e3d16c9ebd
During the integration with intel driver, we introduce two new type of pixmap, one is TEXTURE_DRM, the other is DRM_ONLY. TEXTURE_DRM means we create a texture bind to the DRM buffer successfully. And then the texture and the external BO is consistent. DRM_ONLY means that we failed to create a texture from the external DRM BO. We need to handle those different types carefully, so we have to track them in the data structure. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
161 lines
5.1 KiB
C
161 lines
5.1 KiB
C
/*
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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#ifndef GLAMOR_H
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#define GLAMOR_H
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#include "scrnintstr.h"
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#ifdef GLAMOR_FOR_XORG
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#include "xf86str.h"
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#endif
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#include "pixmapstr.h"
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#include "windowstr.h"
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#include "gcstruct.h"
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#include "picturestr.h"
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#include "fb.h"
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#include "fbpict.h"
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#endif /* GLAMOR_H */
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#define GLAMOR_INVERTED_Y_AXIS 1
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#define GLAMOR_USE_SCREEN 2
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#define GLAMOR_USE_PICTURE_SCREEN 4
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#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
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| GLAMOR_USE_SCREEN \
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| GLAMOR_USE_PICTURE_SCREEN)
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/*
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* glamor_pixmap_type : glamor pixmap's type.
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* @MEMORY: pixmap is in memory.
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* @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
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* @DRM_ONLY: pixmap is in a external DRM buffer.
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* @TEXTURE_ONLY: pixmap is in an internal texture.
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*/
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typedef enum glamor_pixmap_type {
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GLAMOR_MEMORY,
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GLAMOR_TEXTURE_DRM,
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GLAMOR_DRM_ONLY,
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GLAMOR_TEXTURE_ONLY
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} glamor_pixmap_type_t;
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#define GLAMOR_EGL_EXTERNAL_BUFFER 3
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extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
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extern _X_EXPORT void glamor_fini(ScreenPtr screen);
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extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen,
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int w, int h,
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unsigned int tex);
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extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
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extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h,
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unsigned int tex);
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extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type);
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extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
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extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
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#ifdef GLAMOR_FOR_XORG
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extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
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extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
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int handle,
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int stride);
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extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
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int handle,
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int stride);
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extern _X_EXPORT Bool glamor_egl_close_screen(ScreenPtr screen);
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extern _X_EXPORT void glamor_egl_free_screen(int scrnIndex, int flags);
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extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
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extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
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#endif
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extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
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GCPtr gc,
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int n, DDXPointPtr points,
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int *widths, int sorted);
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extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
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GCPtr gc,
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int nrect,
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xRectangle * prect);
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extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
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GCPtr gc, int depth, int x, int y,
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int w, int h, int left_pad,
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int image_format, char *bits);
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extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown, Pixel bitplane,
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void *closure);
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extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
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PicturePtr source,
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PicturePtr mask,
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PicturePtr dest,
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INT16 x_source,
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INT16 y_source,
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INT16 x_mask,
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INT16 y_mask,
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INT16 x_dest, INT16 y_dest,
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CARD16 width, CARD16 height);
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extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
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PicturePtr src, PicturePtr dst,
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PictFormatPtr mask_format,
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INT16 x_src, INT16 y_src,
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int ntrap, xTrapezoid * traps);
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extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
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PicturePtr src,
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PicturePtr dst,
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PictFormatPtr mask_format,
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INT16 x_src,
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INT16 y_src, int nlist,
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GlyphListPtr list, GlyphPtr * glyphs);
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extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
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PicturePtr pSrc,
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PicturePtr pDst,
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PictFormatPtr maskFormat,
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INT16 xSrc, INT16 ySrc,
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int ntris, xTriangle * tris);
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extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
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