Fix a bunch of range issues caused by incorrect assumptions (e.g. that the design was at least halfway sensible), and copy types by hand, instead of just blindly memcpy()ing the lot, since it itself cleverly contains a ton of allocated pointers. |
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.. | ||
ddxBeep.c | ||
ddxCtrls.c | ||
ddxDevBtn.c | ||
ddxFakeBtn.c | ||
ddxFakeMtn.c | ||
ddxInit.c | ||
ddxKeyClick.c | ||
ddxKillSrv.c | ||
ddxLEDs.c | ||
ddxList.c | ||
ddxLoad.c | ||
ddxPrivate.c | ||
ddxVT.c | ||
Makefile.am | ||
maprules.c | ||
README.compiled | ||
xkb.c | ||
xkb.h | ||
xkbAccessX.c | ||
xkbActions.c | ||
XKBAlloc.c | ||
xkbDflts.h | ||
xkberrs.c | ||
xkbEvents.c | ||
xkbfmisc.c | ||
XKBGAlloc.c | ||
xkbInit.c | ||
xkbLEDs.c | ||
XKBMAlloc.c | ||
XKBMisc.c | ||
xkbout.c | ||
xkbPrKeyEv.c | ||
xkbPrOtherEv.c | ||
xkbSwap.c | ||
xkbtext.c | ||
xkbUtils.c | ||
xkmread.c |
The X server uses this directory to store the compiled version of the current keymap and/or any scratch keymaps used by clients. The X server or some other tool might destroy or replace the files in this directory, so it is not a safe place to store compiled keymaps for long periods of time. The default keymap for any server is usually stored in: X<num>-default.xkm where <num> is the display number of the server in question, which makes it possible for several servers *on the same host* to share the same directory. Unless the X server is modified, sharing this directory between servers on different hosts could cause problems.