xserver-multidpi/hw/xwin/winshadddnl.c
Jon TURNEY aa83c61f51 hw/xwin: printf format fixes for DWORD type
Some Win32 API types are different fundamental types in the 32-bit and 64-bit
versions.

This problem is then further compounded by the fact that whilst both 32-bit
Cygwin and 32-bit MinGW use the ILP32 data model, 64-bit MinGW uses the LLP64
data model, but 64-bit Cygwin uses the LP64 data model.

This makes it impossible to write printf format specifiers which are correct for
all those targets

In the Win32 API, DWORD is an unsigned, 32-bit type.  It is defined in terms of
an unsigned long, except in the LP64 data model, where it is an unsigned int.

It should always be safe to cast it to unsigned int and use %u or %x.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
2015-07-07 16:52:44 +01:00

1225 lines
40 KiB
C

/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
#define FAIL_MSG_MAX_BLT 10
/*
* Local prototypes
*/
static Bool
winAllocateFBShadowDDNL(ScreenPtr pScreen);
static void
winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
winCloseScreenShadowDDNL(ScreenPtr pScreen);
static Bool
winInitVisualsShadowDDNL(ScreenPtr pScreen);
static Bool
winAdjustVideoModeShadowDDNL(ScreenPtr pScreen);
static Bool
winBltExposedRegionsShadowDDNL(ScreenPtr pScreen);
static Bool
winActivateAppShadowDDNL(ScreenPtr pScreen);
static Bool
winRedrawScreenShadowDDNL(ScreenPtr pScreen);
static Bool
winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen);
static Bool
winInstallColormapShadowDDNL(ColormapPtr pColormap);
static Bool
winStoreColorsShadowDDNL(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
winCreateColormapShadowDDNL(ColormapPtr pColormap);
static Bool
winDestroyColormapShadowDDNL(ColormapPtr pColormap);
static Bool
winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
static Bool
winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen);
/*
* Create the primary surface and attach the clipper.
* Used for both the initial surface creation and during
* WM_DISPLAYCHANGE messages.
*/
static Bool
winCreatePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
HRESULT ddrval = DD_OK;
DDSURFACEDESC2 ddsd;
winDebug("winCreatePrimarySurfaceShadowDDNL - Creating primary surface\n");
/* Describe the primary surface */
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
/* Create the primary surface */
ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
&ddsd,
&pScreenPriv->pddsPrimary4, NULL);
pScreenPriv->fRetryCreateSurface = FALSE;
if (FAILED(ddrval)) {
if (ddrval == DDERR_NOEXCLUSIVEMODE) {
/* Recreating the surface failed. Mark screen to retry later */
pScreenPriv->fRetryCreateSurface = TRUE;
winDebug("winCreatePrimarySurfaceShadowDDNL - Could not create "
"primary surface: DDERR_NOEXCLUSIVEMODE\n");
}
else {
ErrorF("winCreatePrimarySurfaceShadowDDNL - Could not create "
"primary surface: %08x\n", (unsigned int) ddrval);
}
return FALSE;
}
#if 1
winDebug("winCreatePrimarySurfaceShadowDDNL - Created primary surface\n");
#endif
/* Attach our clipper to our primary surface handle */
ddrval = IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4,
pScreenPriv->pddcPrimary);
if (FAILED(ddrval)) {
ErrorF("winCreatePrimarySurfaceShadowDDNL - Primary attach clipper "
"failed: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if 1
winDebug("winCreatePrimarySurfaceShadowDDNL - Attached clipper to primary "
"surface\n");
#endif
/* Everything was correct */
return TRUE;
}
/*
* Detach the clipper and release the primary surface.
* Called from WM_DISPLAYCHANGE.
*/
static Bool
winReleasePrimarySurfaceShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winDebug("winReleasePrimarySurfaceShadowDDNL - Hello\n");
/* Release the primary surface and clipper, if they exist */
if (pScreenPriv->pddsPrimary4) {
/*
* Detach the clipper from the primary surface.
* NOTE: We do this explicity for clarity. The Clipper is not released.
*/
IDirectDrawSurface4_SetClipper(pScreenPriv->pddsPrimary4, NULL);
winDebug("winReleasePrimarySurfaceShadowDDNL - Detached clipper\n");
/* Release the primary surface */
IDirectDrawSurface4_Release(pScreenPriv->pddsPrimary4);
pScreenPriv->pddsPrimary4 = NULL;
}
winDebug("winReleasePrimarySurfaceShadowDDNL - Released primary surface\n");
return TRUE;
}
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
* a primary surface object so we can blit to the display.
*
* Install a DirectDraw clipper on our primary surface object
* that clips our blits to the unobscured client area of our display window.
*/
Bool
winAllocateFBShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
DDSURFACEDESC2 ddsdShadow;
char *lpSurface = NULL;
DDPIXELFORMAT ddpfPrimary;
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - w %u h %u d %u\n",
(unsigned int)pScreenInfo->dwWidth,
(unsigned int)pScreenInfo->dwHeight,
(unsigned int)pScreenInfo->dwDepth);
#endif
/* Set the padded screen width */
pScreenInfo->dwPaddedWidth = PixmapBytePad(pScreenInfo->dwWidth,
pScreenInfo->dwBPP);
/* Allocate memory for our shadow surface */
lpSurface = malloc(pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
if (lpSurface == NULL) {
ErrorF("winAllocateFBShadowDDNL - Could not allocate bits\n");
return FALSE;
}
/*
* Initialize the framebuffer memory so we don't get a
* strange display at startup
*/
ZeroMemory(lpSurface, pScreenInfo->dwPaddedWidth * pScreenInfo->dwHeight);
/* Create a clipper */
ddrval = (*g_fpDirectDrawCreateClipper) (0,
&pScreenPriv->pddcPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not attach clipper: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - Created a clipper\n");
#endif
/* Attach the clipper to our display window */
ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
0, pScreenPriv->hwndScreen);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Clipper not attached "
"to window: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - Attached clipper to window\n");
#endif
/* Create a DirectDraw object, store the address at lpdd */
ddrval = (*g_fpDirectDrawCreate) (NULL,
(LPDIRECTDRAW *) &pScreenPriv->pdd,
NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not start "
"DirectDraw: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - Created and initialized DD\n");
#endif
/* Get a DirectDraw4 interface pointer */
ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
&IID_IDirectDraw4,
(LPVOID *) &pScreenPriv->pdd4);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Failed DD4 query: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
/* Are we full screen? */
if (pScreenInfo->fFullScreen) {
DDSURFACEDESC2 ddsdCurrent;
DWORD dwRefreshRateCurrent = 0;
HDC hdc = NULL;
/* Set the cooperative level to full screen */
ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
pScreenPriv->hwndScreen,
DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
/*
* We only need to get the current refresh rate for comparison
* if a refresh rate has been passed on the command line.
*/
if (pScreenInfo->dwRefreshRate != 0) {
ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
ddsdCurrent.dwSize = sizeof(ddsdCurrent);
/* Get information about current display settings */
ddrval = IDirectDraw4_GetDisplayMode(pScreenPriv->pdd4,
&ddsdCurrent);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not get current "
"refresh rate: %08x. Continuing.\n",
(unsigned int) ddrval);
dwRefreshRateCurrent = 0;
}
else {
/* Grab the current refresh rate */
dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
}
}
/* Clean up the refresh rate */
if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
/*
* Refresh rate is non-specified or equal to current.
*/
pScreenInfo->dwRefreshRate = 0;
}
/* Grab a device context for the screen */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAllocateFBShadowDDNL - GetDC () failed\n");
return FALSE;
}
/* Only change the video mode when different than current mode */
if (!pScreenInfo->fMultipleMonitors
&& (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
|| pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
|| pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
|| pScreenInfo->dwRefreshRate != 0)) {
winDebug("winAllocateFBShadowDDNL - Changing video mode\n");
/* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
ddrval = IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP,
pScreenInfo->dwRefreshRate, 0);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not set "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
ErrorF
("winAllocateFBShadowDDNL - Using default driver refresh rate\n");
ddrval =
IDirectDraw4_SetDisplayMode(pScreenPriv->pdd4,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP, 0, 0);
if (FAILED(ddrval)) {
ErrorF
("winAllocateFBShadowDDNL - Could not set default refresh rate "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
}
}
else {
winDebug("winAllocateFBShadowDDNL - Not changing video mode\n");
}
/* Release our DC */
ReleaseDC(NULL, hdc);
hdc = NULL;
}
else {
/* Set the cooperative level for windowed mode */
ddrval = IDirectDraw4_SetCooperativeLevel(pScreenPriv->pdd4,
pScreenPriv->hwndScreen,
DDSCL_NORMAL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
}
/* Create the primary surface */
if (!winCreatePrimarySurfaceShadowDDNL(pScreen)) {
ErrorF("winAllocateFBShadowDDNL - winCreatePrimarySurfaceShadowDDNL "
"failed\n");
return FALSE;
}
/* Get primary surface's pixel format */
ZeroMemory(&ddpfPrimary, sizeof(ddpfPrimary));
ddpfPrimary.dwSize = sizeof(ddpfPrimary);
ddrval = IDirectDrawSurface4_GetPixelFormat(pScreenPriv->pddsPrimary4,
&ddpfPrimary);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not get primary "
"pixformat: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - Primary masks: %08x %08x %08x "
"dwRGBBitCount: %u\n",
(unsigned int)ddpfPrimary.u2.dwRBitMask,
(unsigned int)ddpfPrimary.u3.dwGBitMask,
(unsigned int)ddpfPrimary.u4.dwBBitMask,
(unsigned int)ddpfPrimary.u1.dwRGBBitCount);
#endif
/* Describe the shadow surface to be created */
/*
* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
* as drawing, locking, and unlocking take forever
* with video memory surfaces. In addition,
* video memory is a somewhat scarce resource,
* so you shouldn't be allocating video memory when
* you have the option of using system memory instead.
*/
ZeroMemory(&ddsdShadow, sizeof(ddsdShadow));
ddsdShadow.dwSize = sizeof(ddsdShadow);
ddsdShadow.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH
| DDSD_LPSURFACE | DDSD_PITCH | DDSD_PIXELFORMAT;
ddsdShadow.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
ddsdShadow.dwHeight = pScreenInfo->dwHeight;
ddsdShadow.dwWidth = pScreenInfo->dwWidth;
ddsdShadow.u1.lPitch = pScreenInfo->dwPaddedWidth;
ddsdShadow.lpSurface = lpSurface;
ddsdShadow.u4.ddpfPixelFormat = ddpfPrimary;
winDebug("winAllocateFBShadowDDNL - lPitch: %d\n",
(int) pScreenInfo->dwPaddedWidth);
/* Create the shadow surface */
ddrval = IDirectDraw4_CreateSurface(pScreenPriv->pdd4,
&ddsdShadow,
&pScreenPriv->pddsShadow4, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDDNL - Could not create shadow "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG || YES
winDebug("winAllocateFBShadowDDNL - Created shadow pitch: %d\n",
(int) ddsdShadow.u1.lPitch);
#endif
/* Grab the pitch from the surface desc */
pScreenInfo->dwStride = (ddsdShadow.u1.lPitch * 8)
/ pScreenInfo->dwBPP;
#if CYGDEBUG || YES
winDebug("winAllocateFBShadowDDNL - Created shadow stride: %d\n",
(int) pScreenInfo->dwStride);
#endif
/* Save the pointer to our surface memory */
pScreenInfo->pfb = lpSurface;
/* Grab the masks from the surface description */
pScreenPriv->dwRedMask = ddsdShadow.u4.ddpfPixelFormat.u2.dwRBitMask;
pScreenPriv->dwGreenMask = ddsdShadow.u4.ddpfPixelFormat.u3.dwGBitMask;
pScreenPriv->dwBlueMask = ddsdShadow.u4.ddpfPixelFormat.u4.dwBBitMask;
#if CYGDEBUG
winDebug("winAllocateFBShadowDDNL - Returning\n");
#endif
return TRUE;
}
static void
winFreeFBShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Free the shadow surface, if there is one */
if (pScreenPriv->pddsShadow4) {
IDirectDrawSurface4_Release(pScreenPriv->pddsShadow4);
free(pScreenInfo->pfb);
pScreenInfo->pfb = NULL;
pScreenPriv->pddsShadow4 = NULL;
}
/* Detach the clipper from the primary surface and release the primary surface, if there is one */
winReleasePrimarySurfaceShadowDDNL(pScreen);
/* Release the clipper object */
if (pScreenPriv->pddcPrimary) {
IDirectDrawClipper_Release(pScreenPriv->pddcPrimary);
pScreenPriv->pddcPrimary = NULL;
}
/* Free the DirectDraw4 object, if there is one */
if (pScreenPriv->pdd4) {
IDirectDraw4_RestoreDisplayMode(pScreenPriv->pdd4);
IDirectDraw4_Release(pScreenPriv->pdd4);
pScreenPriv->pdd4 = NULL;
}
/* Free the DirectDraw object, if there is one */
if (pScreenPriv->pdd) {
IDirectDraw_Release(pScreenPriv->pdd);
pScreenPriv->pdd = NULL;
}
/* Invalidate the ScreenInfo's fb pointer */
pScreenInfo->pfb = NULL;
}
/*
* Transfer the damaged regions of the shadow framebuffer to the display.
*/
static void
winShadowUpdateDDNL(ScreenPtr pScreen, shadowBufPtr pBuf)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RegionPtr damage = shadowDamage(pBuf);
HRESULT ddrval = DD_OK;
RECT rcDest, rcSrc;
POINT ptOrigin;
DWORD dwBox = RegionNumRects(damage);
BoxPtr pBox = RegionRects(damage);
HRGN hrgnCombined = NULL;
/*
* Return immediately if the app is not active
* and we are fullscreen, or if we have a bad display depth
*/
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth)
return;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
return;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) &ptOrigin, 1);
/*
* Handle small regions with multiple blits,
* handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (pScreenInfo->dwClipUpdatesNBoxes == 0
|| dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
/* Loop through all boxes in the damaged region */
while (dwBox--) {
/* Assign damage box to source rectangle */
rcSrc.left = pBox->x1;
rcSrc.top = pBox->y1;
rcSrc.right = pBox->x2;
rcSrc.bottom = pBox->y2;
/* Calculate destination rectangle */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Blit the damaged areas */
ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
&rcDest,
pScreenPriv->pddsShadow4,
&rcSrc, DDBLT_WAIT, NULL);
if (FAILED(ddrval)) {
static int s_iFailCount = 0;
if (s_iFailCount < FAIL_MSG_MAX_BLT) {
ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt () "
"failed: %08x\n", (unsigned int) ddrval);
++s_iFailCount;
if (s_iFailCount == FAIL_MSG_MAX_BLT) {
ErrorF("winShadowUpdateDDNL - IDirectDrawSurface4_Blt "
"failure message maximum (%d) reached. No "
"more failure messages will be printed.\n",
FAIL_MSG_MAX_BLT);
}
}
}
/* Get a pointer to the next box */
++pBox;
}
}
else {
BoxPtr pBoxExtents = RegionExtents(damage);
/* Compute a GDI region from the damaged region */
hrgnCombined =
CreateRectRgn(pBoxExtents->x1, pBoxExtents->y1, pBoxExtents->x2,
pBoxExtents->y2);
/* Install the GDI region as a clipping region */
SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
DeleteObject(hrgnCombined);
hrgnCombined = NULL;
#if CYGDEBUG
winDebug("winShadowUpdateDDNL - be x1 %d y1 %d x2 %d y2 %d\n",
pBoxExtents->x1, pBoxExtents->y1,
pBoxExtents->x2, pBoxExtents->y2);
#endif
/* Calculating a bounding box for the source is easy */
rcSrc.left = pBoxExtents->x1;
rcSrc.top = pBoxExtents->y1;
rcSrc.right = pBoxExtents->x2;
rcSrc.bottom = pBoxExtents->y2;
/* Calculating a bounding box for the destination is trickier */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
&rcDest,
pScreenPriv->pddsShadow4,
&rcSrc, DDBLT_WAIT, NULL);
/* Reset the clip region */
SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
}
static Bool
winInitScreenShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/* Get a device context for the screen */
pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
return winAllocateFBShadowDDNL(pScreen);
}
/*
* Call the wrapped CloseScreen function.
*
* Free our resources and private structures.
*/
static Bool
winCloseScreenShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
Bool fReturn;
#if CYGDEBUG
winDebug("winCloseScreenShadowDDNL - Freeing screen resources\n");
#endif
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
pScreenPriv->fActive = FALSE;
/* Call the wrapped CloseScreen procedure */
WIN_UNWRAP(CloseScreen);
if (pScreen->CloseScreen)
fReturn = (*pScreen->CloseScreen) (pScreen);
winFreeFBShadowDDNL(pScreen);
/* Free the screen DC */
ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
/* Delete the window property */
RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
/* Delete tray icon, if we have one */
if (!pScreenInfo->fNoTrayIcon)
winDeleteNotifyIcon(pScreenPriv);
/* Free the exit confirmation dialog box, if it exists */
if (g_hDlgExit != NULL) {
DestroyWindow(g_hDlgExit);
g_hDlgExit = NULL;
}
/* Kill our window */
if (pScreenPriv->hwndScreen) {
DestroyWindow(pScreenPriv->hwndScreen);
pScreenPriv->hwndScreen = NULL;
}
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
/* Destroy the thread startup mutex */
pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
#endif
/* Kill our screeninfo's pointer to the screen */
pScreenInfo->pScreen = NULL;
/* Free the screen privates for this screen */
free((void *) pScreenPriv);
return fReturn;
}
/*
* Tell mi what sort of visuals we need.
*
* Generally we only need one visual, as our screen can only
* handle one format at a time, I believe. You may want
* to verify that last sentence.
*/
static Bool
winInitVisualsShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
DWORD dwRedBits, dwGreenBits, dwBlueBits;
/* Count the number of ones in each color mask */
dwRedBits = winCountBits(pScreenPriv->dwRedMask);
dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
/* Store the maximum number of ones in a color mask as the bitsPerRGB */
if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
pScreenPriv->dwBitsPerRGB = 8;
else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwRedBits;
else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwGreenBits;
else
pScreenPriv->dwBitsPerRGB = dwBlueBits;
winDebug("winInitVisualsShadowDDNL - Masks %08x %08x %08x BPRGB %d d %d "
"bpp %d\n",
(unsigned int) pScreenPriv->dwRedMask,
(unsigned int) pScreenPriv->dwGreenMask,
(unsigned int) pScreenPriv->dwBlueMask,
(int) pScreenPriv->dwBitsPerRGB,
(int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
/* Create a single visual according to the Windows screen depth */
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
/* Setup the real visual */
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
TrueColorMask,
pScreenPriv->dwBitsPerRGB,
-1,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
"failed for TrueColor\n");
return FALSE;
}
#ifdef XWIN_EMULATEPSEUDO
if (!pScreenInfo->fEmulatePseudo)
break;
/* Setup a pseudocolor visual */
if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
"failed for PseudoColor\n");
return FALSE;
}
#endif
break;
case 8:
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
pScreenInfo->fFullScreen
? PseudoColorMask : StaticColorMask,
pScreenPriv->dwBitsPerRGB,
pScreenInfo->fFullScreen
? PseudoColor : StaticColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDDNL - miSetVisualTypesAndMasks "
"failed\n");
return FALSE;
}
break;
default:
ErrorF("winInitVisualsShadowDDNL - Unknown screen depth\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winInitVisualsShadowDDNL - Returning\n");
#endif
return TRUE;
}
/*
* Adjust the user proposed video mode
*/
static Bool
winAdjustVideoModeShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc = NULL;
DWORD dwBPP;
/* We're in serious trouble if we can't get a DC */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAdjustVideoModeShadowDDNL - GetDC () failed\n");
return FALSE;
}
/* Query GDI for current display depth */
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
/* DirectDraw can only change the depth in fullscreen mode */
if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
/* Otherwise, We'll use GDI's depth */
pScreenInfo->dwBPP = dwBPP;
}
/* Release our DC */
ReleaseDC(NULL, hdc);
return TRUE;
}
/*
* Blt exposed regions to the screen
*/
static Bool
winBltExposedRegionsShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RECT rcSrc, rcDest;
POINT ptOrigin;
HDC hdcUpdate;
PAINTSTRUCT ps;
HRESULT ddrval = DD_OK;
Bool fReturn = TRUE;
int i;
/* Quite common case. The primary surface was lost (maybe because of depth
* change). Try to create a new primary surface. Bail out if this fails */
if (pScreenPriv->pddsPrimary4 == NULL && pScreenPriv->fRetryCreateSurface &&
!winCreatePrimarySurfaceShadowDDNL(pScreen)) {
Sleep(100);
return FALSE;
}
if (pScreenPriv->pddsPrimary4 == NULL)
return FALSE;
/* BeginPaint gives us an hdc that clips to the invalidated region */
hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
if (hdcUpdate == NULL) {
fReturn = FALSE;
ErrorF("winBltExposedRegionsShadowDDNL - BeginPaint () returned "
"a NULL device context handle. Aborting blit attempt.\n");
goto winBltExposedRegionsShadowDDNL_Exit;
}
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) &ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be entire shadow surface, as Blt should clip for us */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Try to regain the primary surface and blit again if we've lost it */
for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) {
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
&rcDest,
pScreenPriv->pddsShadow4,
&rcSrc, DDBLT_WAIT, NULL);
if (ddrval == DDERR_SURFACELOST) {
/* Surface was lost */
winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - "
"IDirectDrawSurface4_Blt reported that the primary "
"surface was lost, trying to restore, retry: %d\n",
i + 1);
/* Try to restore the surface, once */
ddrval = IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4);
winDebug("winBltExposedRegionsShadowDDNL - "
"IDirectDrawSurface4_Restore returned: ");
if (ddrval == DD_OK)
winDebug("DD_OK\n");
else if (ddrval == DDERR_WRONGMODE)
winDebug("DDERR_WRONGMODE\n");
else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
winDebug("DDERR_INCOMPATIBLEPRIMARY\n");
else if (ddrval == DDERR_UNSUPPORTED)
winDebug("DDERR_UNSUPPORTED\n");
else if (ddrval == DDERR_INVALIDPARAMS)
winDebug("DDERR_INVALIDPARAMS\n");
else if (ddrval == DDERR_INVALIDOBJECT)
winDebug("DDERR_INVALIDOBJECT\n");
else
winDebug("unknown error: %08x\n", (unsigned int) ddrval);
/* Loop around to try the blit one more time */
continue;
}
else if (FAILED(ddrval)) {
fReturn = FALSE;
winErrorFVerb(1, "winBltExposedRegionsShadowDDNL - "
"IDirectDrawSurface4_Blt failed, but surface not "
"lost: %08x %d\n",
(unsigned int) ddrval, (int) ddrval);
goto winBltExposedRegionsShadowDDNL_Exit;
}
else {
/* Success, stop looping */
break;
}
}
winBltExposedRegionsShadowDDNL_Exit:
/* EndPaint frees the DC */
if (hdcUpdate != NULL)
EndPaint(pScreenPriv->hwndScreen, &ps);
return fReturn;
}
/*
* Do any engine-specific application-activation processing
*/
static Bool
winActivateAppShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/*
* Do we have a surface?
* Are we active?
* Are we full screen?
*/
if (pScreenPriv != NULL
&& pScreenPriv->pddsPrimary4 != NULL && pScreenPriv->fActive) {
/* Primary surface was lost, restore it */
IDirectDrawSurface4_Restore(pScreenPriv->pddsPrimary4);
}
return TRUE;
}
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
winRedrawScreenShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
RECT rcSrc, rcDest;
POINT ptOrigin;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
return FALSE;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) &ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be entire shadow surface, as Blt should clip for us */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Redraw the whole window, to take account for the new colors */
ddrval = IDirectDrawSurface4_Blt(pScreenPriv->pddsPrimary4,
&rcDest,
pScreenPriv->pddsShadow4,
&rcSrc, DDBLT_WAIT, NULL);
if (FAILED(ddrval)) {
ErrorF("winRedrawScreenShadowDDNL - IDirectDrawSurface4_Blt () "
"failed: %08x\n", (unsigned int) ddrval);
}
return TRUE;
}
/*
* Realize the currently installed colormap
*/
static Bool
winRealizeInstalledPaletteShadowDDNL(ScreenPtr pScreen)
{
return TRUE;
}
/*
* Install the specified colormap
*/
static Bool
winInstallColormapShadowDDNL(ColormapPtr pColormap)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/* Install the DirectDraw palette on the primary surface */
ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
pCmapPriv->lpDDPalette);
if (FAILED(ddrval)) {
ErrorF("winInstallColormapShadowDDNL - Failed installing the "
"DirectDraw palette.\n");
return FALSE;
}
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
return TRUE;
}
/*
* Store the specified colors in the specified colormap
*/
static Bool
winStoreColorsShadowDDNL(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
HRESULT ddrval = DD_OK;
/* Put the X colormap entries into the Windows logical palette */
ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
0,
pdefs[0].pixel,
ndef,
pCmapPriv->peColors
+ pdefs[0].pixel);
if (FAILED(ddrval)) {
ErrorF("winStoreColorsShadowDDNL - SetEntries () failed: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
/* Don't install the DirectDraw palette if the colormap is not installed */
if (pColormap != curpmap) {
return TRUE;
}
if (!winInstallColormapShadowDDNL(pColormap)) {
ErrorF("winStoreColorsShadowDDNL - Failed installing colormap\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap initialization procedure
*/
static Bool
winCreateColormapShadowDDNL(ColormapPtr pColormap)
{
HRESULT ddrval = DD_OK;
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
/* Create a DirectDraw palette */
ddrval = IDirectDraw4_CreatePalette(pScreenPriv->pdd4,
DDPCAPS_8BIT | DDPCAPS_ALLOW256,
pCmapPriv->peColors,
&pCmapPriv->lpDDPalette, NULL);
if (FAILED(ddrval)) {
ErrorF("winCreateColormapShadowDDNL - CreatePalette failed\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap destruction procedure
*/
static Bool
winDestroyColormapShadowDDNL(ColormapPtr pColormap)
{
winScreenPriv(pColormap->pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/*
* Is colormap to be destroyed the default?
*
* Non-default colormaps should have had winUninstallColormap
* called on them before we get here. The default colormap
* will not have had winUninstallColormap called on it. Thus,
* we need to handle the default colormap in a special way.
*/
if (pColormap->flags & IsDefault) {
#if CYGDEBUG
winDebug
("winDestroyColormapShadowDDNL - Destroying default colormap\n");
#endif
/*
* FIXME: Walk the list of all screens, popping the default
* palette out of each screen device context.
*/
/* Pop the palette out of the primary surface */
ddrval = IDirectDrawSurface4_SetPalette(pScreenPriv->pddsPrimary4,
NULL);
if (FAILED(ddrval)) {
ErrorF("winDestroyColormapShadowDDNL - Failed freeing the "
"default colormap DirectDraw palette.\n");
return FALSE;
}
/* Clear our private installed colormap pointer */
pScreenPriv->pcmapInstalled = NULL;
}
/* Release the palette */
IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
/* Invalidate the colormap privates */
pCmapPriv->lpDDPalette = NULL;
return TRUE;
}
/*
* Set pointers to our engine specific functions
*/
Bool
winSetEngineFunctionsShadowDDNL(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set our pointers */
pScreenPriv->pwinAllocateFB = winAllocateFBShadowDDNL;
pScreenPriv->pwinFreeFB = winFreeFBShadowDDNL;
pScreenPriv->pwinShadowUpdate = winShadowUpdateDDNL;
pScreenPriv->pwinInitScreen = winInitScreenShadowDDNL;
pScreenPriv->pwinCloseScreen = winCloseScreenShadowDDNL;
pScreenPriv->pwinInitVisuals = winInitVisualsShadowDDNL;
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDDNL;
if (pScreenInfo->fFullScreen)
pScreenPriv->pwinCreateBoundingWindow =
winCreateBoundingWindowFullScreen;
else
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDDNL;
pScreenPriv->pwinActivateApp = winActivateAppShadowDDNL;
pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDDNL;
pScreenPriv->pwinRealizeInstalledPalette
= winRealizeInstalledPaletteShadowDDNL;
pScreenPriv->pwinInstallColormap = winInstallColormapShadowDDNL;
pScreenPriv->pwinStoreColors = winStoreColorsShadowDDNL;
pScreenPriv->pwinCreateColormap = winCreateColormapShadowDDNL;
pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDDNL;
pScreenPriv->pwinHotKeyAltTab =
(winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDDNL;
pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDDNL;
#ifdef XWIN_MULTIWINDOW
pScreenPriv->pwinFinishCreateWindowsWindow
= (winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA;
#endif
return TRUE;
}