370b111f48
includes. This matches the way drivers are built in the Mesa tree and fixes a build problem in the Savage driver. Convert uses of __glPointParameterfvARB_size to __glPointParameterfvEXT_size and uses of __glPointParameteriv_size to __glPointParameterivNV_size. This eliminates the need to hand-edit indirect_size.c after it is generated.
2283 lines
36 KiB
C
2283 lines
36 KiB
C
/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.8 2004/02/03 21:34:36 alanh Exp $ */
|
|
/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */
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|
/*
|
|
** License Applicability. Except to the extent portions of this file are
|
|
** made subject to an alternative license as permitted in the SGI Free
|
|
** Software License B, Version 1.1 (the "License"), the contents of this
|
|
** file are subject only to the provisions of the License. You may not use
|
|
** this file except in compliance with the License. You may obtain a copy
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|
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
|
|
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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|
**
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|
** http://oss.sgi.com/projects/FreeB
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|
**
|
|
** Note that, as provided in the License, the Software is distributed on an
|
|
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
|
|
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
|
|
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
|
|
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
|
|
**
|
|
** Original Code. The Original Code is: OpenGL Sample Implementation,
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|
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
|
** Copyright in any portions created by third parties is as indicated
|
|
** elsewhere herein. All Rights Reserved.
|
|
**
|
|
** Additional Notice Provisions: This software was created using the
|
|
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
|
|
** not been independently verified as being compliant with the OpenGL(R)
|
|
** version 1.2.1 Specification.
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|
*/
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|
|
|
#define NEED_REPLIES
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|
#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glxserver.h"
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|
#include "glxext.h"
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|
#include "g_disptab.h"
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|
#include "g_disptab_EXT.h"
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|
#include "unpack.h"
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|
#include "impsize.h"
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|
#include "singlesize.h"
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|
|
|
void __glXDisp_CallList(GLbyte *pc)
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|
{
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|
glCallList(
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|
*(GLuint *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_ListBase(GLbyte *pc)
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|
{
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|
glListBase(
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|
*(GLuint *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_Begin(GLbyte *pc)
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|
{
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|
glBegin(
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|
*(GLenum *)(pc + 0)
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|
);
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|
}
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|
|
|
#define __GLX_SWAP_GLbyte(ptr)
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|
#define __GLX_SWAP_GLshort(ptr) __GLX_SWAP_SHORT(ptr)
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|
#define __GLX_SWAP_GLint(ptr) __GLX_SWAP_INT(ptr)
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|
#define __GLX_SWAP_GLubyte(ptr)
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|
#define __GLX_SWAP_GLushort(ptr) __GLX_SWAP_SHORT(ptr)
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|
#define __GLX_SWAP_GLuint(ptr) __GLX_SWAP_INT(ptr)
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|
#define __GLX_SWAP_GLdouble(ptr) __GLX_SWAP_DOUBLE(ptr)
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|
#define __GLX_SWAP_GLfloat(ptr) __GLX_SWAP_FLOAT(ptr)
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|
|
|
#define __GLX_SWAP_GLbyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw;
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#define __GLX_SWAP_GLshort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLenum_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLubyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw;
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|
#define __GLX_SWAP_GLushort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLuint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLdouble_ARRAY(ptr,count) __GLX_SWAP_DOUBLE_ARRAY(ptr,count)
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|
#define __GLX_SWAP_GLfloat_ARRAY(ptr,count) __GLX_SWAP_FLOAT_ARRAY(ptr,count)
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|
|
|
#ifdef __GLX_ALIGN64
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|
/* If type is not GLdouble, the compiler should optimize this away.
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|
*/
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|
# define GLX_DO_ALIGN_MAGIC(count, type) \
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do { \
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|
if ( (sizeof(type) == 8) && ((unsigned long)(pc) & 7)) \
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|
{ \
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|
__GLX_MEM_COPY(pc-4, pc, (count * sizeof( type ) )); \
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pc -= 4; \
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|
} \
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|
} while( 0 )
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#else
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|
# define GLX_DO_ALIGN_MAGIC(count, type)
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|
#endif
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|
|
|
#define dispatch_template_1( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
GLX_DO_ALIGN_MAGIC( 1, type ); \
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gl ## name ( (type *) pc ); \
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|
} \
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|
void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
GLX_DO_ALIGN_MAGIC( 1, type ); \
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|
__GLX_SWAP_ ## type ( pc ); \
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|
gl ## name ( (type *) pc ); \
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|
}
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|
|
|
#define dispatch_template_3( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
GLX_DO_ALIGN_MAGIC( 3, type ); \
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|
gl ## name ( (type *) pc ); \
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|
} \
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|
void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES; \
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|
GLX_DO_ALIGN_MAGIC( 3, type ); \
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|
__GLX_SWAP_ ## type ## _ARRAY(pc, 3); \
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|
gl ## name ( (type *) pc ); \
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|
}
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|
|
|
#define dispatch_template_4( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
GLX_DO_ALIGN_MAGIC( 4, type ); \
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|
gl ## name ( (type *) pc ); \
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|
} \
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|
void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES; \
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|
GLX_DO_ALIGN_MAGIC( 4, type ); \
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|
__GLX_SWAP_ ## type ## _ARRAY(pc, 4); \
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|
gl ## name ( (type *) pc ); \
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|
}
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|
|
|
#define dispatch_template_4s( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
GLX_DO_ALIGN_MAGIC( 4, type ); \
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|
gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \
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|
((type *) pc)[2], ((type *) pc)[3] ); \
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|
} \
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void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES; \
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|
GLX_DO_ALIGN_MAGIC( 4, type ); \
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|
__GLX_SWAP_ ## type ## _ARRAY(pc, 4); \
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|
gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \
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|
((type *) pc)[2], ((type *) pc)[3] ); \
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|
}
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|
|
/**
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* \bug All of the enum1 templates need to be updated to handle the case where
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* \c type is \c GLdouble. When the type is a double, the data comes before
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* the enum. This is also the reason the invocation of the
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* \c GLX_DO_ALIGN_MAGIC macro was removed.
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|
*/
|
|
#define dispatch_template_enum1_1s( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
gl ## name ( *(GLenum *) (pc + 0), \
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|
*(type *) (pc + 4) ); \
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|
} \
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|
void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
__GLX_SWAP_INT (pc + 0); \
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|
__GLX_SWAP_ ## type (pc + 4); \
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|
gl ## name ( *(GLenum *) (pc + 0), \
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|
*(type *) (pc + 4) ); \
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|
}
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|
|
|
#define dispatch_template_enum1_Vv( name, type ) \
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|
void __glXDisp_ ## name ( GLbyte * pc ) \
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|
{ \
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|
gl ## name ( *(GLenum *) (pc + 0), \
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|
(type *) (pc + 4) ); \
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|
} \
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|
void __glXDispSwap_ ## name ( GLbyte * pc ) \
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|
{ \
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|
GLenum pname; GLint compsize; \
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|
__GLX_DECLARE_SWAP_VARIABLES; \
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES; \
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|
__GLX_SWAP_INT(pc + 0); \
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|
pname = *(GLenum *)(pc + 0); \
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|
compsize = __gl ## name ## _size(pname); \
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if (compsize < 0) compsize = 0; \
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__GLX_SWAP_ ## type ## _ARRAY(pc + 4, compsize); \
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|
gl ## name ( *(GLenum *) (pc + 0), \
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|
(type *) (pc + 4) ); \
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|
}
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|
|
|
#ifndef MISSING_GL_EXTS
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|
dispatch_template_1( FogCoordfv, GLfloat )
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|
dispatch_template_1( FogCoorddv, GLdouble )
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dispatch_template_3( SecondaryColor3bv, GLbyte )
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|
dispatch_template_3( SecondaryColor3sv, GLshort )
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|
dispatch_template_3( SecondaryColor3iv, GLint )
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|
dispatch_template_3( SecondaryColor3ubv, GLubyte )
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|
dispatch_template_3( SecondaryColor3usv, GLushort )
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dispatch_template_3( SecondaryColor3uiv, GLuint )
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|
dispatch_template_3( SecondaryColor3fv, GLfloat )
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|
dispatch_template_3( SecondaryColor3dv, GLdouble )
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|
|
dispatch_template_4s( BlendFuncSeparate, GLenum )
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|
#endif /* !MISSING_GL_EXTS */
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|
|
void __glXDisp_Color3bv(GLbyte *pc)
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|
{
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|
glColor3bv(
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|
(GLbyte *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_Color3dv(GLbyte *pc)
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|
{
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|
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|
#ifdef __GLX_ALIGN64
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|
if ((unsigned long)(pc) & 7) {
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|
__GLX_MEM_COPY(pc-4, pc, 24);
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|
pc -= 4;
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|
}
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|
#endif
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|
glColor3dv(
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|
(GLdouble *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_Color3fv(GLbyte *pc)
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|
{
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|
glColor3fv(
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|
(GLfloat *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_Color3iv(GLbyte *pc)
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|
{
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|
glColor3iv(
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|
(GLint *)(pc + 0)
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|
);
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|
}
|
|
|
|
void __glXDisp_Color3sv(GLbyte *pc)
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|
{
|
|
glColor3sv(
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|
(GLshort *)(pc + 0)
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|
);
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|
}
|
|
|
|
void __glXDisp_Color3ubv(GLbyte *pc)
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|
{
|
|
glColor3ubv(
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|
(GLubyte *)(pc + 0)
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|
);
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|
}
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|
|
|
void __glXDisp_Color3uiv(GLbyte *pc)
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|
{
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|
glColor3uiv(
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|
(GLuint *)(pc + 0)
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|
);
|
|
}
|
|
|
|
void __glXDisp_Color3usv(GLbyte *pc)
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|
{
|
|
glColor3usv(
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|
(GLushort *)(pc + 0)
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|
);
|
|
}
|
|
|
|
void __glXDisp_Color4bv(GLbyte *pc)
|
|
{
|
|
glColor4bv(
|
|
(GLbyte *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glColor4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4fv(GLbyte *pc)
|
|
{
|
|
glColor4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4iv(GLbyte *pc)
|
|
{
|
|
glColor4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4sv(GLbyte *pc)
|
|
{
|
|
glColor4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4ubv(GLbyte *pc)
|
|
{
|
|
glColor4ubv(
|
|
(GLubyte *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4uiv(GLbyte *pc)
|
|
{
|
|
glColor4uiv(
|
|
(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Color4usv(GLbyte *pc)
|
|
{
|
|
glColor4usv(
|
|
(GLushort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EdgeFlagv(GLbyte *pc)
|
|
{
|
|
glEdgeFlagv(
|
|
(GLboolean *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_End(GLbyte *pc)
|
|
{
|
|
glEnd(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Indexdv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glIndexdv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Indexfv(GLbyte *pc)
|
|
{
|
|
glIndexfv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Indexiv(GLbyte *pc)
|
|
{
|
|
glIndexiv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Indexsv(GLbyte *pc)
|
|
{
|
|
glIndexsv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Normal3bv(GLbyte *pc)
|
|
{
|
|
glNormal3bv(
|
|
(GLbyte *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Normal3dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glNormal3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Normal3fv(GLbyte *pc)
|
|
{
|
|
glNormal3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Normal3iv(GLbyte *pc)
|
|
{
|
|
glNormal3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Normal3sv(GLbyte *pc)
|
|
{
|
|
glNormal3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos2dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glRasterPos2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos2fv(GLbyte *pc)
|
|
{
|
|
glRasterPos2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos2iv(GLbyte *pc)
|
|
{
|
|
glRasterPos2iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos2sv(GLbyte *pc)
|
|
{
|
|
glRasterPos2sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos3dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glRasterPos3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos3fv(GLbyte *pc)
|
|
{
|
|
glRasterPos3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos3iv(GLbyte *pc)
|
|
{
|
|
glRasterPos3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos3sv(GLbyte *pc)
|
|
{
|
|
glRasterPos3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos4dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glRasterPos4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos4fv(GLbyte *pc)
|
|
{
|
|
glRasterPos4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos4iv(GLbyte *pc)
|
|
{
|
|
glRasterPos4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_RasterPos4sv(GLbyte *pc)
|
|
{
|
|
glRasterPos4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rectdv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glRectdv(
|
|
(GLdouble *)(pc + 0),
|
|
(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rectfv(GLbyte *pc)
|
|
{
|
|
glRectfv(
|
|
(GLfloat *)(pc + 0),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rectiv(GLbyte *pc)
|
|
{
|
|
glRectiv(
|
|
(GLint *)(pc + 0),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rectsv(GLbyte *pc)
|
|
{
|
|
glRectsv(
|
|
(GLshort *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord1dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTexCoord1dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord1fv(GLbyte *pc)
|
|
{
|
|
glTexCoord1fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord1iv(GLbyte *pc)
|
|
{
|
|
glTexCoord1iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord1sv(GLbyte *pc)
|
|
{
|
|
glTexCoord1sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord2dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTexCoord2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord2fv(GLbyte *pc)
|
|
{
|
|
glTexCoord2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord2iv(GLbyte *pc)
|
|
{
|
|
glTexCoord2iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord2sv(GLbyte *pc)
|
|
{
|
|
glTexCoord2sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord3dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTexCoord3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord3fv(GLbyte *pc)
|
|
{
|
|
glTexCoord3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord3iv(GLbyte *pc)
|
|
{
|
|
glTexCoord3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord3sv(GLbyte *pc)
|
|
{
|
|
glTexCoord3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord4dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTexCoord4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord4fv(GLbyte *pc)
|
|
{
|
|
glTexCoord4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord4iv(GLbyte *pc)
|
|
{
|
|
glTexCoord4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexCoord4sv(GLbyte *pc)
|
|
{
|
|
glTexCoord4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex2dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glVertex2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex2fv(GLbyte *pc)
|
|
{
|
|
glVertex2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex2iv(GLbyte *pc)
|
|
{
|
|
glVertex2iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex2sv(GLbyte *pc)
|
|
{
|
|
glVertex2sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex3dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glVertex3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex3fv(GLbyte *pc)
|
|
{
|
|
glVertex3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex3iv(GLbyte *pc)
|
|
{
|
|
glVertex3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex3sv(GLbyte *pc)
|
|
{
|
|
glVertex3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex4dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glVertex4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex4fv(GLbyte *pc)
|
|
{
|
|
glVertex4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex4iv(GLbyte *pc)
|
|
{
|
|
glVertex4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Vertex4sv(GLbyte *pc)
|
|
{
|
|
glVertex4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClipPlane(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 36);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glClipPlane(
|
|
*(GLenum *)(pc + 32),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ColorMaterial(GLbyte *pc)
|
|
{
|
|
glColorMaterial(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CullFace(GLbyte *pc)
|
|
{
|
|
glCullFace(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Fogf(GLbyte *pc)
|
|
{
|
|
glFogf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Fogfv(GLbyte *pc)
|
|
{
|
|
glFogfv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Fogi(GLbyte *pc)
|
|
{
|
|
glFogi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Fogiv(GLbyte *pc)
|
|
{
|
|
glFogiv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_FrontFace(GLbyte *pc)
|
|
{
|
|
glFrontFace(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Hint(GLbyte *pc)
|
|
{
|
|
glHint(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Lightf(GLbyte *pc)
|
|
{
|
|
glLightf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Lightfv(GLbyte *pc)
|
|
{
|
|
glLightfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Lighti(GLbyte *pc)
|
|
{
|
|
glLighti(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Lightiv(GLbyte *pc)
|
|
{
|
|
glLightiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LightModelf(GLbyte *pc)
|
|
{
|
|
glLightModelf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LightModelfv(GLbyte *pc)
|
|
{
|
|
glLightModelfv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LightModeli(GLbyte *pc)
|
|
{
|
|
glLightModeli(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LightModeliv(GLbyte *pc)
|
|
{
|
|
glLightModeliv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LineStipple(GLbyte *pc)
|
|
{
|
|
glLineStipple(
|
|
*(GLint *)(pc + 0),
|
|
*(GLushort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LineWidth(GLbyte *pc)
|
|
{
|
|
glLineWidth(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Materialf(GLbyte *pc)
|
|
{
|
|
glMaterialf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Materialfv(GLbyte *pc)
|
|
{
|
|
glMaterialfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Materiali(GLbyte *pc)
|
|
{
|
|
glMateriali(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Materialiv(GLbyte *pc)
|
|
{
|
|
glMaterialiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PointSize(GLbyte *pc)
|
|
{
|
|
glPointSize(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PolygonMode(GLbyte *pc)
|
|
{
|
|
glPolygonMode(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Scissor(GLbyte *pc)
|
|
{
|
|
glScissor(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ShadeModel(GLbyte *pc)
|
|
{
|
|
glShadeModel(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexParameterf(GLbyte *pc)
|
|
{
|
|
glTexParameterf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexParameterfv(GLbyte *pc)
|
|
{
|
|
glTexParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexParameteri(GLbyte *pc)
|
|
{
|
|
glTexParameteri(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexParameteriv(GLbyte *pc)
|
|
{
|
|
glTexParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexEnvf(GLbyte *pc)
|
|
{
|
|
glTexEnvf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexEnvfv(GLbyte *pc)
|
|
{
|
|
glTexEnvfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexEnvi(GLbyte *pc)
|
|
{
|
|
glTexEnvi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexEnviv(GLbyte *pc)
|
|
{
|
|
glTexEnviv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGend(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTexGend(
|
|
*(GLenum *)(pc + 8),
|
|
*(GLenum *)(pc + 12),
|
|
*(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGendv(GLbyte *pc)
|
|
{
|
|
#ifdef __GLX_ALIGN64
|
|
GLenum pname;
|
|
GLint cmdlen;
|
|
GLint compsize;
|
|
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexGendv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
cmdlen = __GLX_PAD(8+compsize*8);
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, cmdlen);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
|
|
glTexGendv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLdouble *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGenf(GLbyte *pc)
|
|
{
|
|
glTexGenf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGenfv(GLbyte *pc)
|
|
{
|
|
glTexGenfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGeni(GLbyte *pc)
|
|
{
|
|
glTexGeni(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_TexGeniv(GLbyte *pc)
|
|
{
|
|
glTexGeniv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_InitNames(GLbyte *pc)
|
|
{
|
|
glInitNames(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LoadName(GLbyte *pc)
|
|
{
|
|
glLoadName(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PassThrough(GLbyte *pc)
|
|
{
|
|
glPassThrough(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PopName(GLbyte *pc)
|
|
{
|
|
glPopName(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PushName(GLbyte *pc)
|
|
{
|
|
glPushName(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_DrawBuffer(GLbyte *pc)
|
|
{
|
|
glDrawBuffer(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Clear(GLbyte *pc)
|
|
{
|
|
glClear(
|
|
*(GLbitfield *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClearAccum(GLbyte *pc)
|
|
{
|
|
glClearAccum(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLfloat *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClearIndex(GLbyte *pc)
|
|
{
|
|
glClearIndex(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClearColor(GLbyte *pc)
|
|
{
|
|
glClearColor(
|
|
*(GLclampf *)(pc + 0),
|
|
*(GLclampf *)(pc + 4),
|
|
*(GLclampf *)(pc + 8),
|
|
*(GLclampf *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClearStencil(GLbyte *pc)
|
|
{
|
|
glClearStencil(
|
|
*(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ClearDepth(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glClearDepth(
|
|
*(GLclampd *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_StencilMask(GLbyte *pc)
|
|
{
|
|
glStencilMask(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ColorMask(GLbyte *pc)
|
|
{
|
|
glColorMask(
|
|
*(GLboolean *)(pc + 0),
|
|
*(GLboolean *)(pc + 1),
|
|
*(GLboolean *)(pc + 2),
|
|
*(GLboolean *)(pc + 3)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_DepthMask(GLbyte *pc)
|
|
{
|
|
glDepthMask(
|
|
*(GLboolean *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_IndexMask(GLbyte *pc)
|
|
{
|
|
glIndexMask(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Accum(GLbyte *pc)
|
|
{
|
|
glAccum(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Disable(GLbyte *pc)
|
|
{
|
|
glDisable(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Enable(GLbyte *pc)
|
|
{
|
|
glEnable(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PopAttrib(GLbyte *pc)
|
|
{
|
|
glPopAttrib(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PushAttrib(GLbyte *pc)
|
|
{
|
|
glPushAttrib(
|
|
*(GLbitfield *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MapGrid1d(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 20);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMapGrid1d(
|
|
*(GLint *)(pc + 16),
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MapGrid1f(GLbyte *pc)
|
|
{
|
|
glMapGrid1f(
|
|
*(GLint *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MapGrid2d(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 40);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMapGrid2d(
|
|
*(GLint *)(pc + 32),
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLint *)(pc + 36),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MapGrid2f(GLbyte *pc)
|
|
{
|
|
glMapGrid2f(
|
|
*(GLint *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLfloat *)(pc + 16),
|
|
*(GLfloat *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalCoord1dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glEvalCoord1dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalCoord1fv(GLbyte *pc)
|
|
{
|
|
glEvalCoord1fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalCoord2dv(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glEvalCoord2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalCoord2fv(GLbyte *pc)
|
|
{
|
|
glEvalCoord2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalMesh1(GLbyte *pc)
|
|
{
|
|
glEvalMesh1(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalPoint1(GLbyte *pc)
|
|
{
|
|
glEvalPoint1(
|
|
*(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalMesh2(GLbyte *pc)
|
|
{
|
|
glEvalMesh2(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_EvalPoint2(GLbyte *pc)
|
|
{
|
|
glEvalPoint2(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_AlphaFunc(GLbyte *pc)
|
|
{
|
|
glAlphaFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLclampf *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_BlendFunc(GLbyte *pc)
|
|
{
|
|
glBlendFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LogicOp(GLbyte *pc)
|
|
{
|
|
glLogicOp(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_StencilFunc(GLbyte *pc)
|
|
{
|
|
glStencilFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLuint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_StencilOp(GLbyte *pc)
|
|
{
|
|
glStencilOp(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLenum *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_DepthFunc(GLbyte *pc)
|
|
{
|
|
glDepthFunc(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelZoom(GLbyte *pc)
|
|
{
|
|
glPixelZoom(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelTransferf(GLbyte *pc)
|
|
{
|
|
glPixelTransferf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelTransferi(GLbyte *pc)
|
|
{
|
|
glPixelTransferi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelMapfv(GLbyte *pc)
|
|
{
|
|
glPixelMapfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelMapuiv(GLbyte *pc)
|
|
{
|
|
glPixelMapuiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLuint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PixelMapusv(GLbyte *pc)
|
|
{
|
|
glPixelMapusv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLushort *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ReadBuffer(GLbyte *pc)
|
|
{
|
|
glReadBuffer(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyPixels(GLbyte *pc)
|
|
{
|
|
glCopyPixels(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12),
|
|
*(GLenum *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_DepthRange(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glDepthRange(
|
|
*(GLclampd *)(pc + 0),
|
|
*(GLclampd *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Frustum(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 48);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glFrustum(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24),
|
|
*(GLdouble *)(pc + 32),
|
|
*(GLdouble *)(pc + 40)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LoadIdentity(GLbyte *pc)
|
|
{
|
|
glLoadIdentity(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LoadMatrixf(GLbyte *pc)
|
|
{
|
|
glLoadMatrixf(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_LoadMatrixd(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 128);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glLoadMatrixd(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MatrixMode(GLbyte *pc)
|
|
{
|
|
glMatrixMode(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultMatrixf(GLbyte *pc)
|
|
{
|
|
glMultMatrixf(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultMatrixd(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 128);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMultMatrixd(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Ortho(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 48);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glOrtho(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24),
|
|
*(GLdouble *)(pc + 32),
|
|
*(GLdouble *)(pc + 40)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PopMatrix(GLbyte *pc)
|
|
{
|
|
glPopMatrix(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PushMatrix(GLbyte *pc)
|
|
{
|
|
glPushMatrix(
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rotated(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glRotated(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Rotatef(GLbyte *pc)
|
|
{
|
|
glRotatef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLfloat *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Scaled(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glScaled(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Scalef(GLbyte *pc)
|
|
{
|
|
glScalef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Translated(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glTranslated(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Translatef(GLbyte *pc)
|
|
{
|
|
glTranslatef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Viewport(GLbyte *pc)
|
|
{
|
|
glViewport(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PolygonOffset(GLbyte *pc)
|
|
{
|
|
glPolygonOffset(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyTexImage1D(GLbyte *pc)
|
|
{
|
|
glCopyTexImage1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20),
|
|
*(GLint *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyTexImage2D(GLbyte *pc)
|
|
{
|
|
glCopyTexImage2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20),
|
|
*(GLsizei *)(pc + 24),
|
|
*(GLint *)(pc + 28)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyTexSubImage1D(GLbyte *pc)
|
|
{
|
|
glCopyTexSubImage1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyTexSubImage2D(GLbyte *pc)
|
|
{
|
|
glCopyTexSubImage2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLint *)(pc + 20),
|
|
*(GLsizei *)(pc + 24),
|
|
*(GLsizei *)(pc + 28)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_BindTexture(GLbyte *pc)
|
|
{
|
|
glBindTexture(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLuint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_PrioritizeTextures(GLbyte *pc)
|
|
{
|
|
GLsizei n;
|
|
|
|
n = *(GLsizei *)(pc + 0);
|
|
|
|
glPrioritizeTextures(
|
|
*(GLsizei *)(pc + 0),
|
|
(GLuint *)(pc + 4),
|
|
(GLclampf *)(pc + 4+n*4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Indexubv(GLbyte *pc)
|
|
{
|
|
glIndexubv(
|
|
(GLubyte *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_BlendColor(GLbyte *pc)
|
|
{
|
|
glBlendColor(
|
|
*(GLclampf *)(pc + 0),
|
|
*(GLclampf *)(pc + 4),
|
|
*(GLclampf *)(pc + 8),
|
|
*(GLclampf *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_BlendEquation(GLbyte *pc)
|
|
{
|
|
glBlendEquation(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ColorTableParameterfv(GLbyte *pc)
|
|
{
|
|
glColorTableParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ColorTableParameteriv(GLbyte *pc)
|
|
{
|
|
glColorTableParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyColorTable(GLbyte *pc)
|
|
{
|
|
glCopyColorTable(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyColorSubTable(GLbyte *pc)
|
|
{
|
|
glCopyColorSubTable(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLsizei *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ConvolutionParameterf(GLbyte *pc)
|
|
{
|
|
glConvolutionParameterf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ConvolutionParameterfv(GLbyte *pc)
|
|
{
|
|
glConvolutionParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ConvolutionParameteri(GLbyte *pc)
|
|
{
|
|
glConvolutionParameteri(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ConvolutionParameteriv(GLbyte *pc)
|
|
{
|
|
glConvolutionParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc)
|
|
{
|
|
glCopyConvolutionFilter1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc)
|
|
{
|
|
glCopyConvolutionFilter2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16),
|
|
*(GLsizei *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Histogram(GLbyte *pc)
|
|
{
|
|
glHistogram(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLsizei *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLboolean *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_Minmax(GLbyte *pc)
|
|
{
|
|
glMinmax(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLboolean *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ResetHistogram(GLbyte *pc)
|
|
{
|
|
glResetHistogram(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ResetMinmax(GLbyte *pc)
|
|
{
|
|
glResetMinmax(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_CopyTexSubImage3D(GLbyte *pc)
|
|
{
|
|
glCopyTexSubImage3D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLint *)(pc + 20),
|
|
*(GLint *)(pc + 24),
|
|
*(GLsizei *)(pc + 28),
|
|
*(GLsizei *)(pc + 32)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_ActiveTextureARB(GLbyte *pc)
|
|
{
|
|
glActiveTextureARB(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 12);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMultiTexCoord1dvARB(
|
|
*(GLenum *)(pc + 8),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord1fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord1ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord1svARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord1svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 20);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMultiTexCoord2dvARB(
|
|
*(GLenum *)(pc + 16),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord2fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord2ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord2svARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord2svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 28);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMultiTexCoord3dvARB(
|
|
*(GLenum *)(pc + 24),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord3fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord3ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord3svARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord3svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc)
|
|
{
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 36);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
glMultiTexCoord4dvARB(
|
|
*(GLenum *)(pc + 32),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord4fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord4ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_MultiTexCoord4svARB(GLbyte *pc)
|
|
{
|
|
glMultiTexCoord4svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
|
|
/*
|
|
* Extensions
|
|
*/
|
|
|
|
#ifndef MISSING_GL_EXTS
|
|
|
|
void __glXDisp_PointParameterfARB(GLbyte *pc)
|
|
{
|
|
glPointParameterfARB(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
|
|
void __glXDisp_PointParameterfvARB(GLbyte *pc)
|
|
{
|
|
glPointParameterfvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
dispatch_template_enum1_1s(PointParameteriNV, GLint)
|
|
dispatch_template_enum1_Vv(PointParameterivNV, GLint)
|
|
|
|
void __glXDisp_ActiveStencilFaceEXT(GLbyte *pc)
|
|
{
|
|
glActiveStencilFaceEXT(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDisp_WindowPos3fARB(GLbyte *pc)
|
|
{
|
|
glWindowPos3fARB(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
#endif /* !MISSING_GL_EXTS */
|
|
|
|
void __glXDisp_SampleCoverageARB(GLbyte *pc)
|
|
{
|
|
glSampleCoverageARB(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLboolean *)(pc + 4)
|
|
);
|
|
}
|