xserver-multidpi/glamor/glamor_priv.h

955 lines
29 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H
#include "dix-config.h"
#include "glamor.h"
#include "xvdix.h"
#if XSYNC
#include "misyncshm.h"
#include "misyncstr.h"
#endif
#include <epoxy/gl.h>
#if GLAMOR_HAS_GBM
#define MESA_EGL_NO_X11_HEADERS
#include <epoxy/egl.h>
#endif
#define GLAMOR_DEFAULT_PRECISION \
"#ifdef GL_ES\n" \
"precision mediump float;\n" \
"#endif\n"
#include "glyphstr.h"
#include "glamor_debug.h"
#include "glamor_context.h"
#include "glamor_program.h"
#include <list.h>
struct glamor_pixmap_private;
typedef struct glamor_composite_shader {
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
GLint source_wh;
GLint mask_wh;
GLint source_repeat_mode;
GLint mask_repeat_mode;
union {
float source_solid_color[4];
struct {
PixmapPtr source_pixmap;
PicturePtr source;
};
};
union {
float mask_solid_color[4];
struct {
PixmapPtr mask_pixmap;
PicturePtr mask;
};
};
} glamor_composite_shader;
enum ca_state {
CA_NONE,
CA_TWO_PASS,
CA_DUAL_BLEND,
};
enum shader_source {
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
};
enum shader_mask {
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
};
enum shader_in {
SHADER_IN_SOURCE_ONLY,
SHADER_IN_NORMAL,
SHADER_IN_CA_SOURCE,
SHADER_IN_CA_ALPHA,
SHADER_IN_CA_DUAL_BLEND,
SHADER_IN_COUNT,
};
struct shader_key {
enum shader_source source;
enum shader_mask mask;
enum shader_in in;
};
struct blendinfo {
Bool dest_alpha;
Bool source_alpha;
GLenum source_blend;
GLenum dest_blend;
};
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
enum glamor_vertex_type {
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
};
enum gradient_shader {
SHADER_GRADIENT_LINEAR,
SHADER_GRADIENT_RADIAL,
SHADER_GRADIENT_CONICAL,
SHADER_GRADIENT_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
enum glamor_gl_flavor {
GLAMOR_GL_DESKTOP, // OPENGL API
GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
struct glamor_saved_procs {
CloseScreenProcPtr close_screen;
CreateScreenResourcesProcPtr create_screen_resources;
CreateGCProcPtr create_gc;
CreatePixmapProcPtr create_pixmap;
DestroyPixmapProcPtr destroy_pixmap;
GetSpansProcPtr get_spans;
GetImageProcPtr get_image;
CompositeProcPtr composite;
CompositeRectsProcPtr composite_rects;
TrapezoidsProcPtr trapezoids;
GlyphsProcPtr glyphs;
ChangeWindowAttributesProcPtr change_window_attributes;
CopyWindowProcPtr copy_window;
BitmapToRegionProcPtr bitmap_to_region;
TrianglesProcPtr triangles;
AddTrapsProcPtr addtraps;
#if XSYNC
SyncScreenFuncsRec sync_screen_funcs;
#endif
ScreenBlockHandlerProcPtr block_handler;
};
#define CACHE_FORMAT_COUNT 3
#define CACHE_BUCKET_WCOUNT 4
#define CACHE_BUCKET_HCOUNT 4
#define GLAMOR_TICK_AFTER(t0, t1) \
(((int)(t1) - (int)(t0)) < 0)
typedef struct glamor_screen_private {
unsigned int tick;
enum glamor_gl_flavor gl_flavor;
int glsl_version;
Bool has_pack_invert;
Bool has_fbo_blit;
Bool has_map_buffer_range;
Bool has_buffer_storage;
Bool has_khr_debug;
Bool has_nv_texture_barrier;
Bool has_pack_subimage;
Bool has_unpack_subimage;
Bool has_rw_pbo;
Bool use_quads;
Bool has_vertex_array_object;
Bool has_dual_blend;
int max_fbo_size;
struct xorg_list
fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
unsigned long fbo_cache_watermark;
/* glamor point shader */
glamor_program point_prog;
/* glamor spans shaders */
glamor_program_fill fill_spans_program;
/* glamor rect shaders */
glamor_program_fill poly_fill_rect_program;
/* glamor glyphblt shaders */
glamor_program_fill poly_glyph_blt_progs;
/* glamor text shaders */
glamor_program_fill poly_text_progs;
glamor_program te_text_prog;
glamor_program image_text_prog;
/* glamor copy shaders */
glamor_program copy_area_prog;
glamor_program copy_plane_prog;
/* glamor line shader */
glamor_program_fill poly_line_program;
/* glamor segment shaders */
glamor_program_fill poly_segment_program;
/* glamor dash line shader */
glamor_program_fill on_off_dash_line_progs;
glamor_program double_dash_line_prog;
/* glamor composite_glyphs shaders */
glamor_program_render glyphs_program;
struct glamor_glyph_atlas *glyph_atlas_a;
struct glamor_glyph_atlas *glyph_atlas_argb;
int glyph_atlas_dim;
int glyph_max_dim;
char *glyph_defines;
/** Vertex buffer for all GPU rendering. */
GLuint vao;
GLuint vbo;
/** Next offset within the VBO that glamor_get_vbo_space() will use. */
int vbo_offset;
int vbo_size;
Bool vbo_mapped;
/**
* Pointer to glamor_get_vbo_space()'s current VBO mapping.
*
* Note that this is not necessarily equal to the pointer returned
* by glamor_get_vbo_space(), so it can't be used in place of that.
*/
char *vb;
int vb_stride;
/** Cached index buffer for translating GL_QUADS to triangles. */
GLuint ib;
/** Index buffer type: GL_UNSIGNED_SHORT or GL_UNSIGNED_INT */
GLenum ib_type;
/** Number of quads the index buffer has indices for. */
unsigned ib_size;
Bool has_source_coords, has_mask_coords;
int render_nr_quads;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[SHADER_IN_COUNT];
/* shaders to restore a texture to another texture. */
GLint finish_access_prog[2];
GLint finish_access_revert[2];
GLint finish_access_swap_rb[2];
/* glamor gradient, 0 for small nstops, 1 for
large nstops and 2 for dynamic generate. */
GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
int linear_max_nstops;
int radial_max_nstops;
int screen_fbo;
struct glamor_saved_procs saved_procs;
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
int flags;
ScreenPtr screen;
int dri3_enabled;
Bool suppress_gl_out_of_memory_logging;
Bool logged_any_fbo_allocation_failure;
/* xv */
GLint xv_prog;
struct glamor_context ctx;
} glamor_screen_private;
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
} glamor_access_t;
enum glamor_fbo_state {
/** There is no storage attached to the pixmap. */
GLAMOR_FBO_UNATTACHED,
/**
* The pixmap has FBO storage attached, but devPrivate.ptr doesn't
* point at anything.
*/
GLAMOR_FBO_NORMAL,
};
typedef struct glamor_pixmap_fbo {
struct xorg_list list; /**< linked list pointers when in the fbo cache */
/** glamor_priv->tick number when this FBO will be expired from the cache. */
unsigned int expire;
GLuint tex; /**< GL texture name */
GLuint fb; /**< GL FBO name */
int width; /**< width in pixels */
int height; /**< height in pixels */
/**
* Flag for when texture contents might be shared with a
* non-glamor user.
*
* This is used to avoid putting textures used by other clients
* into the FBO cache.
*/
Bool external;
GLenum format; /**< GL format used to create the texture. */
GLenum type; /**< GL type used to create the texture. */
} glamor_pixmap_fbo;
typedef struct glamor_pixmap_clipped_regions {
int block_idx;
RegionPtr region;
} glamor_pixmap_clipped_regions;
typedef struct glamor_pixmap_private {
glamor_pixmap_type_t type;
enum glamor_fbo_state gl_fbo;
/**
* If devPrivate.ptr is non-NULL (meaning we're within
* glamor_prepare_access), determies whether we should re-upload
* that data on glamor_finish_access().
*/
glamor_access_t map_access;
glamor_pixmap_fbo *fbo;
/** current fbo's coords in the whole pixmap. */
BoxRec box;
GLuint pbo;
RegionRec prepare_region;
Bool prepared;
#if GLAMOR_HAS_GBM
EGLImageKHR image;
#endif
/** block width of this large pixmap. */
int block_w;
/** block height of this large pixmap. */
int block_h;
/** block_wcnt: block count in one block row. */
int block_wcnt;
/** block_hcnt: block count in one block column. */
int block_hcnt;
/**
* The list of boxes for the bounds of the FBOs making up the
* pixmap.
*
* For a 2048x2048 pixmap with GL FBO size limits of 1024x1024:
*
* ******************
* * fbo0 * fbo1 *
* * * *
* ******************
* * fbo2 * fbo3 *
* * * *
* ******************
*
* box[0] = {0,0,1024,1024}
* box[1] = {1024,0,2048,2048}
* ...
*/
BoxPtr box_array;
/**
* Array of fbo structs containing the actual GL texture/fbo
* names.
*/
glamor_pixmap_fbo **fbo_array;
} glamor_pixmap_private;
extern DevPrivateKeyRec glamor_pixmap_private_key;
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
if (pixmap == NULL)
return NULL;
return dixLookupPrivate(&pixmap->devPrivates, &glamor_pixmap_private_key);
}
/*
* Returns TRUE if pixmap has no image object
*/
static inline Bool
glamor_pixmap_drm_only(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->type == GLAMOR_DRM_ONLY;
}
/*
* Returns TRUE if pixmap is plain memory (not a GL object at all)
*/
static inline Bool
glamor_pixmap_is_memory(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->type == GLAMOR_MEMORY;
}
/*
* Returns TRUE if pixmap requires multiple textures to hold it
*/
static inline Bool
glamor_pixmap_priv_is_large(glamor_pixmap_private *priv)
{
return priv->block_wcnt > 1 || priv->block_hcnt > 1;
}
static inline Bool
glamor_pixmap_priv_is_small(glamor_pixmap_private *priv)
{
return priv->block_wcnt <= 1 && priv->block_hcnt <= 1;
}
static inline Bool
glamor_pixmap_is_large(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return glamor_pixmap_priv_is_large(priv);
}
/*
* Returns TRUE if pixmap has an FBO
*/
static inline Bool
glamor_pixmap_has_fbo(PixmapPtr pixmap)
{
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
return priv->gl_fbo == GLAMOR_FBO_NORMAL;
}
static inline void
glamor_set_pixmap_fbo_current(glamor_pixmap_private *priv, int idx)
{
if (glamor_pixmap_priv_is_large(priv)) {
priv->fbo = priv->fbo_array[idx];
priv->box = priv->box_array[idx];
}
}
static inline glamor_pixmap_fbo *
glamor_pixmap_fbo_at(glamor_pixmap_private *priv, int x, int y)
{
assert(x < priv->block_wcnt);
assert(y < priv->block_hcnt);
return priv->fbo_array[y * priv->block_wcnt + x];
}
static inline BoxPtr
glamor_pixmap_box_at(glamor_pixmap_private *priv, int x, int y)
{
assert(x < priv->block_wcnt);
assert(y < priv->block_hcnt);
return &priv->box_array[y * priv->block_wcnt + x];
}
static inline int
glamor_pixmap_wcnt(glamor_pixmap_private *priv)
{
return priv->block_wcnt;
}
static inline int
glamor_pixmap_hcnt(glamor_pixmap_private *priv)
{
return priv->block_hcnt;
}
#define glamor_pixmap_loop(priv, x, y) \
for (y = 0; y < glamor_pixmap_hcnt(priv); y++) \
for (x = 0; x < glamor_pixmap_wcnt(priv); x++)
/**
* Pixmap upload status, used by glamor_render.c's support for
* temporarily uploading pixmaps to GL textures to get a Composite
* operation done.
*/
typedef enum glamor_pixmap_status {
/** initial status, don't need to do anything. */
GLAMOR_NONE,
/** marked as need to be uploaded to gl texture. */
GLAMOR_UPLOAD_PENDING,
/** the pixmap has been uploaded successfully. */
GLAMOR_UPLOAD_DONE,
/** fail to upload the pixmap. */
GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
/* GC private structure. Currently holds only any computed dash pixmap */
typedef struct {
PixmapPtr dash;
PixmapPtr stipple;
DamagePtr stipple_damage;
} glamor_gc_private;
extern DevPrivateKeyRec glamor_gc_private_key;
extern DevPrivateKeyRec glamor_screen_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
return (glamor_screen_private *)
dixLookupPrivate(&screen->devPrivates, &glamor_screen_private_key);
}
static inline void
glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
{
dixSetPrivate(&screen->devPrivates, &glamor_screen_private_key, priv);
}
static inline glamor_gc_private *
glamor_get_gc_private(GCPtr gc)
{
return dixLookupPrivate(&gc->devPrivates, &glamor_gc_private_key);
}
/**
* Returns TRUE if the given planemask covers all the significant bits in the
* pixel values for pDrawable.
*/
static inline Bool
glamor_pm_is_solid(int depth, unsigned long planemask)
{
return (planemask & FbFullMask(depth)) ==
FbFullMask(depth);
}
extern int glamor_debug_level;
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
pixmap_priv);
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
glamor_priv, int w, int h,
GLenum format, GLint tex,
int flag);
glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w,
int h, GLenum format, int flag);
void glamor_destroy_fbo(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo);
void glamor_pixmap_destroy_fbo(PixmapPtr pixmap);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_fbo_expire(glamor_screen_private *glamor_priv);
glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
int w, int h, GLenum format,
int flag, int block_w, int block_h,
glamor_pixmap_private *);
void glamor_gldrawarrays_quads_using_indices(glamor_screen_private *glamor_priv,
unsigned count);
/* glamor_core.c */
void glamor_init_finish_access_shaders(ScreenPtr screen);
Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y);
GLint glamor_compile_glsl_prog(GLenum type, const char *source);
void glamor_link_glsl_prog(ScreenPtr screen, GLint prog,
const char *format, ...) _X_ATTRIBUTE_PRINTF(3,4);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
unsigned long fg_pixel, GLfloat *color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);
void glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *, int, int, int, int);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
void glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv, PixmapPtr pixmap, glamor_pixmap_private *pixmap_priv);
Bool glamor_set_alu(ScreenPtr screen, unsigned char alu);
Bool glamor_set_planemask(int depth, unsigned long planemask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
void
glamor_track_stipple(GCPtr gc);
/* glamor_render.c */
Bool glamor_composite_clipped_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
PixmapPtr source_pixmap,
PixmapPtr mask_pixmap,
PixmapPtr dest_pixmap,
RegionPtr region,
int x_source,
int y_source,
int x_mask, int y_mask,
int x_dest, int y_dest);
void glamor_composite(CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_composite_rects(CARD8 op,
PicturePtr pDst,
xRenderColor *color, int nRect, xRectangle *rects);
/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
/* glamor_gradient.c */
void glamor_init_gradient_shader(ScreenPtr screen);
PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
PicturePtr src_picture,
int x_source, int y_source,
int width, int height,
PictFormatShort format);
PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
PicturePtr src_picture,
int x_source, int y_source,
int width, int height,
PictFormatShort format);
/* glamor_triangles.c */
void glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
/* glamor_vbo.c */
void glamor_init_vbo(ScreenPtr screen);
void glamor_fini_vbo(ScreenPtr screen);
void *
glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset);
void
glamor_put_vbo_space(ScreenPtr screen);
/**
* According to the flag,
* if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
* the fbo has a valid texture. Otherwise, it will ensure
* the fbo has valid texture and attach to a valid fb.
* If the fbo already has a valid glfbo then do nothing.
*/
Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(PixmapPtr pixmap,
RegionPtr region, int *clipped_nbox,
int repeat_type, int reverse,
int upsidedown);
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(PixmapPtr pixmap,
RegionPtr region, int *n_region,
int inner_block_w, int inner_block_h,
int reverse, int upsidedown);
Bool glamor_composite_largepixmap_region(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
PixmapPtr source_pixmap,
PixmapPtr mask_pixmap,
PixmapPtr dest_pixmap,
RegionPtr region, Bool force_clip,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);
void glamor_add_traps(PicturePtr pPicture,
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
/* glamor_text.c */
int glamor_poly_text8(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, char *chars);
int glamor_poly_text16(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, unsigned short *chars);
void glamor_image_text8(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, char *chars);
void glamor_image_text16(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, int count, unsigned short *chars);
/* glamor_spans.c */
void
glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted);
void
glamor_get_spans(DrawablePtr drawable, int wmax,
DDXPointPtr points, int *widths, int count, char *dst);
void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int numPoints, int sorted);
/* glamor_rects.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle *prect);
/* glamor_image.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
/* glamor_dash.c */
Bool
glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
Bool
glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs);
/* glamor_lines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
/* glamor_segs.c */
void
glamor_poly_segment(DrawablePtr drawable, GCPtr gc,
int nseg, xSegment *segs);
/* glamor_copy.c */
void
glamor_copy(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown,
Pixel bitplane,
void *closure);
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty);
RegionPtr
glamor_copy_plane(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx, int dsty,
unsigned long bitplane);
/* glamor_glyphblt.c */
void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase);
void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase);
void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
void glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor *color,
int num_rects, xRectangle *rects);
/* glamor_composite_glyphs.c */
Bool
glamor_composite_glyphs_init(ScreenPtr pScreen);
void
glamor_composite_glyphs_fini(ScreenPtr pScreen);
void
glamor_composite_glyphs(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr *glyphs);
/* glamor_sync.c */
Bool
glamor_sync_init(ScreenPtr screen);
void
glamor_sync_close(ScreenPtr screen);
/* glamor_util.c */
void
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned long fg_pixel);
void
glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox, unsigned long fg_pixel);
/* glamor_xv */
typedef struct {
uint32_t transform_index;
uint32_t gamma; /* gamma value x 1000 */
int brightness;
int saturation;
int hue;
int contrast;
DrawablePtr pDraw;
PixmapPtr pPixmap;
uint32_t src_pitch;
uint8_t *src_addr;
int src_w, src_h, dst_w, dst_h;
int src_x, src_y, drw_x, drw_y;
int w, h;
RegionRec clip;
PixmapPtr src_pix[3]; /* y, u, v for planar */
int src_pix_w, src_pix_h;
} glamor_port_private;
extern XvAttributeRec glamor_xv_attributes[];
extern int glamor_xv_num_attributes;
extern XvImageRec glamor_xv_images[];
extern int glamor_xv_num_images;
void glamor_xv_init_port(glamor_port_private *port_priv);
void glamor_xv_stop_video(glamor_port_private *port_priv);
int glamor_xv_set_port_attribute(glamor_port_private *port_priv,
Atom attribute, INT32 value);
int glamor_xv_get_port_attribute(glamor_port_private *port_priv,
Atom attribute, INT32 *value);
int glamor_xv_query_image_attributes(int id,
unsigned short *w, unsigned short *h,
int *pitches, int *offsets);
int glamor_xv_put_image(glamor_port_private *port_priv,
DrawablePtr pDrawable,
short src_x, short src_y,
short drw_x, short drw_y,
short src_w, short src_h,
short drw_w, short drw_h,
int id,
unsigned char *buf,
short width,
short height,
Bool sync,
RegionPtr clipBoxes);
void glamor_xv_core_init(ScreenPtr screen);
void glamor_xv_render(glamor_port_private *port_priv);
#include"glamor_utils.h"
/* Dynamic pixmap upload to texture if needed.
* Sometimes, the target is a gl texture pixmap/picture,
* but the source or mask is in cpu memory. In that case,
* upload the source/mask to gl texture and then avoid
* fallback the whole process to cpu. Most of the time,
* this will increase performance obviously. */
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#define GLAMOR_GRADIENT_SHADER
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
#define WALKAROUND_LARGE_TEXTURE_MAP
#if 0
#define MAX_FBO_SIZE 32 /* For test purpose only. */
#endif
#include "glamor_font.h"
#define GLAMOR_MIN_ALU_INSTRUCTIONS 128 /* Minimum required number of native ALU instructions */
#endif /* GLAMOR_PRIV_H */