xserver-multidpi/miext/damage/damage.c
Eric Anholt 6ed08949af Move libcw setup to the only renderer requiring it (XAA).
Additionally, protect libcw setup behind checks for Render, to avoid
segfaulting if Render isn't available (xnest).

The previous setup was an ABI-preserving dance, which is better nuked now.
Now, anything that needs libcw must explicitly initialize it, and
miDisableCompositeWrapper (previously only called by EXA and presumably binary
drivers) is gone.
2007-03-27 17:31:28 -07:00

2032 lines
51 KiB
C
Executable File

/*
* $Id$
*
* Copyright © 2003 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include <X11/fonts/font.h>
#include "dixfontstr.h"
#include <X11/fonts/fontstruct.h>
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "damage.h"
#include "damagestr.h"
#ifdef COMPOSITE
#include "cw.h"
#endif
#define wrap(priv, real, mem, func) {\
priv->mem = real->mem; \
real->mem = func; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
#define BOX_SAME(a,b) \
((a)->x1 == (b)->x1 && \
(a)->y1 == (b)->y1 && \
(a)->x2 == (b)->x2 && \
(a)->y2 == (b)->y2)
#define DAMAGE_VALIDATE_ENABLE 0
#define DAMAGE_DEBUG_ENABLE 0
#if DAMAGE_DEBUG_ENABLE
#define DAMAGE_DEBUG(x) ErrorF x
#else
#define DAMAGE_DEBUG(x)
#endif
#define getPixmapDamageRef(pPixmap) \
((DamagePtr *) &(pPixmap->devPrivates[damagePixPrivateIndex].ptr))
#define pixmapDamage(pPixmap) damagePixPriv(pPixmap)
static int damageScrPrivateIndex;
static int damagePixPrivateIndex;
static int damageGCPrivateIndex;
static int damageWinPrivateIndex;
static int damageGeneration;
static DamagePtr *
getDrawableDamageRef (DrawablePtr pDrawable)
{
PixmapPtr pPixmap;
if (pDrawable->type == DRAWABLE_WINDOW)
{
ScreenPtr pScreen = pDrawable->pScreen;
pPixmap = 0;
if (pScreen->GetWindowPixmap
#ifdef ROOTLESS_WORKAROUND
&& ((WindowPtr)pDrawable)->viewable
#endif
)
pPixmap = (*pScreen->GetWindowPixmap) ((WindowPtr)pDrawable);
if (!pPixmap)
{
damageScrPriv(pScreen);
return &pScrPriv->pScreenDamage;
}
}
else
pPixmap = (PixmapPtr) pDrawable;
return getPixmapDamageRef (pPixmap);
}
#define getDrawableDamage(pDrawable) (*getDrawableDamageRef (pDrawable))
#define getWindowDamage(pWin) getDrawableDamage(&(pWin)->drawable)
#define drawableDamage(pDrawable) \
DamagePtr pDamage = getDrawableDamage(pDrawable)
#define windowDamage(pWin) drawableDamage(&(pWin)->drawable)
#define winDamageRef(pWindow) \
DamagePtr *pPrev = (DamagePtr *) \
&(pWindow->devPrivates[damageWinPrivateIndex].ptr)
static void
DamageReportDamage (DamagePtr pDamage, RegionPtr pDamageRegion)
{
BoxRec tmpBox;
RegionRec tmpRegion;
Bool was_empty;
switch (pDamage->damageLevel) {
case DamageReportRawRegion:
(*pDamage->damageReport) (pDamage, pDamageRegion, pDamage->closure);
break;
case DamageReportDeltaRegion:
REGION_NULL (pScreen, &tmpRegion);
REGION_SUBTRACT (pScreen, &tmpRegion, pDamageRegion, &pDamage->damage);
if (REGION_NOTEMPTY (pScreen, &tmpRegion)) {
REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage,
pDamageRegion);
(*pDamage->damageReport) (pDamage, &tmpRegion, pDamage->closure);
}
REGION_UNINIT(pScreen, &tmpRegion);
break;
case DamageReportBoundingBox:
tmpBox = *REGION_EXTENTS (pScreen, &pDamage->damage);
REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage,
pDamageRegion);
if (!BOX_SAME (&tmpBox, REGION_EXTENTS (pScreen, &pDamage->damage))) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNonEmpty:
was_empty = !REGION_NOTEMPTY(pScreen, &pDamage->damage);
REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage,
pDamageRegion);
if (was_empty && REGION_NOTEMPTY(pScreen, &pDamage->damage)) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNone:
REGION_UNION(pScreen, &pDamage->damage, &pDamage->damage,
pDamageRegion);
break;
}
}
#if DAMAGE_DEBUG_ENABLE
static void
_damageDamageRegion (DrawablePtr pDrawable, RegionPtr pRegion, Bool clip, int subWindowMode, const char *where)
#define damageDamageRegion(d,r,c,m) _damageDamageRegion(d,r,c,m,__FUNCTION__)
#else
static void
damageDamageRegion (DrawablePtr pDrawable, RegionPtr pRegion, Bool clip,
int subWindowMode)
#endif
{
ScreenPtr pScreen = pDrawable->pScreen;
damageScrPriv(pScreen);
drawableDamage(pDrawable);
DamagePtr pNext;
RegionRec clippedRec;
RegionPtr pDamageRegion;
RegionRec pixClip;
int draw_x, draw_y;
#ifdef COMPOSITE
int screen_x = 0, screen_y = 0;
#endif
/* short circuit for empty regions */
if (!REGION_NOTEMPTY(pScreen, pRegion))
return;
#ifdef COMPOSITE
/*
* When drawing to a pixmap which is storing window contents,
* the region presented is in pixmap relative coordinates which
* need to be converted to screen relative coordinates
*/
if (pDrawable->type != DRAWABLE_WINDOW)
{
screen_x = ((PixmapPtr) pDrawable)->screen_x - pDrawable->x;
screen_y = ((PixmapPtr) pDrawable)->screen_y - pDrawable->y;
}
if (screen_x || screen_y)
REGION_TRANSLATE (pScreen, pRegion, screen_x, screen_y);
#endif
if (pDrawable->type == DRAWABLE_WINDOW &&
((WindowPtr)(pDrawable))->backingStore == NotUseful)
{
if (subWindowMode == ClipByChildren)
{
REGION_INTERSECT(pScreen, pRegion, pRegion,
&((WindowPtr)(pDrawable))->clipList);
}
else if (subWindowMode == IncludeInferiors)
{
RegionPtr pTempRegion =
NotClippedByChildren((WindowPtr)(pDrawable));
REGION_INTERSECT(pScreen, pRegion, pRegion, pTempRegion);
REGION_DESTROY(pScreen, pTempRegion);
}
/* If subWindowMode is set to an invalid value, don't perform
* any drawable-based clipping. */
}
REGION_NULL (pScreen, &clippedRec);
for (; pDamage; pDamage = pNext)
{
pNext = pDamage->pNext;
/*
* Check for internal damage and don't send events
*/
if (pScrPriv->internalLevel > 0 && !pDamage->isInternal)
{
DAMAGE_DEBUG (("non internal damage, skipping at %d\n",
pScrPriv->internalLevel));
continue;
}
/*
* Check for unrealized windows
*/
if (pDamage->pDrawable->type == DRAWABLE_WINDOW &&
!((WindowPtr) (pDamage->pDrawable))->realized)
{
#if 0
DAMAGE_DEBUG (("damage while window unrealized\n"));
#endif
continue;
}
draw_x = pDamage->pDrawable->x;
draw_y = pDamage->pDrawable->y;
#ifdef COMPOSITE
/*
* Need to move everyone to screen coordinates
* XXX what about off-screen pixmaps with non-zero x/y?
*/
if (pDamage->pDrawable->type != DRAWABLE_WINDOW)
{
draw_x += ((PixmapPtr) pDamage->pDrawable)->screen_x;
draw_y += ((PixmapPtr) pDamage->pDrawable)->screen_y;
}
#endif
/*
* Clip against border or pixmap bounds
*/
pDamageRegion = pRegion;
if (clip || pDamage->pDrawable != pDrawable)
{
pDamageRegion = &clippedRec;
if (pDamage->pDrawable->type == DRAWABLE_WINDOW) {
REGION_INTERSECT (pScreen, pDamageRegion, pRegion,
&((WindowPtr)(pDamage->pDrawable))->borderClip);
} else {
BoxRec box;
box.x1 = draw_x;
box.y1 = draw_y;
box.x2 = draw_x + pDamage->pDrawable->width;
box.y2 = draw_y + pDamage->pDrawable->height;
REGION_INIT(pScreen, &pixClip, &box, 1);
REGION_INTERSECT (pScreen, pDamageRegion, pRegion, &pixClip);
REGION_UNINIT(pScreen, &pixClip);
}
/*
* Short circuit empty results
*/
if (!REGION_NOTEMPTY(pScreen, pDamageRegion))
continue;
}
DAMAGE_DEBUG (("%s %d x %d +%d +%d (target 0x%lx monitor 0x%lx)\n",
where,
pDamageRegion->extents.x2 - pDamageRegion->extents.x1,
pDamageRegion->extents.y2 - pDamageRegion->extents.y1,
pDamageRegion->extents.x1, pDamageRegion->extents.y1,
pDrawable->id, pDamage->pDrawable->id));
/*
* Move region to target coordinate space
*/
if (draw_x || draw_y)
REGION_TRANSLATE (pScreen, pDamageRegion, -draw_x, -draw_y);
/* If the damage rec has been flagged to report damage after the op has
* completed, then union it into the delayed damage region, which will
* be used for reporting after calling down, and skip the reporting
*/
if (!pDamage->reportAfter) {
DamageReportDamage (pDamage, pDamageRegion);
} else {
REGION_UNION(pScreen, &pDamage->pendingDamage,
&pDamage->pendingDamage, pDamageRegion);
}
/*
* translate original region back
*/
if (pDamageRegion == pRegion && (draw_x || draw_y))
REGION_TRANSLATE (pScreen, pDamageRegion, draw_x, draw_y);
}
#ifdef COMPOSITE
if (screen_x || screen_y)
REGION_TRANSLATE (pScreen, pRegion, -screen_x, -screen_y);
#endif
REGION_UNINIT (pScreen, &clippedRec);
}
static void
damageReportPostOp (DrawablePtr pDrawable)
{
drawableDamage(pDrawable);
for (; pDamage != NULL; pDamage = pDamage->pNext)
{
if (pDamage->reportAfter) {
DamageReportDamage (pDamage, &pDamage->pendingDamage);
REGION_EMPTY (pScreen, &pDamage->pendingDamage);
}
}
}
#if DAMAGE_DEBUG_ENABLE
#define damageDamageBox(d,b,m) _damageDamageBox(d,b,m,__FUNCTION__)
static void
_damageDamageBox (DrawablePtr pDrawable, BoxPtr pBox, int subWindowMode, const char *where)
#else
static void
damageDamageBox (DrawablePtr pDrawable, BoxPtr pBox, int subWindowMode)
#endif
{
RegionRec region;
REGION_INIT (pDrawable->pScreen, &region, pBox, 1);
#if DAMAGE_DEBUG_ENABLE
_damageDamageRegion (pDrawable, &region, TRUE, subWindowMode, where);
#else
damageDamageRegion (pDrawable, &region, TRUE, subWindowMode);
#endif
REGION_UNINIT (pDrawable->pScreen, &region);
}
static void damageValidateGC(GCPtr, unsigned long, DrawablePtr);
static void damageChangeGC(GCPtr, unsigned long);
static void damageCopyGC(GCPtr, unsigned long, GCPtr);
static void damageDestroyGC(GCPtr);
static void damageChangeClip(GCPtr, int, pointer, int);
static void damageDestroyClip(GCPtr);
static void damageCopyClip(GCPtr, GCPtr);
static GCFuncs damageGCFuncs = {
damageValidateGC, damageChangeGC, damageCopyGC, damageDestroyGC,
damageChangeClip, damageDestroyClip, damageCopyClip
};
static GCOps damageGCOps;
static Bool
damageCreateGC(GCPtr pGC)
{
ScreenPtr pScreen = pGC->pScreen;
damageScrPriv(pScreen);
damageGCPriv(pGC);
Bool ret;
pGC->pCompositeClip = 0;
unwrap (pScrPriv, pScreen, CreateGC);
if((ret = (*pScreen->CreateGC) (pGC))) {
pGCPriv->ops = NULL;
pGCPriv->funcs = pGC->funcs;
pGC->funcs = &damageGCFuncs;
}
wrap (pScrPriv, pScreen, CreateGC, damageCreateGC);
return ret;
}
#ifdef NOTUSED
static void
damageWrapGC (GCPtr pGC)
{
damageGCPriv(pGC);
pGCPriv->ops = NULL;
pGCPriv->funcs = pGC->funcs;
pGC->funcs = &damageGCFuncs;
}
static void
damageUnwrapGC (GCPtr pGC)
{
damageGCPriv(pGC);
pGC->funcs = pGCPriv->funcs;
if (pGCPriv->ops)
pGC->ops = pGCPriv->ops;
}
#endif
#define DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable) \
damageGCPriv(pGC); \
GCFuncs *oldFuncs = pGC->funcs; \
unwrap(pGCPriv, pGC, funcs); \
unwrap(pGCPriv, pGC, ops); \
#define DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable) \
wrap(pGCPriv, pGC, funcs, oldFuncs); \
wrap(pGCPriv, pGC, ops, &damageGCOps)
#define DAMAGE_GC_FUNC_PROLOGUE(pGC) \
damageGCPriv(pGC); \
unwrap(pGCPriv, pGC, funcs); \
if (pGCPriv->ops) unwrap(pGCPriv, pGC, ops)
#define DAMAGE_GC_FUNC_EPILOGUE(pGC) \
wrap(pGCPriv, pGC, funcs, &damageGCFuncs); \
if (pGCPriv->ops) wrap(pGCPriv, pGC, ops, &damageGCOps)
static void
damageValidateGC(GCPtr pGC,
unsigned long changes,
DrawablePtr pDrawable)
{
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->ValidateGC)(pGC, changes, pDrawable);
pGCPriv->ops = pGC->ops; /* just so it's not NULL */
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
static void
damageDestroyGC(GCPtr pGC)
{
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->DestroyGC)(pGC);
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
static void
damageChangeGC (GCPtr pGC,
unsigned long mask)
{
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->ChangeGC) (pGC, mask);
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
static void
damageCopyGC (GCPtr pGCSrc,
unsigned long mask,
GCPtr pGCDst)
{
DAMAGE_GC_FUNC_PROLOGUE (pGCDst);
(*pGCDst->funcs->CopyGC) (pGCSrc, mask, pGCDst);
DAMAGE_GC_FUNC_EPILOGUE (pGCDst);
}
static void
damageChangeClip (GCPtr pGC,
int type,
pointer pvalue,
int nrects)
{
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(*pGC->funcs->ChangeClip) (pGC, type, pvalue, nrects);
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
static void
damageCopyClip(GCPtr pgcDst, GCPtr pgcSrc)
{
DAMAGE_GC_FUNC_PROLOGUE (pgcDst);
(* pgcDst->funcs->CopyClip)(pgcDst, pgcSrc);
DAMAGE_GC_FUNC_EPILOGUE (pgcDst);
}
static void
damageDestroyClip(GCPtr pGC)
{
DAMAGE_GC_FUNC_PROLOGUE (pGC);
(* pGC->funcs->DestroyClip)(pGC);
DAMAGE_GC_FUNC_EPILOGUE (pGC);
}
#define TRIM_BOX(box, pGC) if (pGC->pCompositeClip) { \
BoxPtr extents = &pGC->pCompositeClip->extents;\
if(box.x1 < extents->x1) box.x1 = extents->x1; \
if(box.x2 > extents->x2) box.x2 = extents->x2; \
if(box.y1 < extents->y1) box.y1 = extents->y1; \
if(box.y2 > extents->y2) box.y2 = extents->y2; \
}
#define TRANSLATE_BOX(box, pDrawable) { \
box.x1 += pDrawable->x; \
box.x2 += pDrawable->x; \
box.y1 += pDrawable->y; \
box.y2 += pDrawable->y; \
}
#define TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC) { \
TRANSLATE_BOX(box, pDrawable); \
TRIM_BOX(box, pGC); \
}
#define BOX_NOT_EMPTY(box) \
(((box.x2 - box.x1) > 0) && ((box.y2 - box.y1) > 0))
#define checkGCDamage(d,g) (getDrawableDamage(d) && \
(!g->pCompositeClip ||\
REGION_NOTEMPTY(d->pScreen, \
g->pCompositeClip)))
#ifdef RENDER
#define TRIM_PICTURE_BOX(box, pDst) { \
BoxPtr extents = &pDst->pCompositeClip->extents;\
if(box.x1 < extents->x1) box.x1 = extents->x1; \
if(box.x2 > extents->x2) box.x2 = extents->x2; \
if(box.y1 < extents->y1) box.y1 = extents->y1; \
if(box.y2 > extents->y2) box.y2 = extents->y2; \
}
#define checkPictureDamage(p) (getDrawableDamage(p->pDrawable) && \
REGION_NOTEMPTY(pScreen, p->pCompositeClip))
static void
damageComposite (CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst,
INT16 yDst,
CARD16 width,
CARD16 height)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
damageScrPriv(pScreen);
if (checkPictureDamage (pDst))
{
BoxRec box;
box.x1 = xDst + pDst->pDrawable->x;
box.y1 = yDst + pDst->pDrawable->y;
box.x2 = box.x1 + width;
box.y2 = box.y1 + height;
TRIM_PICTURE_BOX(box, pDst);
if (BOX_NOT_EMPTY(box))
damageDamageBox (pDst->pDrawable, &box, pDst->subWindowMode);
}
unwrap (pScrPriv, ps, Composite);
(*ps->Composite) (op,
pSrc,
pMask,
pDst,
xSrc,
ySrc,
xMask,
yMask,
xDst,
yDst,
width,
height);
damageReportPostOp (pDst->pDrawable);
wrap (pScrPriv, ps, Composite, damageComposite);
}
static void
damageGlyphs (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int nlist,
GlyphListPtr list,
GlyphPtr *glyphs)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
damageScrPriv(pScreen);
if (checkPictureDamage (pDst))
{
int nlistTmp = nlist;
GlyphListPtr listTmp = list;
GlyphPtr *glyphsTmp = glyphs;
int x, y;
int n;
GlyphPtr glyph;
BoxRec box;
int x1, y1, x2, y2;
box.x1 = 32767;
box.y1 = 32767;
box.x2 = -32767;
box.y2 = -32767;
x = pDst->pDrawable->x;
y = pDst->pDrawable->y;
while (nlistTmp--)
{
x += listTmp->xOff;
y += listTmp->yOff;
n = listTmp->len;
while (n--)
{
glyph = *glyphsTmp++;
x1 = x - glyph->info.x;
y1 = y - glyph->info.y;
x2 = x1 + glyph->info.width;
y2 = y1 + glyph->info.height;
if (x1 < box.x1)
box.x1 = x1;
if (y1 < box.y1)
box.y1 = y1;
if (x2 > box.x2)
box.x2 = x2;
if (y2 > box.y2)
box.y2 = y2;
x += glyph->info.xOff;
y += glyph->info.yOff;
}
listTmp++;
}
TRIM_PICTURE_BOX (box, pDst);
if (BOX_NOT_EMPTY(box))
damageDamageBox (pDst->pDrawable, &box, pDst->subWindowMode);
}
unwrap (pScrPriv, ps, Glyphs);
(*ps->Glyphs) (op, pSrc, pDst, maskFormat, xSrc, ySrc, nlist, list, glyphs);
damageReportPostOp (pDst->pDrawable);
wrap (pScrPriv, ps, Glyphs, damageGlyphs);
}
#endif
/**********************************************************/
static void
damageFillSpans(DrawablePtr pDrawable,
GC *pGC,
int npt,
DDXPointPtr ppt,
int *pwidth,
int fSorted)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage (pDrawable, pGC))
{
int nptTmp = npt;
DDXPointPtr pptTmp = ppt;
int *pwidthTmp = pwidth;
BoxRec box;
box.x1 = pptTmp->x;
box.x2 = box.x1 + *pwidthTmp;
box.y2 = box.y1 = pptTmp->y;
while(--nptTmp)
{
pptTmp++;
pwidthTmp++;
if(box.x1 > pptTmp->x) box.x1 = pptTmp->x;
if(box.x2 < (pptTmp->x + *pwidthTmp))
box.x2 = pptTmp->x + *pwidthTmp;
if(box.y1 > pptTmp->y) box.y1 = pptTmp->y;
else if(box.y2 < pptTmp->y) box.y2 = pptTmp->y;
}
box.y2++;
if(!pGC->miTranslate) {
TRANSLATE_BOX(box, pDrawable);
}
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->FillSpans)(pDrawable, pGC, npt, ppt, pwidth, fSorted);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageSetSpans(DrawablePtr pDrawable,
GCPtr pGC,
char *pcharsrc,
DDXPointPtr ppt,
int *pwidth,
int npt,
int fSorted)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage (pDrawable, pGC))
{
DDXPointPtr pptTmp = ppt;
int *pwidthTmp = pwidth;
int nptTmp = npt;
BoxRec box;
box.x1 = pptTmp->x;
box.x2 = box.x1 + *pwidthTmp;
box.y2 = box.y1 = pptTmp->y;
while(--nptTmp)
{
pptTmp++;
pwidthTmp++;
if(box.x1 > pptTmp->x) box.x1 = pptTmp->x;
if(box.x2 < (pptTmp->x + *pwidthTmp))
box.x2 = pptTmp->x + *pwidthTmp;
if(box.y1 > pptTmp->y) box.y1 = pptTmp->y;
else if(box.y2 < pptTmp->y) box.y2 = pptTmp->y;
}
box.y2++;
if(!pGC->miTranslate) {
TRANSLATE_BOX(box, pDrawable);
}
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->SetSpans)(pDrawable, pGC, pcharsrc, ppt, pwidth, npt, fSorted);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePutImage(DrawablePtr pDrawable,
GCPtr pGC,
int depth,
int x,
int y,
int w,
int h,
int leftPad,
int format,
char *pImage)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage (pDrawable, pGC))
{
BoxRec box;
box.x1 = x + pDrawable->x;
box.x2 = box.x1 + w;
box.y1 = y + pDrawable->y;
box.y2 = box.y1 + h;
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PutImage)(pDrawable, pGC, depth, x, y, w, h,
leftPad, format, pImage);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static RegionPtr
damageCopyArea(DrawablePtr pSrc,
DrawablePtr pDst,
GC *pGC,
int srcx,
int srcy,
int width,
int height,
int dstx,
int dsty)
{
RegionPtr ret;
DAMAGE_GC_OP_PROLOGUE(pGC, pDst);
/* The driver will only call SourceValidate() when pSrc != pDst,
* but the software sprite (misprite.c) always need to know when a
* drawable is copied so it can remove the sprite. See #1030. */
if ((pSrc == pDst) && pSrc->pScreen->SourceValidate &&
pSrc->type == DRAWABLE_WINDOW &&
((WindowPtr)pSrc)->viewable)
{
(*pSrc->pScreen->SourceValidate) (pSrc, srcx, srcy, width, height);
}
if (checkGCDamage (pDst, pGC))
{
BoxRec box;
box.x1 = dstx + pDst->x;
box.x2 = box.x1 + width;
box.y1 = dsty + pDst->y;
box.y2 = box.y1 + height;
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDst, &box, pGC->subWindowMode);
}
ret = (*pGC->ops->CopyArea)(pSrc, pDst,
pGC, srcx, srcy, width, height, dstx, dsty);
damageReportPostOp (pDst);
DAMAGE_GC_OP_EPILOGUE(pGC, pDst);
return ret;
}
static RegionPtr
damageCopyPlane(DrawablePtr pSrc,
DrawablePtr pDst,
GCPtr pGC,
int srcx,
int srcy,
int width,
int height,
int dstx,
int dsty,
unsigned long bitPlane)
{
RegionPtr ret;
DAMAGE_GC_OP_PROLOGUE(pGC, pDst);
/* The driver will only call SourceValidate() when pSrc != pDst,
* but the software sprite (misprite.c) always need to know when a
* drawable is copied so it can remove the sprite. See #1030. */
if ((pSrc == pDst) && pSrc->pScreen->SourceValidate &&
pSrc->type == DRAWABLE_WINDOW &&
((WindowPtr)pSrc)->viewable)
{
(*pSrc->pScreen->SourceValidate) (pSrc, srcx, srcy, width, height);
}
if (checkGCDamage (pDst, pGC))
{
BoxRec box;
box.x1 = dstx + pDst->x;
box.x2 = box.x1 + width;
box.y1 = dsty + pDst->y;
box.y2 = box.y1 + height;
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDst, &box, pGC->subWindowMode);
}
ret = (*pGC->ops->CopyPlane)(pSrc, pDst,
pGC, srcx, srcy, width, height, dstx, dsty, bitPlane);
damageReportPostOp (pDst);
DAMAGE_GC_OP_EPILOGUE(pGC, pDst);
return ret;
}
static void
damagePolyPoint(DrawablePtr pDrawable,
GCPtr pGC,
int mode,
int npt,
xPoint *ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage (pDrawable, pGC))
{
BoxRec box;
int nptTmp = npt;
xPoint *pptTmp = ppt;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
/* this could be slow if the points were spread out */
while(--nptTmp)
{
pptTmp++;
if(box.x1 > pptTmp->x) box.x1 = pptTmp->x;
else if(box.x2 < pptTmp->x) box.x2 = pptTmp->x;
if(box.y1 > pptTmp->y) box.y1 = pptTmp->y;
else if(box.y2 < pptTmp->y) box.y2 = pptTmp->y;
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyPoint)(pDrawable, pGC, mode, npt, ppt);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolylines(DrawablePtr pDrawable,
GCPtr pGC,
int mode,
int npt,
DDXPointPtr ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage (pDrawable, pGC))
{
int nptTmp = npt;
DDXPointPtr pptTmp = ppt;
BoxRec box;
int extra = pGC->lineWidth >> 1;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
if(nptTmp > 1)
{
if(pGC->joinStyle == JoinMiter)
extra = 6 * pGC->lineWidth;
else if(pGC->capStyle == CapProjecting)
extra = pGC->lineWidth;
}
if(mode == CoordModePrevious)
{
int x = box.x1;
int y = box.y1;
while(--nptTmp)
{
pptTmp++;
x += pptTmp->x;
y += pptTmp->y;
if(box.x1 > x) box.x1 = x;
else if(box.x2 < x) box.x2 = x;
if(box.y1 > y) box.y1 = y;
else if(box.y2 < y) box.y2 = y;
}
}
else
{
while(--nptTmp)
{
pptTmp++;
if(box.x1 > pptTmp->x) box.x1 = pptTmp->x;
else if(box.x2 < pptTmp->x) box.x2 = pptTmp->x;
if(box.y1 > pptTmp->y) box.y1 = pptTmp->y;
else if(box.y2 < pptTmp->y) box.y2 = pptTmp->y;
}
}
box.x2++;
box.y2++;
if(extra)
{
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->Polylines)(pDrawable, pGC, mode, npt, ppt);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolySegment(DrawablePtr pDrawable,
GCPtr pGC,
int nSeg,
xSegment *pSeg)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nSeg && checkGCDamage (pDrawable, pGC))
{
BoxRec box;
int extra = pGC->lineWidth;
int nsegTmp = nSeg;
xSegment *pSegTmp = pSeg;
if(pGC->capStyle != CapProjecting)
extra >>= 1;
if(pSegTmp->x2 > pSegTmp->x1) {
box.x1 = pSegTmp->x1;
box.x2 = pSegTmp->x2;
} else {
box.x2 = pSegTmp->x1;
box.x1 = pSegTmp->x2;
}
if(pSegTmp->y2 > pSegTmp->y1) {
box.y1 = pSegTmp->y1;
box.y2 = pSegTmp->y2;
} else {
box.y2 = pSegTmp->y1;
box.y1 = pSegTmp->y2;
}
while(--nsegTmp)
{
pSegTmp++;
if(pSegTmp->x2 > pSegTmp->x1)
{
if(pSegTmp->x1 < box.x1) box.x1 = pSegTmp->x1;
if(pSegTmp->x2 > box.x2) box.x2 = pSegTmp->x2;
}
else
{
if(pSegTmp->x2 < box.x1) box.x1 = pSegTmp->x2;
if(pSegTmp->x1 > box.x2) box.x2 = pSegTmp->x1;
}
if(pSegTmp->y2 > pSegTmp->y1)
{
if(pSegTmp->y1 < box.y1) box.y1 = pSegTmp->y1;
if(pSegTmp->y2 > box.y2) box.y2 = pSegTmp->y2;
}
else
{
if(pSegTmp->y2 < box.y1) box.y1 = pSegTmp->y2;
if(pSegTmp->y1 > box.y2) box.y2 = pSegTmp->y1;
}
}
box.x2++;
box.y2++;
if(extra)
{
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolySegment)(pDrawable, pGC, nSeg, pSeg);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyRectangle(DrawablePtr pDrawable,
GCPtr pGC,
int nRects,
xRectangle *pRects)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nRects && checkGCDamage (pDrawable, pGC))
{
BoxRec box;
int offset1, offset2, offset3;
int nRectsTmp = nRects;
xRectangle *pRectsTmp = pRects;
offset2 = pGC->lineWidth;
if(!offset2) offset2 = 1;
offset1 = offset2 >> 1;
offset3 = offset2 - offset1;
while(nRectsTmp--)
{
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y - offset1;
box.x2 = box.x1 + pRectsTmp->width + offset2;
box.y2 = box.y1 + offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y + offset3;
box.x2 = box.x1 + offset2;
box.y2 = box.y1 + pRectsTmp->height - offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x + pRectsTmp->width - offset1;
box.y1 = pRectsTmp->y + offset3;
box.x2 = box.x1 + offset2;
box.y2 = box.y1 + pRectsTmp->height - offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y + pRectsTmp->height - offset1;
box.x2 = box.x1 + pRectsTmp->width + offset2;
box.y2 = box.y1 + offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
pRectsTmp++;
}
}
(*pGC->ops->PolyRectangle)(pDrawable, pGC, nRects, pRects);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyArc(DrawablePtr pDrawable,
GCPtr pGC,
int nArcs,
xArc *pArcs)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nArcs && checkGCDamage (pDrawable, pGC))
{
int extra = pGC->lineWidth >> 1;
BoxRec box;
int nArcsTmp = nArcs;
xArc *pArcsTmp = pArcs;
box.x1 = pArcsTmp->x;
box.x2 = box.x1 + pArcsTmp->width;
box.y1 = pArcsTmp->y;
box.y2 = box.y1 + pArcsTmp->height;
while(--nArcsTmp)
{
pArcsTmp++;
if(box.x1 > pArcsTmp->x)
box.x1 = pArcsTmp->x;
if(box.x2 < (pArcsTmp->x + pArcsTmp->width))
box.x2 = pArcsTmp->x + pArcsTmp->width;
if(box.y1 > pArcsTmp->y)
box.y1 = pArcsTmp->y;
if(box.y2 < (pArcsTmp->y + pArcsTmp->height))
box.y2 = pArcsTmp->y + pArcsTmp->height;
}
if(extra)
{
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyArc)(pDrawable, pGC, nArcs, pArcs);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageFillPolygon(DrawablePtr pDrawable,
GCPtr pGC,
int shape,
int mode,
int npt,
DDXPointPtr ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt > 2 && checkGCDamage (pDrawable, pGC))
{
DDXPointPtr pptTmp = ppt;
int nptTmp = npt;
BoxRec box;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
if(mode != CoordModeOrigin)
{
int x = box.x1;
int y = box.y1;
while(--nptTmp)
{
pptTmp++;
x += pptTmp->x;
y += pptTmp->y;
if(box.x1 > x) box.x1 = x;
else if(box.x2 < x) box.x2 = x;
if(box.y1 > y) box.y1 = y;
else if(box.y2 < y) box.y2 = y;
}
}
else
{
while(--nptTmp)
{
pptTmp++;
if(box.x1 > pptTmp->x) box.x1 = pptTmp->x;
else if(box.x2 < pptTmp->x) box.x2 = pptTmp->x;
if(box.y1 > pptTmp->y) box.y1 = pptTmp->y;
else if(box.y2 < pptTmp->y) box.y2 = pptTmp->y;
}
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->FillPolygon)(pDrawable, pGC, shape, mode, npt, ppt);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyFillRect(DrawablePtr pDrawable,
GCPtr pGC,
int nRects,
xRectangle *pRects)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nRects && checkGCDamage (pDrawable, pGC))
{
BoxRec box;
xRectangle *pRectsTmp = pRects;
int nRectsTmp = nRects;
box.x1 = pRectsTmp->x;
box.x2 = box.x1 + pRectsTmp->width;
box.y1 = pRectsTmp->y;
box.y2 = box.y1 + pRectsTmp->height;
while(--nRectsTmp)
{
pRectsTmp++;
if(box.x1 > pRectsTmp->x) box.x1 = pRectsTmp->x;
if(box.x2 < (pRectsTmp->x + pRectsTmp->width))
box.x2 = pRectsTmp->x + pRectsTmp->width;
if(box.y1 > pRectsTmp->y) box.y1 = pRectsTmp->y;
if(box.y2 < (pRectsTmp->y + pRectsTmp->height))
box.y2 = pRectsTmp->y + pRectsTmp->height;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyFillRect)(pDrawable, pGC, nRects, pRects);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyFillArc(DrawablePtr pDrawable,
GCPtr pGC,
int nArcs,
xArc *pArcs)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nArcs && checkGCDamage (pDrawable, pGC))
{
BoxRec box;
int nArcsTmp = nArcs;
xArc *pArcsTmp = pArcs;
box.x1 = pArcsTmp->x;
box.x2 = box.x1 + pArcsTmp->width;
box.y1 = pArcsTmp->y;
box.y2 = box.y1 + pArcsTmp->height;
while(--nArcsTmp)
{
pArcsTmp++;
if(box.x1 > pArcsTmp->x)
box.x1 = pArcsTmp->x;
if(box.x2 < (pArcsTmp->x + pArcsTmp->width))
box.x2 = pArcsTmp->x + pArcsTmp->width;
if(box.y1 > pArcsTmp->y)
box.y1 = pArcsTmp->y;
if(box.y2 < (pArcsTmp->y + pArcsTmp->height))
box.y2 = pArcsTmp->y + pArcsTmp->height;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyFillArc)(pDrawable, pGC, nArcs, pArcs);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
/*
* general Poly/Image text function. Extract glyph information,
* compute bounding box and remove cursor if it is overlapped.
*/
static void
damageDamageChars (DrawablePtr pDrawable,
FontPtr font,
int x,
int y,
unsigned int n,
CharInfoPtr *charinfo,
Bool imageblt,
int subWindowMode)
{
ExtentInfoRec extents;
BoxRec box;
QueryGlyphExtents(font, charinfo, n, &extents);
if (imageblt)
{
if (extents.overallWidth > extents.overallRight)
extents.overallRight = extents.overallWidth;
if (extents.overallWidth < extents.overallLeft)
extents.overallLeft = extents.overallWidth;
if (extents.overallLeft > 0)
extents.overallLeft = 0;
if (extents.fontAscent > extents.overallAscent)
extents.overallAscent = extents.fontAscent;
if (extents.fontDescent > extents.overallDescent)
extents.overallDescent = extents.fontDescent;
}
box.x1 = x + extents.overallLeft;
box.y1 = y - extents.overallAscent;
box.x2 = x + extents.overallRight;
box.y2 = y + extents.overallDescent;
damageDamageBox (pDrawable, &box, subWindowMode);
}
/*
* values for textType:
*/
#define TT_POLY8 0
#define TT_IMAGE8 1
#define TT_POLY16 2
#define TT_IMAGE16 3
static int
damageText (DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned long count,
char *chars,
FontEncoding fontEncoding,
Bool textType)
{
CharInfoPtr *charinfo;
CharInfoPtr *info;
unsigned long i;
unsigned int n;
int w;
Bool imageblt;
imageblt = (textType == TT_IMAGE8) || (textType == TT_IMAGE16);
charinfo = (CharInfoPtr *) ALLOCATE_LOCAL(count * sizeof(CharInfoPtr));
if (!charinfo)
return x;
GetGlyphs(pGC->font, count, (unsigned char *)chars,
fontEncoding, &i, charinfo);
n = (unsigned int)i;
w = 0;
if (!imageblt)
for (info = charinfo; i--; info++)
w += (*info)->metrics.characterWidth;
if (n != 0) {
damageDamageChars (pDrawable, pGC->font, x + pDrawable->x, y + pDrawable->y, n,
charinfo, imageblt, pGC->subWindowMode);
if (imageblt)
(*pGC->ops->ImageGlyphBlt)(pDrawable, pGC, x, y, n, charinfo,
FONTGLYPHS(pGC->font));
else
(*pGC->ops->PolyGlyphBlt)(pDrawable, pGC, x, y, n, charinfo,
FONTGLYPHS(pGC->font));
}
DEALLOCATE_LOCAL(charinfo);
return x + w;
}
static int
damagePolyText8(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
int count,
char *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage (pDrawable, pGC))
x = damageText (pDrawable, pGC, x, y, (unsigned long) count, chars,
Linear8Bit, TT_POLY8);
else
x = (*pGC->ops->PolyText8)(pDrawable, pGC, x, y, count, chars);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
return x;
}
static int
damagePolyText16(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
int count,
unsigned short *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage (pDrawable, pGC))
x = damageText (pDrawable, pGC, x, y, (unsigned long) count, (char *) chars,
FONTLASTROW(pGC->font) == 0 ? Linear16Bit : TwoD16Bit,
TT_POLY16);
else
x = (*pGC->ops->PolyText16)(pDrawable, pGC, x, y, count, chars);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
return x;
}
static void
damageImageText8(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
int count,
char *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage (pDrawable, pGC))
damageText (pDrawable, pGC, x, y, (unsigned long) count, chars,
Linear8Bit, TT_IMAGE8);
else
(*pGC->ops->ImageText8)(pDrawable, pGC, x, y, count, chars);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageImageText16(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
int count,
unsigned short *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage (pDrawable, pGC))
damageText (pDrawable, pGC, x, y, (unsigned long) count, (char *) chars,
FONTLASTROW(pGC->font) == 0 ? Linear16Bit : TwoD16Bit,
TT_IMAGE16);
else
(*pGC->ops->ImageText16)(pDrawable, pGC, x, y, count, chars);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageImageGlyphBlt(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph,
CharInfoPtr *ppci,
pointer pglyphBase)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageDamageChars (pDrawable, pGC->font, x + pDrawable->x, y + pDrawable->y,
nglyph, ppci, TRUE, pGC->subWindowMode);
(*pGC->ops->ImageGlyphBlt)(pDrawable, pGC, x, y, nglyph,
ppci, pglyphBase);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyGlyphBlt(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph,
CharInfoPtr *ppci,
pointer pglyphBase)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageDamageChars (pDrawable, pGC->font, x + pDrawable->x, y + pDrawable->y,
nglyph, ppci, FALSE, pGC->subWindowMode);
(*pGC->ops->PolyGlyphBlt)(pDrawable, pGC, x, y, nglyph,
ppci, pglyphBase);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePushPixels(GCPtr pGC,
PixmapPtr pBitMap,
DrawablePtr pDrawable,
int dx,
int dy,
int xOrg,
int yOrg)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if(checkGCDamage (pDrawable, pGC))
{
BoxRec box;
box.x1 = xOrg;
box.y1 = yOrg;
if(!pGC->miTranslate) {
box.x1 += pDrawable->x;
box.y1 += pDrawable->y;
}
box.x2 = box.x1 + dx;
box.y2 = box.y1 + dy;
TRIM_BOX(box, pGC);
if(BOX_NOT_EMPTY(box))
damageDamageBox (pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PushPixels)(pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg);
damageReportPostOp (pDrawable);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageRemoveDamage (DamagePtr *pPrev, DamagePtr pDamage)
{
while (*pPrev)
{
if (*pPrev == pDamage)
{
*pPrev = pDamage->pNext;
return;
}
pPrev = &(*pPrev)->pNext;
}
#if DAMAGE_VALIDATE_ENABLE
ErrorF ("Damage not on list\n");
abort ();
#endif
}
static void
damageInsertDamage (DamagePtr *pPrev, DamagePtr pDamage)
{
#if DAMAGE_VALIDATE_ENABLE
DamagePtr pOld;
for (pOld = *pPrev; pOld; pOld = pOld->pNext)
if (pOld == pDamage) {
ErrorF ("Damage already on list\n");
abort ();
}
#endif
pDamage->pNext = *pPrev;
*pPrev = pDamage;
}
static Bool
damageDestroyPixmap (PixmapPtr pPixmap)
{
ScreenPtr pScreen = pPixmap->drawable.pScreen;
damageScrPriv(pScreen);
if (pPixmap->refcnt == 1)
{
DamagePtr *pPrev = getPixmapDamageRef (pPixmap);
DamagePtr pDamage;
while ((pDamage = *pPrev))
{
damageRemoveDamage (pPrev, pDamage);
if (!pDamage->isWindow)
DamageDestroy (pDamage);
}
}
unwrap (pScrPriv, pScreen, DestroyPixmap);
(*pScreen->DestroyPixmap) (pPixmap);
wrap (pScrPriv, pScreen, DestroyPixmap, damageDestroyPixmap);
return TRUE;
}
static void
damagePaintWindow(WindowPtr pWindow,
RegionPtr prgn,
int what)
{
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
/*
* Painting background none doesn't actually *do* anything, so
* no damage is recorded
*/
if ((what != PW_BACKGROUND || pWindow->backgroundState != None) &&
getWindowDamage (pWindow))
damageDamageRegion (&pWindow->drawable, prgn, FALSE, -1);
if(what == PW_BACKGROUND) {
unwrap (pScrPriv, pScreen, PaintWindowBackground);
(*pScreen->PaintWindowBackground) (pWindow, prgn, what);
damageReportPostOp (&pWindow->drawable);
wrap (pScrPriv, pScreen, PaintWindowBackground, damagePaintWindow);
} else {
unwrap (pScrPriv, pScreen, PaintWindowBorder);
(*pScreen->PaintWindowBorder) (pWindow, prgn, what);
damageReportPostOp (&pWindow->drawable);
wrap (pScrPriv, pScreen, PaintWindowBorder, damagePaintWindow);
}
}
static void
damageCopyWindow(WindowPtr pWindow,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc)
{
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
if (getWindowDamage (pWindow))
{
int dx = pWindow->drawable.x - ptOldOrg.x;
int dy = pWindow->drawable.y - ptOldOrg.y;
/*
* The region comes in source relative, but the damage occurs
* at the destination location. Translate back and forth.
*/
REGION_TRANSLATE (pScreen, prgnSrc, dx, dy);
damageDamageRegion (&pWindow->drawable, prgnSrc, FALSE, -1);
REGION_TRANSLATE (pScreen, prgnSrc, -dx, -dy);
}
unwrap (pScrPriv, pScreen, CopyWindow);
(*pScreen->CopyWindow) (pWindow, ptOldOrg, prgnSrc);
damageReportPostOp (&pWindow->drawable);
wrap (pScrPriv, pScreen, CopyWindow, damageCopyWindow);
}
static GCOps damageGCOps = {
damageFillSpans, damageSetSpans,
damagePutImage, damageCopyArea,
damageCopyPlane, damagePolyPoint,
damagePolylines, damagePolySegment,
damagePolyRectangle, damagePolyArc,
damageFillPolygon, damagePolyFillRect,
damagePolyFillArc, damagePolyText8,
damagePolyText16, damageImageText8,
damageImageText16, damageImageGlyphBlt,
damagePolyGlyphBlt, damagePushPixels,
{NULL} /* devPrivate */
};
static void
damageRestoreAreas (PixmapPtr pPixmap,
RegionPtr prgn,
int xorg,
int yorg,
WindowPtr pWindow)
{
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
damageDamageRegion (&pWindow->drawable, prgn, FALSE, -1);
unwrap (pScrPriv, pScreen, BackingStoreFuncs.RestoreAreas);
(*pScreen->BackingStoreFuncs.RestoreAreas) (pPixmap, prgn,
xorg, yorg, pWindow);
damageReportPostOp (&pWindow->drawable);
wrap (pScrPriv, pScreen, BackingStoreFuncs.RestoreAreas,
damageRestoreAreas);
}
static void
damageSetWindowPixmap (WindowPtr pWindow, PixmapPtr pPixmap)
{
DamagePtr pDamage;
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
if ((pDamage = damageGetWinPriv(pWindow)))
{
PixmapPtr pOldPixmap = (*pScreen->GetWindowPixmap) (pWindow);
DamagePtr *pPrev = getPixmapDamageRef(pOldPixmap);
while (pDamage)
{
damageRemoveDamage (pPrev, pDamage);
pDamage = pDamage->pNextWin;
}
}
unwrap (pScrPriv, pScreen, SetWindowPixmap);
(*pScreen->SetWindowPixmap) (pWindow, pPixmap);
wrap (pScrPriv, pScreen, SetWindowPixmap, damageSetWindowPixmap);
if ((pDamage = damageGetWinPriv(pWindow)))
{
DamagePtr *pPrev = getPixmapDamageRef(pPixmap);
while (pDamage)
{
damageInsertDamage (pPrev, pDamage);
pDamage = pDamage->pNextWin;
}
}
}
static Bool
damageDestroyWindow (WindowPtr pWindow)
{
DamagePtr pDamage;
ScreenPtr pScreen = pWindow->drawable.pScreen;
Bool ret;
damageScrPriv(pScreen);
while ((pDamage = damageGetWinPriv(pWindow)))
{
DamageUnregister (&pWindow->drawable, pDamage);
DamageDestroy (pDamage);
}
unwrap (pScrPriv, pScreen, DestroyWindow);
ret = (*pScreen->DestroyWindow) (pWindow);
wrap (pScrPriv, pScreen, DestroyWindow, damageDestroyWindow);
return ret;
}
static Bool
damageCloseScreen (int i, ScreenPtr pScreen)
{
damageScrPriv(pScreen);
unwrap (pScrPriv, pScreen, DestroyPixmap);
unwrap (pScrPriv, pScreen, CreateGC);
unwrap (pScrPriv, pScreen, PaintWindowBackground);
unwrap (pScrPriv, pScreen, PaintWindowBorder);
unwrap (pScrPriv, pScreen, CopyWindow);
unwrap (pScrPriv, pScreen, CloseScreen);
unwrap (pScrPriv, pScreen, BackingStoreFuncs.RestoreAreas);
xfree (pScrPriv);
return (*pScreen->CloseScreen) (i, pScreen);
}
Bool
DamageSetup (ScreenPtr pScreen)
{
DamageScrPrivPtr pScrPriv;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(pScreen);
#endif
if (damageGeneration != serverGeneration)
{
damageScrPrivateIndex = AllocateScreenPrivateIndex ();
if (damageScrPrivateIndex == -1)
return FALSE;
damageGCPrivateIndex = AllocateGCPrivateIndex ();
if (damageGCPrivateIndex == -1)
return FALSE;
damagePixPrivateIndex = AllocatePixmapPrivateIndex ();
if (damagePixPrivateIndex == -1)
return FALSE;
damageWinPrivateIndex = AllocateWindowPrivateIndex ();
if (damageWinPrivateIndex == -1)
return FALSE;
damageGeneration = serverGeneration;
}
if (pScreen->devPrivates[damageScrPrivateIndex].ptr)
return TRUE;
if (!AllocateGCPrivate (pScreen, damageGCPrivateIndex, sizeof (DamageGCPrivRec)))
return FALSE;
if (!AllocatePixmapPrivate (pScreen, damagePixPrivateIndex, 0))
return FALSE;
if (!AllocateWindowPrivate (pScreen, damageWinPrivateIndex, 0))
return FALSE;
pScrPriv = (DamageScrPrivPtr) xalloc (sizeof (DamageScrPrivRec));
if (!pScrPriv)
return FALSE;
pScrPriv->internalLevel = 0;
pScrPriv->pScreenDamage = 0;
wrap (pScrPriv, pScreen, DestroyPixmap, damageDestroyPixmap);
wrap (pScrPriv, pScreen, CreateGC, damageCreateGC);
wrap (pScrPriv, pScreen, PaintWindowBackground, damagePaintWindow);
wrap (pScrPriv, pScreen, PaintWindowBorder, damagePaintWindow);
wrap (pScrPriv, pScreen, DestroyWindow, damageDestroyWindow);
wrap (pScrPriv, pScreen, SetWindowPixmap, damageSetWindowPixmap);
wrap (pScrPriv, pScreen, CopyWindow, damageCopyWindow);
wrap (pScrPriv, pScreen, CloseScreen, damageCloseScreen);
wrap (pScrPriv, pScreen, BackingStoreFuncs.RestoreAreas,
damageRestoreAreas);
#ifdef RENDER
if (ps) {
wrap (pScrPriv, ps, Glyphs, damageGlyphs);
wrap (pScrPriv, ps, Composite, damageComposite);
}
#endif
pScreen->devPrivates[damageScrPrivateIndex].ptr = (pointer) pScrPriv;
return TRUE;
}
DamagePtr
DamageCreate (DamageReportFunc damageReport,
DamageDestroyFunc damageDestroy,
DamageReportLevel damageLevel,
Bool isInternal,
ScreenPtr pScreen,
void *closure)
{
DamagePtr pDamage;
pDamage = xalloc (sizeof (DamageRec));
if (!pDamage)
return 0;
pDamage->pNext = 0;
pDamage->pNextWin = 0;
REGION_NULL(pScreen, &pDamage->damage);
REGION_NULL(pScreen, &pDamage->pendingDamage);
pDamage->damageLevel = damageLevel;
pDamage->isInternal = isInternal;
pDamage->closure = closure;
pDamage->isWindow = FALSE;
pDamage->pDrawable = 0;
pDamage->reportAfter = FALSE;
pDamage->damageReport = damageReport;
pDamage->damageDestroy = damageDestroy;
return pDamage;
}
void
DamageRegister (DrawablePtr pDrawable,
DamagePtr pDamage)
{
if (pDrawable->type == DRAWABLE_WINDOW)
{
WindowPtr pWindow = (WindowPtr) pDrawable;
winDamageRef(pWindow);
#if DAMAGE_VALIDATE_ENABLE
DamagePtr pOld;
for (pOld = *pPrev; pOld; pOld = pOld->pNextWin)
if (pOld == pDamage) {
ErrorF ("Damage already on window list\n");
abort ();
}
#endif
pDamage->pNextWin = *pPrev;
*pPrev = pDamage;
pDamage->isWindow = TRUE;
}
else
pDamage->isWindow = FALSE;
pDamage->pDrawable = pDrawable;
damageInsertDamage (getDrawableDamageRef (pDrawable), pDamage);
}
void
DamageDrawInternal (ScreenPtr pScreen, Bool enable)
{
damageScrPriv (pScreen);
pScrPriv->internalLevel += enable ? 1 : -1;
}
void
DamageUnregister (DrawablePtr pDrawable,
DamagePtr pDamage)
{
if (pDrawable->type == DRAWABLE_WINDOW)
{
WindowPtr pWindow = (WindowPtr) pDrawable;
winDamageRef (pWindow);
#if DAMAGE_VALIDATE_ENABLE
int found = 0;
#endif
while (*pPrev)
{
if (*pPrev == pDamage)
{
*pPrev = pDamage->pNextWin;
#if DAMAGE_VALIDATE_ENABLE
found = 1;
#endif
break;
}
pPrev = &(*pPrev)->pNextWin;
}
#if DAMAGE_VALIDATE_ENABLE
if (!found) {
ErrorF ("Damage not on window list\n");
abort ();
}
#endif
}
pDamage->pDrawable = 0;
damageRemoveDamage (getDrawableDamageRef (pDrawable), pDamage);
}
void
DamageDestroy (DamagePtr pDamage)
{
if (pDamage->damageDestroy)
(*pDamage->damageDestroy) (pDamage, pDamage->closure);
REGION_UNINIT (pDamage->pDrawable->pScreen, &pDamage->damage);
REGION_UNINIT (pDamage->pDrawable->pScreen, &pDamage->pendingDamage);
xfree (pDamage);
}
Bool
DamageSubtract (DamagePtr pDamage,
const RegionPtr pRegion)
{
RegionPtr pClip;
RegionRec pixmapClip;
DrawablePtr pDrawable = pDamage->pDrawable;
REGION_SUBTRACT (pDrawable->pScreen, &pDamage->damage, &pDamage->damage, pRegion);
if (pDrawable)
{
if (pDrawable->type == DRAWABLE_WINDOW)
pClip = &((WindowPtr) pDrawable)->borderClip;
else
{
BoxRec box;
box.x1 = pDrawable->x;
box.y1 = pDrawable->y;
box.x2 = pDrawable->x + pDrawable->width;
box.y2 = pDrawable->y + pDrawable->height;
REGION_INIT (pDrawable->pScreen, &pixmapClip, &box, 1);
pClip = &pixmapClip;
}
REGION_TRANSLATE (pDrawable->pScreen, &pDamage->damage, pDrawable->x, pDrawable->y);
REGION_INTERSECT (pDrawable->pScreen, &pDamage->damage, &pDamage->damage, pClip);
REGION_TRANSLATE (pDrawable->pScreen, &pDamage->damage, -pDrawable->x, -pDrawable->y);
if (pDrawable->type != DRAWABLE_WINDOW)
REGION_UNINIT(pDrawable->pScreen, &pixmapClip);
}
return REGION_NOTEMPTY (pDrawable->pScreen, &pDamage->damage);
}
void
DamageEmpty (DamagePtr pDamage)
{
REGION_EMPTY (pDamage->pDrawable->pScreen, &pDamage->damage);
}
RegionPtr
DamageRegion (DamagePtr pDamage)
{
return &pDamage->damage;
}
_X_EXPORT void
DamageDamageRegion (DrawablePtr pDrawable,
RegionPtr pRegion)
{
damageDamageRegion (pDrawable, pRegion, FALSE, -1);
/* Go back and report this damage for DamagePtrs with reportAfter set, since
* this call isn't part of an in-progress drawing op in the call chain and
* the DDX probably just wants to know about it right away.
*/
damageReportPostOp (pDrawable);
}
void
DamageSetReportAfterOp (DamagePtr pDamage, Bool reportAfter)
{
pDamage->reportAfter = reportAfter;
}