xserver-multidpi/glamor/glamor_largepixmap.c
Zhigang Gong e96ea02010 largepixmap: Implement infrastructure for large pixmap.
Added infrastructure for largepixmap, this commit implemented:
1. Create/Destroy large pixmap.
2. Upload/Download large pixmap.
3. Implement basic repeat normal support.
3. tile/fill/copyarea large pixmap get supported.

The most complicated part glamor_composite still not implemented.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00

413 lines
12 KiB
C

#include <stdlib.h>
#include "glamor_priv.h"
/**
* Clip the boxes regards to each pixmap's block array.
*
* Should translate the region to relative coords to the pixmap,
* start at (0,0).
*/
#if 0
//#define DEBUGF(str, ...) do {} while(0)
#define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
//#define DEBUGRegionPrint(x) do {} while (0)
#define DEBUGRegionPrint RegionPrint
#endif
static glamor_pixmap_clipped_regions *
__glamor_compute_clipped_regions(int block_w,
int block_h,
int block_stride,
int x, int y,
int w, int h,
RegionPtr region,
int *n_region,
int repeat)
{
glamor_pixmap_clipped_regions * clipped_regions;
BoxPtr extent;
int start_x, start_y, end_x, end_y;
int start_block_x, start_block_y;
int end_block_x, end_block_y;
int i, j;
int width, height;
RegionRec temp_region;
RegionPtr current_region;
int block_idx;
int k = 0;
int temp_block_idx;
extent = RegionExtents(region);
start_x = MAX(x, extent->x1);
start_y = MAX(y, extent->y1);
end_x = MIN(x + w, extent->x2);
end_y = MIN(y + h, extent->y2);
DEBUGF("start compute clipped regions:\n");
DEBUGF("block w %d h %d x %d y %d w %d h %d, block_stride %d \n",
block_w, block_h, x, y, w, h, block_stride);
DEBUGRegionPrint(region);
DEBUGF("start_x %d start_y %d end_x %d end_y %d \n", start_x, start_y, end_x, end_y);
if (start_x >= end_x || start_y >= end_y) {
*n_region = 0;
return NULL;
}
width = end_x - start_x;
height = end_y - start_y;
start_block_x = (start_x - x)/ block_w;
start_block_y = (start_y - y)/ block_h;
end_block_x = (end_x - x)/ block_w;
end_block_y = (end_y - y)/ block_h;
clipped_regions = calloc((end_block_x - start_block_x + 1)
* (end_block_y - start_block_y + 1),
sizeof(*clipped_regions));
block_idx = (start_block_y - 1) * block_stride;
DEBUGF("startx %d starty %d endx %d endy %d \n",
start_x, start_y, end_x, end_y);
DEBUGF("start_block_x %d end_block_x %d \n", start_block_x, end_block_x);
DEBUGF("start_block_y %d end_block_y %d \n", start_block_y, end_block_y);
for(j = start_block_y; j <= end_block_y; j++)
{
block_idx += block_stride;
temp_block_idx = block_idx + start_block_x;
for(i = start_block_x;
i <= end_block_x; i++, temp_block_idx++)
{
BoxRec temp_box;
temp_box.x1 = x + i * block_w;
temp_box.y1 = y + j * block_h;
temp_box.x2 = MIN(temp_box.x1 + block_w, end_x);
temp_box.y2 = MIN(temp_box.y1 + block_h, end_y);
RegionInitBoxes(&temp_region, &temp_box, 1);
DEBUGF("block idx %d \n",temp_block_idx);
DEBUGRegionPrint(&temp_region);
current_region = RegionCreate(NULL, 4);
RegionIntersect(current_region, &temp_region, region);
DEBUGF("i %d j %d region: \n",i ,j);
DEBUGRegionPrint(current_region);
if (RegionNumRects(current_region)) {
clipped_regions[k].region = current_region;
clipped_regions[k].block_idx = temp_block_idx;
k++;
} else
RegionDestroy(current_region);
RegionUninit(&temp_region);
}
}
*n_region = k;
return clipped_regions;
}
/**
* Do a two round clipping,
* first is to clip the region regard to current pixmap's
* block array. Then for each clipped region, do a inner
* block clipping. This is to make sure the final result
* will be shapped by inner_block_w and inner_block_h, and
* the final region also will not cross the pixmap's block
* boundary.
*
* This is mainly used by transformation support when do
* compositing.
*/
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
RegionPtr region,
int *n_region,
int inner_block_w, int inner_block_h)
{
glamor_pixmap_clipped_regions * clipped_regions, *inner_regions, *result_regions;
int i, j, x, y, k, inner_n_regions;
int width, height;
glamor_pixmap_private_large_t *priv;
priv = &pixmap_priv->large;
DEBUGF("ext called \n");
if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
clipped_regions = calloc(1, sizeof(*clipped_regions));
if (clipped_regions == NULL) {
*n_region = 0;
return NULL;
}
clipped_regions[0].region = RegionCreate(NULL, 1);
clipped_regions[0].block_idx = 0;
RegionCopy(clipped_regions[0].region, region);
*n_region = 1;
priv->block_w = priv->base.pixmap->drawable.width;
priv->block_h = priv->base.pixmap->drawable.height;
priv->box_array = &priv->box;
priv->box.x1 = priv->box.y1 = 0;
priv->box.x2 = priv->block_w;
priv->box.y2 = priv->block_h;
} else {
clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
priv->block_h,
priv->block_wcnt,
0, 0,
priv->base.pixmap->drawable.width,
priv->base.pixmap->drawable.height,
region, n_region, 0
);
if (clipped_regions == NULL) {
*n_region = 0;
return NULL;
}
}
if (inner_block_w >= priv->block_w
&& inner_block_h >= priv->block_h)
return clipped_regions;
result_regions = calloc(*n_region
* ((priv->block_w + inner_block_w - 1)/inner_block_w)
* ((priv->block_h + inner_block_h - 1)/ inner_block_h),
sizeof(*result_regions));
k = 0;
for(i = 0; i < *n_region; i++)
{
x = priv->box_array[clipped_regions[i].block_idx].x1;
y = priv->box_array[clipped_regions[i].block_idx].y1;
width = priv->box_array[clipped_regions[i].block_idx].x2 - x;
height = priv->box_array[clipped_regions[i].block_idx].y2 - y;
inner_regions = __glamor_compute_clipped_regions(inner_block_w,
inner_block_h,
0, x, y,
width,
height,
clipped_regions[i].region,
&inner_n_regions, 0);
for(j = 0; j < inner_n_regions; j++)
{
result_regions[k].region = inner_regions[j].region;
result_regions[k].block_idx = clipped_regions[i].block_idx;
k++;
}
free(inner_regions);
}
*n_region = k;
free(clipped_regions);
return result_regions;
}
/**
* Clip the boxes regards to each pixmap's block array.
*
* Should translate the region to relative coords to the pixmap,
* start at (0,0).
*
* @is_transform: if it is set, it has a transform matrix.
*
* XXX Not support repeatPad currently.
*/
static glamor_pixmap_clipped_regions *
_glamor_compute_clipped_regions(glamor_pixmap_private *pixmap_priv,
RegionPtr region, int *n_region,
int repeat_type, int is_transform)
{
glamor_pixmap_clipped_regions * clipped_regions;
BoxPtr extent;
int i, j;
int width, height;
RegionPtr current_region;
int pixmap_width, pixmap_height;
int m;
BoxRec repeat_box;
RegionRec repeat_region;
int right_shift = 0;
int down_shift = 0;
int x_center_shift = 0, y_center_shift = 0;
glamor_pixmap_private_large_t *priv;
priv = &pixmap_priv->large;
DEBUGRegionPrint(region);
if (pixmap_priv->type != GLAMOR_TEXTURE_LARGE) {
clipped_regions = calloc(1, sizeof(*clipped_regions));
clipped_regions[0].region = RegionCreate(NULL, 1);
clipped_regions[0].block_idx = 0;
RegionCopy(clipped_regions[0].region, region);
*n_region = 1;
return clipped_regions;
}
pixmap_width = priv->base.pixmap->drawable.width;
pixmap_height = priv->base.pixmap->drawable.height;
if (repeat_type == 0) {
clipped_regions = __glamor_compute_clipped_regions(priv->block_w,
priv->block_h,
priv->block_wcnt,
0, 0,
priv->base.pixmap->drawable.width,
priv->base.pixmap->drawable.height,
region, n_region, 0
);
return clipped_regions;
} else if (repeat_type != RepeatNormal) {
*n_region = 0;
return NULL;
}
extent = RegionExtents(region);
x_center_shift = extent->x1 / pixmap_width;
if (x_center_shift < 0)
x_center_shift--;
if (abs(x_center_shift) & 1)
x_center_shift++;
y_center_shift = extent->y1 / pixmap_height;
if (y_center_shift < 0)
y_center_shift--;
if (abs(y_center_shift) & 1)
y_center_shift++;
if (extent->x1 < 0)
right_shift = ((-extent->x1 + pixmap_width - 1) / pixmap_width );
if (extent->y1 < 0)
down_shift = ((-extent->y1 + pixmap_height - 1) / pixmap_height );
if (right_shift != 0 || down_shift != 0) {
if (repeat_type == RepeatReflect) {
right_shift = (right_shift + 1)&~1;
down_shift = (down_shift + 1)&~1;
}
RegionTranslate(region, right_shift * pixmap_width, down_shift * pixmap_height);
}
extent = RegionExtents(region);
width = extent->x2 - extent->x1;
height = extent->y2 - extent->y1;
/* Tile a large pixmap to another large pixmap.
* We can't use the target large pixmap as the
* loop variable, instead we need to loop for all
* the blocks in the tile pixmap.
*
* simulate repeat each single block to cover the
* target's blocks. Two special case:
* a block_wcnt == 1 or block_hcnt ==1, then we
* only need to loop one direction as the other
* direction is fully included in the first block.
*
* For the other cases, just need to start
* from a proper shiftx/shifty, and then increase
* y by tile_height each time to walk trhough the
* target block and then walk trhough the target
* at x direction by increate tile_width each time.
*
* This way, we can consolidate all the sub blocks
* of the target boxes into one tile source's block.
*
* */
m = 0;
clipped_regions = calloc(priv->block_wcnt * priv->block_hcnt,
sizeof(*clipped_regions));
if (clipped_regions == NULL) {
*n_region = 0;
return NULL;
}
if (right_shift != 0 || down_shift != 0) {
DEBUGF("region to be repeated shifted \n");
DEBUGRegionPrint(region);
}
DEBUGF("repeat pixmap width %d height %d \n", pixmap_width, pixmap_height);
DEBUGF("extent x1 %d y1 %d x2 %d y2 %d \n", extent->x1, extent->y1, extent->x2, extent->y2);
for(j = 0; j < priv->block_hcnt; j++)
{
for(i = 0; i < priv->block_wcnt; i++)
{
int dx = pixmap_width;
int dy = pixmap_height;
int idx;
int shift_x;
int shift_y;
int saved_y1, saved_y2;
int x_idx = 0, y_idx = 0;
RegionRec temp_region;
shift_x = (extent->x1 / pixmap_width) * pixmap_width;
shift_y = (extent->y1 / pixmap_height) * pixmap_height;
idx = j * priv->block_wcnt + i;
if (repeat_type == RepeatReflect) {
x_idx = (extent->x1 / pixmap_width);
y_idx = (extent->y1 / pixmap_height);
}
/* Construct a rect to clip the target region. */
repeat_box.x1 = shift_x + priv->box_array[idx].x1;
repeat_box.y1 = shift_y + priv->box_array[idx].y1;
if (priv->block_wcnt == 1)
repeat_box.x2 = extent->x2;
else
repeat_box.x2 = shift_x + priv->box_array[idx].x2;
if (priv->block_hcnt == 1)
repeat_box.y2 = extent->y2;
else
repeat_box.y2 = shift_y + priv->box_array[idx].y2;
current_region = RegionCreate(NULL, 4);
RegionInit(&temp_region, NULL, 4);
DEBUGF("init repeat box %d %d %d %d \n",
repeat_box.x1, repeat_box.y1, repeat_box.x2, repeat_box.y2);
if (repeat_type == RepeatNormal) {
saved_y1 = repeat_box.y1;
saved_y2 = repeat_box.y2;
for(; repeat_box.x1 < extent->x2;
repeat_box.x1 += dx, repeat_box.x2 += dx)
{
repeat_box.y1 = saved_y1;
repeat_box.y2 = saved_y2;
for( repeat_box.y1 = saved_y1, repeat_box.y2 = saved_y2;
repeat_box.y1 < extent->y2;
repeat_box.y1 += dy, repeat_box.y2 += dy)
{
RegionInitBoxes(&repeat_region, &repeat_box, 1);
DEBUGF("Start to clip repeat region: \n");
DEBUGRegionPrint(&repeat_region);
RegionIntersect(&temp_region, &repeat_region, region);
DEBUGF("clip result:\n");
DEBUGRegionPrint(&temp_region);
RegionAppend(current_region, &temp_region);
RegionUninit(&repeat_region);
}
}
}
DEBUGF("dx %d dy %d \n", dx, dy);
if (RegionNumRects(current_region)) {
if ((right_shift != 0 || down_shift != 0))
RegionTranslate(current_region,
-right_shift * pixmap_width,
-down_shift * pixmap_height);
clipped_regions[m].region = current_region;
clipped_regions[m].block_idx = idx;
m++;
} else
RegionDestroy(current_region);
RegionUninit(&temp_region);
}
}
if (right_shift != 0 || down_shift != 0)
RegionTranslate(region, -right_shift * pixmap_width, -down_shift * pixmap_height);
*n_region = m;
return clipped_regions;
}
glamor_pixmap_clipped_regions *
glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region, int *n_region, int repeat_type)
{
return _glamor_compute_clipped_regions(priv, region, n_region, repeat_type, 0);
}