPrivate.ptr doesn't
* point at anything.
*/
GLAMOR_FBO_NORMAL,
};
typedef struct glamor_pixmap_fbo {
GLuint tex; /**< GL texture name */
GLuint fb; /**< GL FBO name */
int width; /**< width in pixels */
int height; /**< height in pixels */
Bool is_red;
} glamor_pixmap_fbo;
typedef struct glamor_pixmap_clipped_regions {
int block_idx;
RegionPtr region;
} glamor_pixmap_clipped_regions;
typedef struct glamor_pixmap_private {
glamor_pixmap_type_t type;
enum glamor_fbo_state gl_fbo;
/**
* If devPrivate.ptr is non-NULL (meaning we're within
* glamor_prepare_access), determies whether we should re-upload
* that data on glamor_finish_access().
*/
glamor_access_t map_access;
glamor_pixmap_fbo *fbo;
/** current fbo's coords in the whole pixmap. */
BoxRec box;
GLuint pbo;
RegionRec prepare_region;
Bool prepared;
#ifdef GLAMOR_HAS_GBM
EGLImageKHR image;
Bool used_modifiers;
#endif
/** block width of this large pixmap. */
int block_w;
/** block height of this large pixmap. */
int block_h;
/** block_wcnt: block count in one block row. */
int block_wcnt;
/** block_hcnt: block count in one block column. */
int block_hcnt;
/**
* The list of boxes for the bounds of the FBOs making up the
* pixmap.
*
* For a 2048x2048 pixmap with GL FBO size limits of 1024x1024:
*
* ******************
* * fbo0 * fbo1 *
* * * *
* ******************
* * fbo2 * fbo3 *
* * * *
* ******************
*
* box[0] = {0,0,1024,1024}
* box[1] = {1024,0,2048,2048}
* ...
*/
BoxPtr box_array;
/**
* Array of fbo structs containing the actual GL texture/fbo
* names.
*/
glamor_pixmap_fbo **fbo_array;
Bool is_cbcr;
} glamor_pixmap_private;
extern DevPrivateKeyRec glamor_pixmap_private_key;
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
if (pixmap == NULL)
return NULL;
return dixLookupPrivate(&pixmap->devPrivates, &glamor_pixmap_private_key);
}
/*
* Returns TRUE if pixmap has no image object
*/
static inline Bool
glamor_pixmap_drm_only(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->type == GLAMOR_DRM_ONLY;
}
/*
* Returns TRUE if pixmap is plain memory (not a GL object at all)
*/
static inline Bool
glamor_pixmap_is_memory(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->type == GLAMOR_MEMORY;
}
/*
* Returns TRUE if pixmap requires multiple textures to hold it
*/
static inline Bool
glamor_pixmap_priv_is_large(glamor_pixmap_private *priv)
{
return priv->block_wcnt > 1 || priv->block_hcnt > 1;
}
static inline Bool
glamor_pixmap_priv_is_small(glamor_pixmap_private *priv)
{
return priv->block_wcnt <= 1 && priv->block_hcnt <= 1;
}
static inline Bool
glamor_pixmap_is_large(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return glamor_pixmap_priv_is_large(priv);
}
/*
* Returns TRUE if pixmap has an FBO
*/
static inline Bool
glamor_pixmap_has_fbo(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->gl_fbo == GLAMOR_FBO_NORMAL;
}
static inline void
glamor_set_pixmap_fbo_current(glamor_pixmap_private *priv, int idx)
{
if (glamor_pixmap_priv_is_large(priv)) {
priv->fbo = priv->fbo_array[idx];
priv->box = priv->box_array[idx];
}
}
static inline glamor_pixmap_fbo *
glamor_pixmap_fbo_at(glamor_pixmap_private *priv, int box)
{
assert(box < priv->block_wcnt * priv->block_hcnt);
return priv->fbo_array[box];
}
static inline BoxPtr
glamor_pixmap_box_at(glamor_pixmap_private *priv, int box)
{
assert(box < priv->block_wcnt * priv->block_hcnt);
return &priv->box_array[box];
}
static inline int
glamor_pixmap_wcnt(glamor_pixmap_private *priv)
{
return priv->block_wcnt;
}
static inline int
glamor_pixmap_hcnt(glamor_pixmap_private *priv)
{
return priv->block_hcnt;
}
#define glamor_pixmap_loop(priv, box_index) \
for (box_index = 0; box_index < glamor_pixmap_hcnt(priv) * \
glamor_pixmap_wcnt(priv); box_index++) \
/* GC private structure. Currently holds only any computed dash pixmap */
typedef struct {
PixmapPtr dash;
PixmapPtr stipple;
DamagePtr stipple_damage;
} glamor_gc_private;
extern DevPrivateKeyRec glamor_gc_private_key;
extern DevPrivateKeyRec glamor_screen_private_key;
extern glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen);
extern void
glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv);
static inline glamor_gc_private *
glamor_get_gc_private(GCPtr gc)
{
return dixLookupPrivate(&gc->devPrivates, &glamor_gc_private_key);
}
/**
* Returns TRUE if the given planemask covers all the significant bits in the
* pixel values for pDrawable.
*/
static inline Bool
glamor_pm_is_solid(int depth, unsigned long planemask)
{
return (planemask & FbFullMask(depth)) ==
FbFullMask(depth);
}
extern int glamor_debug_level;
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
pixmap_priv);
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
glamor_priv, PixmapPtr pixmap,
int w, int h, GLint tex,
int flag);
glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv,
PixmapPtr pixmap, int w, int h, int flag);
void glamor_destroy_fbo(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo);
void glamor_pixmap_destroy_fbo(PixmapPtr pixmap);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo,
const struct glamor_format *pixmap_format);
const struct glamor_format *glamor_format_for_pixmap(PixmapPtr pixmap);
/* Return whether 'picture' is alpha-only */
static inline Bool glamor_picture_is_alpha(PicturePtr picture)
{
return picture->format == PICT_a1 || picture->format == PICT_a8;
}
/* Return whether 'picture' is storing alpha bits in the red channel */
static inline Bool
glamor_picture_red_is_alpha(PicturePtr picture)
{
/* True when the picture is alpha only and the screen is using GL_RED for alpha pictures */
return glamor_picture_is_alpha(picture) &&
glamor_get_screen_private(picture->pDrawable->pScreen)->formats[8].format == GL_RED;
}
void glamor_bind_texture(glamor_screen_private *glamor_priv,
GLenum texture,
glamor_pixmap_fbo *fbo,
Bool destination_red);
glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
PixmapPtr pixmap,
int flag, int block_w, int block_h,
glamor_pixmap_private *);
void glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
unsigned count);
/* glamor_core.c */
Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y);
GLint glamor_compile_glsl_prog(GLenum type, const char *source);
void glamor_link_glsl_prog(ScreenPtr screen, GLint prog,
const char *format, ...) _X_ATTRIBUTE_PRINTF(3,4);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
unsigned long fg_pixel, GLfloat *color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);
void glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *, int, int, int, int);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
void glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);
Bool glamor_set_alu(ScreenPtr screen, unsigned char alu);
Bool glamor_set_planemask(int depth, unsigned long planemask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
void
glamor_track_stipple(GCPtr gc);
/* glamor_render.c */
Bool glamor_composite_clipped_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
PixmapPtr source_pixmap,
PixmapPtr mask_pixmap,
PixmapPtr dest_pixmap,
RegionPtr region,
int x_source,
int y_source,
int x_mask, int y_mask,
int x_dest, int y_dest);
void glamor_composite(CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_composite_rects(CARD8 op,
PicturePtr pDst,
xRenderColor *color, int nRect, xRectangle *rects);
/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
/* glamor_gradient.c */
void glamor_init_gradient_shader(ScreenPtr screen);
PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
PicturePtr src_picture,
int x_source, int y_source,
int width, int height,
PictFormatShort format);
PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
PicturePtr src_picture,
int x_source, int y_source,
int width, int height,
PictFormatShort format);
/* glamor_triangles.c */
void glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
/* glamor_vbo.c */
void glamor_init_vbo(ScreenPtr screen);
void glamor_fini_vbo(ScreenPtr screen);
void *
glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset);
void
glamor_put_vbo_space(ScreenPtr screen);
/**
* According to the flag,
* if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
* the fbo has a valid texture. Otherwise, it will ensure
* the fbo has valid texture and attach to a valid fb.
* If the fbo already has a valid glfbo then do nothing.
*/
Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, int flag);
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(PixmapPtr pixmap,
RegionPtr region, int *clipped_nbox,
int repeat_type, int reverse,
int upsidedown);
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(PixmapPtr pixmap,
RegionPtr region, int *n_region,
int inner_block_w, int inner_block_h,
int reverse, int upsidedown);
Bool glamor_composite_largepixmap_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
PixmapPtr source_pixmap,
PixmapPtr mask_pixmap,
PixmapPtr dest_pixmap,
RegionPtr region, Bool force_clip,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
Bool glamor_upload_picture_to_texture(PicturePtr picture);
void glamor_add_traps(PicturePtr pPicture,
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
/* glamor_text.c */
int glamor_poly_text8(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, char *chars);
int glamor_poly_text16(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, unsigned short *chars);
void glamor_image_text8(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, char *chars);
void glamor_image_text16(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, unsigned short *chars);
/* glamor_spans.c */
void
glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted);
void
glamor_get_spans(DrawablePtr drawable, int wmax,
DDXPointPtr points, int *widths, int count, char *dst);
void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int numPoints, int sorted);
/* glamor_rects.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle *prect);
/* glamor_image.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
/* glamor_dash.c */
Bool
glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
Bool
glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs);
/* glamor_lines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
/* glamor_segs.c */
void
glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs);
/* glamor_copy.c */
void
glamor_copy(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure);
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty);
RegionPtr
glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty,
unsigned long bitplane);
/* glamor_glyphblt.c */
void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase);
void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase);
void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
void glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor *color,
int num_rects, xRectangle *rects);
/* glamor_composite_glyphs.c */
Bool
glamor_composite_glyphs_init(ScreenPtr pScreen);
void
glamor_composite_glyphs_fini(ScreenPtr pScreen);
void
glamor_composite_glyphs(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr *glyphs);
/* glamor_sync.c */
Bool
glamor_sync_init(ScreenPtr screen);
void
glamor_sync_close(ScreenPtr screen);
/* glamor_util.c */
void
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned long fg_pixel);
void
glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox, unsigned long fg_pixel);
/* glamor_xv */
typedef struct {
uint32_t transform_index;
uint32_t gamma; /* gamma value x 1000 */
int brightness;
int saturation;
int hue;
int contrast;
DrawablePtr pDraw;
PixmapPtr pPixmap;
uint32_t src_pitch;
uint8_t *src_addr;
int src_w, src_h, dst_w, dst_h;
int src_x, src_y, drw_x, drw_y;
int w, h;
RegionRec clip;
PixmapPtr src_pix[3]; /* y, u, v for planar */
int src_pix_w, src_pix_h;
} glamor_port_private;
extern XvAttributeRec glamor_xv_attributes[];
extern int glamor_xv_num_attributes;
extern XvImageRec glamor_xv_images[];
extern int glamor_xv_num_images;
void glamor_xv_init_port(glamor_port_private *port_priv);
void glamor_xv_stop_video(glamor_port_private *port_priv);
int glamor_xv_set_port_attribute(glamor_port_private *port_priv,
Atom attribute, INT32 value);
int glamor_xv_get_port_attribute(glamor_port_private *port_priv,
Atom attribute, INT32 *value);
int glamor_xv_query_image_attributes(int id,
unsigned short *w, unsigned short *h,
int *pitches, int *offsets);
int glamor_xv_put_image(glamor_port_private *port_priv,
DrawablePtr pDrawable,
short src_x, short src_y,
short drw_x, short drw_y,
short src_w, short src_h,
short drw_w, short drw_h,
int id,
unsigned char *buf,
short width,
short height,
Bool sync,
RegionPtr clipBoxes);
void glamor_xv_core_init(ScreenPtr screen);
void glamor_xv_render(glamor_port_private *port_priv, int id);
#include "glamor_utils.h"
#if 0
#define MAX_FBO_SIZE 32 /* For test purpose only. */
#endif
#include "glamor_font.h"
#define GLAMOR_MIN_ALU_INSTRUCTIONS 128 /* Minimum required number of native ALU instructions */
#endif /* GLAMOR_PRIV_H */