xserver-multidpi/hw/xwin/glx/glwrap.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

147 lines
4.4 KiB
C

/*
* File: glwrap.c
* Purpose: Wrapper functions for Win32 OpenGL functions
*
* Authors: Alexander Gottwald
* Jon TURNEY
*
* Copyright (c) Jon TURNEY 2009
* Copyright (c) Alexander Gottwald 2004
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// define USE_OPENGL32 makes gl.h declare gl*() function prototypes with stdcall linkage,
// so our generated wrappers will correctly link with the functions in opengl32.dll
#define USE_OPENGL32
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include <X11/Xwindows.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <glx/glxserver.h>
#include <glx/glxext.h>
#include <glx/glapi.h>
#include <glx/dispatch.h>
#include <glwindows.h>
static unsigned int glWinIndirectProcCalls = 0;
static unsigned int glWinDirectProcCalls = 0;
void
glWinCallDelta(void)
{
static unsigned int glWinIndirectProcCallsLast = 0;
static unsigned int glWinDirectProcCallsLast = 0;
if ((glWinIndirectProcCalls != glWinIndirectProcCallsLast) ||
(glWinDirectProcCalls != glWinDirectProcCallsLast)) {
if (glxWinDebugSettings.enableTrace) {
ErrorF("after %d direct and %d indirect GL calls\n",
glWinDirectProcCalls - glWinDirectProcCallsLast,
glWinIndirectProcCalls - glWinIndirectProcCallsLast);
}
glWinDirectProcCallsLast = glWinDirectProcCalls;
glWinIndirectProcCallsLast = glWinIndirectProcCalls;
}
}
static PROC
glWinResolveHelper(PROC * cache, char *symbol)
{
PROC proc = NULL;
/* If not yet cached, call wglGetProcAddress */
if ((*cache) == NULL) {
proc = wglGetProcAddress(symbol);
if (proc == NULL) {
ErrorF("glwrap: Can't resolve \"%s\"\n", symbol);
(*cache) = (PROC) - 1;
}
else {
ErrorF("glwrap: Resolved \"%s\"\n", symbol);
(*cache) = proc;
}
}
/* Cached wglGetProcAddress failure */
else if ((*cache) == (PROC) - 1) {
proc = 0;
}
/* Cached wglGetProcAddress result */
else {
proc = (*cache);
}
return proc;
}
#define RESOLVE_RET(proctype, symbol, retval) \
static PROC cache = NULL; \
__stdcall proctype proc = (proctype)glWinResolveHelper(&cache, symbol); \
if (proc == NULL) { \
__glXErrorCallBack(0); \
return retval; \
} \
glWinIndirectProcCalls++;
#define RESOLVE(proctype, symbol) RESOLVE_RET(proctype, symbol,)
#define RESOLVED_PROC(proctype) proc
/*
Include generated cdecl wrappers for stdcall gl*() functions in opengl32.dll
OpenGL 1.2 and upward is treated as extensions, function address must
found using wglGetProcAddress(), but also stdcall so still need wrappers...
Include generated dispatch table setup function
*/
#include "generated_gl_wrappers.c"
/*
Special non-static wrapper for glGetString for debug output
*/
const GLubyte *
glGetStringWrapperNonstatic(GLenum name)
{
return glGetString(name);
}
/*
Special non-static wrapper for glAddSwapHintRectWIN for copySubBuffers
*/
typedef void (__stdcall * PFNGLADDSWAPHINTRECTWIN) (GLint x, GLint y,
GLsizei width,
GLsizei height);
void
glAddSwapHintRectWINWrapperNonstatic(GLint x, GLint y, GLsizei width,
GLsizei height)
{
RESOLVE(PFNGLADDSWAPHINTRECTWIN, "glAddSwapHintRectWIN");
proc(x, y, width, height);
}