xserver-multidpi/hw/dmx/doc/html/dmxfont_8c.html
2004-06-30 20:06:56 +00:00

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<h1>dmxfont.c File Reference</h1><code>#include "<a class="el" href="dmx_8h-source.html">dmx.h</a>"</code><br>
<code>#include "<a class="el" href="dmxsync_8h-source.html">dmxsync.h</a>"</code><br>
<code>#include "<a class="el" href="dmxfont_8h-source.html">dmxfont.h</a>"</code><br>
<code>#include "<a class="el" href="dmxlog_8h-source.html">dmxlog.h</a>"</code><br>
<code>#include "fontstruct.h"</code><br>
<code>#include "dixfont.h"</code><br>
<code>#include "dixstruct.h"</code><br>
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<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a10">dmxInitFonts</a> (void)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a11">dmxResetFonts</a> (void)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a12">dmxBELoadFont</a> (ScreenPtr pScreen, FontPtr pFont)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a13">dmxRealizeFont</a> (ScreenPtr pScreen, FontPtr pFont)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a14">dmxBEFreeFont</a> (ScreenPtr pScreen, FontPtr pFont)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>Bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="dmxfont_8c.html#a15">dmxUnrealizeFont</a> (ScreenPtr pScreen, FontPtr pFont)</td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This file provides support for fonts.<hr><h2>Function Documentation</h2>
<a class="anchor" name="a14" doxytag="dmxfont.c::dmxBEFreeFont" ></a><p>
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<td class="md" nowrap valign="top"> Bool dmxBEFreeFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">ScreenPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pScreen</em>, </td>
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<td></td>
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<td class="md" nowrap>FontPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pFont</em></td>
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<td class="md">)&nbsp;</td>
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<p>
Free <em>pFont</em> on the back-end associated with <em>pScreen</em>. </td>
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<a class="anchor" name="a12" doxytag="dmxfont.c::dmxBELoadFont" ></a><p>
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<td class="md" nowrap valign="top"> Bool dmxBELoadFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">ScreenPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pScreen</em>, </td>
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<td></td>
<td></td>
<td class="md" nowrap>FontPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pFont</em></td>
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<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
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Load the font, <em>pFont</em>, on the back-end server associated with <em>pScreen</em>. When a font is loaded, the font path on back-end server is first initialized to that specified on the command line with the -fontpath options, and then the font is loaded. </td>
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<a class="anchor" name="a10" doxytag="dmxfont.c::dmxInitFonts" ></a><p>
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<td class="md" nowrap valign="top"> void dmxInitFonts </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">void&nbsp;</td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
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Initialize font support. In addition to the screen function call pointers, DMX also hooks in at the ProcVector[] level. Here the old ProcVector function pointers are saved and the new ProcVector function pointers are initialized. </td>
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<a class="anchor" name="a13" doxytag="dmxfont.c::dmxRealizeFont" ></a><p>
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<td class="md" nowrap valign="top"> Bool dmxRealizeFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">ScreenPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pScreen</em>, </td>
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<td></td>
<td></td>
<td class="md" nowrap>FontPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pFont</em></td>
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<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
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Realize the font, <em>pFont</em>, on the back-end server associated with <em>pScreen</em>. </td>
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<a class="anchor" name="a11" doxytag="dmxfont.c::dmxResetFonts" ></a><p>
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<td class="md" nowrap valign="top"> void dmxResetFonts </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">void&nbsp;</td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
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Reset font support by restoring the original ProcVector function pointers. </td>
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<a class="anchor" name="a15" doxytag="dmxfont.c::dmxUnrealizeFont" ></a><p>
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<td class="md" nowrap valign="top"> Bool dmxUnrealizeFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">ScreenPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pScreen</em>, </td>
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<td></td>
<td></td>
<td class="md" nowrap>FontPtr&nbsp;</td>
<td class="mdname" nowrap> <em>pFont</em></td>
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<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
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</td>
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&nbsp;
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<p>
Unrealize the font, <em>pFont</em>, on the back-end server associated with <em>pScreen</em>. </td>
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<hr>
<address>
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