xserver-multidpi/hw/xwin/winshadgdi.c

1282 lines
40 KiB
C

/*
*Copyright (C) 2001-2004 Harold L Hunt II All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL HAROLD L HUNT II BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of Harold L Hunt II
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from Harold L Hunt II.
*
* Authors: Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
/*
* Local function prototypes
*/
static wBOOL CALLBACK winRedrawAllProcShadowGDI(HWND hwnd, LPARAM lParam);
static wBOOL CALLBACK winRedrawDamagedWindowShadowGDI(HWND hwnd, LPARAM lParam);
static Bool
winAllocateFBShadowGDI(ScreenPtr pScreen);
static void
winShadowUpdateGDI(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
winCloseScreenShadowGDI(ScreenPtr pScreen);
static Bool
winInitVisualsShadowGDI(ScreenPtr pScreen);
static Bool
winAdjustVideoModeShadowGDI(ScreenPtr pScreen);
static Bool
winBltExposedRegionsShadowGDI(ScreenPtr pScreen);
static Bool
winBltExposedWindowRegionShadowGDI(ScreenPtr pScreen, WindowPtr pWin);
static Bool
winActivateAppShadowGDI(ScreenPtr pScreen);
static Bool
winRedrawScreenShadowGDI(ScreenPtr pScreen);
static Bool
winRealizeInstalledPaletteShadowGDI(ScreenPtr pScreen);
static Bool
winInstallColormapShadowGDI(ColormapPtr pColormap);
static Bool
winStoreColorsShadowGDI(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
winCreateColormapShadowGDI(ColormapPtr pColormap);
static Bool
winDestroyColormapShadowGDI(ColormapPtr pColormap);
/*
* Internal function to get the DIB format that is compatible with the screen
*/
static
Bool
winQueryScreenDIBFormat(ScreenPtr pScreen, BITMAPINFOHEADER * pbmih)
{
winScreenPriv(pScreen);
HBITMAP hbmp;
#if CYGDEBUG
LPDWORD pdw = NULL;
#endif
/* Create a memory bitmap compatible with the screen */
hbmp = CreateCompatibleBitmap(pScreenPriv->hdcScreen, 1, 1);
if (hbmp == NULL) {
ErrorF("winQueryScreenDIBFormat - CreateCompatibleBitmap failed\n");
return FALSE;
}
/* Initialize our bitmap info header */
ZeroMemory(pbmih, sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
pbmih->biSize = sizeof(BITMAPINFOHEADER);
/* Get the biBitCount */
if (!GetDIBits(pScreenPriv->hdcScreen,
hbmp, 0, 1, NULL, (BITMAPINFO *) pbmih, DIB_RGB_COLORS)) {
ErrorF("winQueryScreenDIBFormat - First call to GetDIBits failed\n");
DeleteObject(hbmp);
return FALSE;
}
#if CYGDEBUG
/* Get a pointer to bitfields */
pdw = (DWORD *) ((CARD8 *) pbmih + sizeof(BITMAPINFOHEADER));
winDebug("winQueryScreenDIBFormat - First call masks: %08x %08x %08x\n",
(unsigned int)pdw[0], (unsigned int)pdw[1], (unsigned int)pdw[2]);
#endif
/* Get optimal color table, or the optimal bitfields */
if (!GetDIBits(pScreenPriv->hdcScreen,
hbmp, 0, 1, NULL, (BITMAPINFO *) pbmih, DIB_RGB_COLORS)) {
ErrorF("winQueryScreenDIBFormat - Second call to GetDIBits "
"failed\n");
DeleteObject(hbmp);
return FALSE;
}
/* Free memory */
DeleteObject(hbmp);
return TRUE;
}
/*
* Internal function to determine the GDI bits per rgb and bit masks
*/
static
Bool
winQueryRGBBitsAndMasks(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
BITMAPINFOHEADER *pbmih = NULL;
Bool fReturn = TRUE;
LPDWORD pdw = NULL;
DWORD dwRedBits, dwGreenBits, dwBlueBits;
/* Color masks for 8 bpp are standardized */
if (GetDeviceCaps(pScreenPriv->hdcScreen, RASTERCAPS) & RC_PALETTE) {
/*
* RGB BPP for 8 bit palletes is always 8
* and the color masks are always 0.
*/
pScreenPriv->dwBitsPerRGB = 8;
pScreenPriv->dwRedMask = 0x0L;
pScreenPriv->dwGreenMask = 0x0L;
pScreenPriv->dwBlueMask = 0x0L;
return TRUE;
}
/* Color masks for 24 bpp are standardized */
if (GetDeviceCaps(pScreenPriv->hdcScreen, PLANES)
* GetDeviceCaps(pScreenPriv->hdcScreen, BITSPIXEL) == 24) {
ErrorF("winQueryRGBBitsAndMasks - GetDeviceCaps (BITSPIXEL) "
"returned 24 for the screen. Using default 24bpp masks.\n");
/* 8 bits per primary color */
pScreenPriv->dwBitsPerRGB = 8;
/* Set screen privates masks */
pScreenPriv->dwRedMask = WIN_24BPP_MASK_RED;
pScreenPriv->dwGreenMask = WIN_24BPP_MASK_GREEN;
pScreenPriv->dwBlueMask = WIN_24BPP_MASK_BLUE;
return TRUE;
}
/* Allocate a bitmap header and color table */
pbmih = malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
if (pbmih == NULL) {
ErrorF("winQueryRGBBitsAndMasks - malloc failed\n");
return FALSE;
}
/* Get screen description */
if (winQueryScreenDIBFormat(pScreen, pbmih)) {
/* Get a pointer to bitfields */
pdw = (DWORD *) ((CARD8 *) pbmih + sizeof(BITMAPINFOHEADER));
#if CYGDEBUG
winDebug("%s - Masks: %08x %08x %08x\n", __FUNCTION__,
(unsigned int)pdw[0], (unsigned int)pdw[1], (unsigned int)pdw[2]);
winDebug("%s - Bitmap: %dx%d %d bpp %d planes\n", __FUNCTION__,
(int)pbmih->biWidth, (int)pbmih->biHeight, pbmih->biBitCount,
pbmih->biPlanes);
winDebug("%s - Compression: %u %s\n", __FUNCTION__,
(unsigned int)pbmih->biCompression,
(pbmih->biCompression ==
BI_RGB ? "(BI_RGB)" : (pbmih->biCompression ==
BI_RLE8 ? "(BI_RLE8)" : (pbmih->
biCompression
==
BI_RLE4 ?
"(BI_RLE4)"
: (pbmih->
biCompression
==
BI_BITFIELDS
?
"(BI_BITFIELDS)"
: "")))));
#endif
/* Handle BI_RGB case, which is returned by Wine */
if (pbmih->biCompression == BI_RGB) {
dwRedBits = 5;
dwGreenBits = 5;
dwBlueBits = 5;
pScreenPriv->dwBitsPerRGB = 5;
/* Set screen privates masks */
pScreenPriv->dwRedMask = 0x7c00;
pScreenPriv->dwGreenMask = 0x03e0;
pScreenPriv->dwBlueMask = 0x001f;
}
else {
/* Count the number of bits in each mask */
dwRedBits = winCountBits(pdw[0]);
dwGreenBits = winCountBits(pdw[1]);
dwBlueBits = winCountBits(pdw[2]);
/* Find maximum bits per red, green, blue */
if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwRedBits;
else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwGreenBits;
else
pScreenPriv->dwBitsPerRGB = dwBlueBits;
/* Set screen privates masks */
pScreenPriv->dwRedMask = pdw[0];
pScreenPriv->dwGreenMask = pdw[1];
pScreenPriv->dwBlueMask = pdw[2];
}
}
else {
ErrorF("winQueryRGBBitsAndMasks - winQueryScreenDIBFormat failed\n");
fReturn = FALSE;
}
/* Free memory */
free(pbmih);
return fReturn;
}
/*
* Redraw all ---?
*/
static wBOOL CALLBACK
winRedrawAllProcShadowGDI(HWND hwnd, LPARAM lParam)
{
if (hwnd == (HWND) lParam)
return TRUE;
InvalidateRect(hwnd, NULL, FALSE);
UpdateWindow(hwnd);
return TRUE;
}
static wBOOL CALLBACK
winRedrawDamagedWindowShadowGDI(HWND hwnd, LPARAM lParam)
{
BoxPtr pDamage = (BoxPtr) lParam;
RECT rcClient, rcDamage, rcRedraw;
POINT topLeft, bottomRight;
if (IsIconic(hwnd))
return TRUE; /* Don't care minimized windows */
/* Convert the damaged area from Screen coords to Client coords */
topLeft.x = pDamage->x1;
topLeft.y = pDamage->y1;
bottomRight.x = pDamage->x2;
bottomRight.y = pDamage->y2;
topLeft.x += GetSystemMetrics(SM_XVIRTUALSCREEN);
bottomRight.x += GetSystemMetrics(SM_XVIRTUALSCREEN);
topLeft.y += GetSystemMetrics(SM_YVIRTUALSCREEN);
bottomRight.y += GetSystemMetrics(SM_YVIRTUALSCREEN);
ScreenToClient(hwnd, &topLeft);
ScreenToClient(hwnd, &bottomRight);
SetRect(&rcDamage, topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
GetClientRect(hwnd, &rcClient);
if (IntersectRect(&rcRedraw, &rcClient, &rcDamage)) {
InvalidateRect(hwnd, &rcRedraw, FALSE);
UpdateWindow(hwnd);
}
return TRUE;
}
/*
* Allocate a DIB for the shadow framebuffer GDI server
*/
static Bool
winAllocateFBShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
DIBSECTION dibsection;
Bool fReturn = TRUE;
/* Describe shadow bitmap to be created */
pScreenPriv->pbmih->biWidth = pScreenInfo->dwWidth;
pScreenPriv->pbmih->biHeight = -pScreenInfo->dwHeight;
ErrorF("winAllocateFBShadowGDI - Creating DIB with width: %d height: %d "
"depth: %d\n",
(int) pScreenPriv->pbmih->biWidth,
(int) -pScreenPriv->pbmih->biHeight, pScreenPriv->pbmih->biBitCount);
/* Create a DI shadow bitmap with a bit pointer */
pScreenPriv->hbmpShadow = CreateDIBSection(pScreenPriv->hdcScreen,
(BITMAPINFO *) pScreenPriv->
pbmih, DIB_RGB_COLORS,
(VOID **) &pScreenInfo->pfb,
NULL, 0);
if (pScreenPriv->hbmpShadow == NULL || pScreenInfo->pfb == NULL) {
winW32Error(2, "winAllocateFBShadowGDI - CreateDIBSection failed:");
return FALSE;
}
else {
#if CYGDEBUG
winDebug("winAllocateFBShadowGDI - Shadow buffer allocated\n");
#endif
}
/* Get information about the bitmap that was allocated */
GetObject(pScreenPriv->hbmpShadow, sizeof(dibsection), &dibsection);
#if CYGDEBUG || YES
/* Print information about bitmap allocated */
winDebug("winAllocateFBShadowGDI - Dibsection width: %d height: %d "
"depth: %d size image: %d\n",
(int) dibsection.dsBmih.biWidth, (int) dibsection.dsBmih.biHeight,
dibsection.dsBmih.biBitCount, (int) dibsection.dsBmih.biSizeImage);
#endif
/* Select the shadow bitmap into the shadow DC */
SelectObject(pScreenPriv->hdcShadow, pScreenPriv->hbmpShadow);
#if CYGDEBUG
winDebug("winAllocateFBShadowGDI - Attempting a shadow blit\n");
#endif
/* Do a test blit from the shadow to the screen, I think */
fReturn = BitBlt(pScreenPriv->hdcScreen,
0, 0,
pScreenInfo->dwWidth, pScreenInfo->dwHeight,
pScreenPriv->hdcShadow, 0, 0, SRCCOPY);
if (fReturn) {
#if CYGDEBUG
winDebug("winAllocateFBShadowGDI - Shadow blit success\n");
#endif
}
else {
winW32Error(2, "winAllocateFBShadowGDI - Shadow blit failure\n");
#if 0
return FALSE;
#else
/* ago: ignore this error. The blit fails with wine, but does not
* cause any problems later. */
fReturn = TRUE;
#endif
}
/* Look for height weirdness */
if (dibsection.dsBmih.biHeight < 0) {
dibsection.dsBmih.biHeight = -dibsection.dsBmih.biHeight;
}
/* Set screeninfo stride */
pScreenInfo->dwStride = ((dibsection.dsBmih.biSizeImage
/ dibsection.dsBmih.biHeight)
* 8) / pScreenInfo->dwBPP;
#if CYGDEBUG || YES
winDebug("winAllocateFBShadowGDI - Created shadow stride: %d\n",
(int) pScreenInfo->dwStride);
#endif
/* Redraw all windows */
if (pScreenInfo->fMultiWindow)
EnumThreadWindows(g_dwCurrentThreadID, winRedrawAllProcShadowGDI, 0);
return fReturn;
}
static void
winFreeFBShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Free the shadow bitmap */
DeleteObject(pScreenPriv->hbmpShadow);
/* Invalidate the ScreenInfo's fb pointer */
pScreenInfo->pfb = NULL;
}
/*
* Blit the damaged regions of the shadow fb to the screen
*/
static void
winShadowUpdateGDI(ScreenPtr pScreen, shadowBufPtr pBuf)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RegionPtr damage = DamageRegion(pBuf->pDamage);
DWORD dwBox = RegionNumRects(damage);
BoxPtr pBox = RegionRects(damage);
int x, y, w, h;
HRGN hrgnCombined = NULL;
#ifdef XWIN_UPDATESTATS
static DWORD s_dwNonUnitRegions = 0;
static DWORD s_dwTotalUpdates = 0;
static DWORD s_dwTotalBoxes = 0;
#endif
BoxPtr pBoxExtents = RegionExtents(damage);
/*
* Return immediately if the app is not active
* and we are fullscreen, or if we have a bad display depth
*/
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth)
return;
#ifdef XWIN_UPDATESTATS
++s_dwTotalUpdates;
s_dwTotalBoxes += dwBox;
if (dwBox != 1) {
++s_dwNonUnitRegions;
ErrorF("winShadowUpdatGDI - dwBox: %d\n", dwBox);
}
if ((s_dwTotalUpdates % 100) == 0)
ErrorF("winShadowUpdateGDI - %d%% non-unity regions, avg boxes: %d "
"nu: %d tu: %d\n",
(s_dwNonUnitRegions * 100) / s_dwTotalUpdates,
s_dwTotalBoxes / s_dwTotalUpdates,
s_dwNonUnitRegions, s_dwTotalUpdates);
#endif /* XWIN_UPDATESTATS */
/*
* Handle small regions with multiple blits,
* handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (!pScreenInfo->fMultiWindow &&
(pScreenInfo->dwClipUpdatesNBoxes == 0 ||
dwBox < pScreenInfo->dwClipUpdatesNBoxes)) {
/* Loop through all boxes in the damaged region */
while (dwBox--) {
/*
* Calculate x offset, y offset, width, and height for
* current damage box
*/
x = pBox->x1;
y = pBox->y1;
w = pBox->x2 - pBox->x1;
h = pBox->y2 - pBox->y1;
BitBlt(pScreenPriv->hdcScreen,
x, y, w, h, pScreenPriv->hdcShadow, x, y, SRCCOPY);
/* Get a pointer to the next box */
++pBox;
}
}
else if (!pScreenInfo->fMultiWindow) {
/* Compute a GDI region from the damaged region */
hrgnCombined =
CreateRectRgn(pBoxExtents->x1, pBoxExtents->y1, pBoxExtents->x2,
pBoxExtents->y2);
/* Install the GDI region as a clipping region */
SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
DeleteObject(hrgnCombined);
hrgnCombined = NULL;
/*
* Blit the shadow buffer to the screen,
* constrained to the clipping region.
*/
BitBlt(pScreenPriv->hdcScreen,
pBoxExtents->x1, pBoxExtents->y1,
pBoxExtents->x2 - pBoxExtents->x1,
pBoxExtents->y2 - pBoxExtents->y1,
pScreenPriv->hdcShadow,
pBoxExtents->x1, pBoxExtents->y1, SRCCOPY);
/* Reset the clip region */
SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
/* Redraw all multiwindow windows */
if (pScreenInfo->fMultiWindow)
EnumThreadWindows(g_dwCurrentThreadID,
winRedrawDamagedWindowShadowGDI,
(LPARAM) pBoxExtents);
}
static Bool
winInitScreenShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/* Get device contexts for the screen and shadow bitmap */
pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
pScreenPriv->hdcShadow = CreateCompatibleDC(pScreenPriv->hdcScreen);
/* Allocate bitmap info header */
pScreenPriv->pbmih = malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
if (pScreenPriv->pbmih == NULL) {
ErrorF("winInitScreenShadowGDI - malloc () failed\n");
return FALSE;
}
/* Query the screen format */
if (!winQueryScreenDIBFormat(pScreen, pScreenPriv->pbmih)) {
ErrorF("winInitScreenShadowGDI - winQueryScreenDIBFormat failed\n");
return FALSE;
}
/* Determine our color masks */
if (!winQueryRGBBitsAndMasks(pScreen)) {
ErrorF("winInitScreenShadowGDI - winQueryRGBBitsAndMasks failed\n");
return FALSE;
}
return winAllocateFBShadowGDI(pScreen);
}
/* See Porting Layer Definition - p. 33 */
/*
* We wrap whatever CloseScreen procedure was specified by fb;
* a pointer to said procedure is stored in our privates.
*/
static Bool
winCloseScreenShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
Bool fReturn = TRUE;
#if CYGDEBUG
winDebug("winCloseScreenShadowGDI - Freeing screen resources\n");
#endif
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
pScreenPriv->fActive = FALSE;
/* Call the wrapped CloseScreen procedure */
WIN_UNWRAP(CloseScreen);
if (pScreen->CloseScreen)
fReturn = (*pScreen->CloseScreen) (pScreen);
/* Delete the window property */
RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
/* Free the shadow DC; which allows the bitmap to be freed */
DeleteDC(pScreenPriv->hdcShadow);
winFreeFBShadowGDI(pScreen);
/* Free the screen DC */
ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
/* Delete tray icon, if we have one */
if (!pScreenInfo->fNoTrayIcon)
winDeleteNotifyIcon(pScreenPriv);
/* Free the exit confirmation dialog box, if it exists */
if (g_hDlgExit != NULL) {
DestroyWindow(g_hDlgExit);
g_hDlgExit = NULL;
}
/* Kill our window */
if (pScreenPriv->hwndScreen) {
DestroyWindow(pScreenPriv->hwndScreen);
pScreenPriv->hwndScreen = NULL;
}
/* Destroy the thread startup mutex */
pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
/* Invalidate our screeninfo's pointer to the screen */
pScreenInfo->pScreen = NULL;
/* Free the screen privates for this screen */
free((void *) pScreenPriv);
return fReturn;
}
/*
* Tell mi what sort of visuals we need.
*
* Generally we only need one visual, as our screen can only
* handle one format at a time, I believe. You may want
* to verify that last sentence.
*/
static Bool
winInitVisualsShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Display debugging information */
ErrorF("winInitVisualsShadowGDI - Masks %08x %08x %08x BPRGB %d d %d "
"bpp %d\n",
(unsigned int) pScreenPriv->dwRedMask,
(unsigned int) pScreenPriv->dwGreenMask,
(unsigned int) pScreenPriv->dwBlueMask,
(int) pScreenPriv->dwBitsPerRGB,
(int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
/* Create a single visual according to the Windows screen depth */
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
/* Setup the real visual */
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
TrueColorMask,
pScreenPriv->dwBitsPerRGB,
-1,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowGDI - miSetVisualTypesAndMasks "
"failed\n");
return FALSE;
}
#ifdef XWIN_EMULATEPSEUDO
if (!pScreenInfo->fEmulatePseudo)
break;
/* Setup a pseudocolor visual */
if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
ErrorF("winInitVisualsShadowGDI - miSetVisualTypesAndMasks "
"failed for PseudoColor\n");
return FALSE;
}
#endif
break;
case 8:
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
PseudoColorMask,
pScreenPriv->dwBitsPerRGB,
PseudoColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowGDI - miSetVisualTypesAndMasks "
"failed\n");
return FALSE;
}
break;
default:
ErrorF("winInitVisualsShadowGDI - Unknown screen depth\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winInitVisualsShadowGDI - Returning\n");
#endif
return TRUE;
}
/*
* Adjust the proposed video mode
*/
static Bool
winAdjustVideoModeShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc;
DWORD dwBPP;
hdc = GetDC(NULL);
/* We're in serious trouble if we can't get a DC */
if (hdc == NULL) {
ErrorF("winAdjustVideoModeShadowGDI - GetDC () failed\n");
return FALSE;
}
/* Query GDI for current display depth */
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
/* GDI cannot change the screen depth, so always use GDI's depth */
pScreenInfo->dwBPP = dwBPP;
/* Release our DC */
ReleaseDC(NULL, hdc);
hdc = NULL;
return TRUE;
}
/*
* Blt exposed regions to the screen
*/
static Bool
winBltExposedRegionsShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
winPrivCmapPtr pCmapPriv = NULL;
HDC hdcUpdate;
PAINTSTRUCT ps;
/* BeginPaint gives us an hdc that clips to the invalidated region */
hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
/* Avoid the BitBlt if the PAINTSTRUCT region is bogus */
if (ps.rcPaint.right == 0 && ps.rcPaint.bottom == 0 &&
ps.rcPaint.left == 0 && ps.rcPaint.top == 0) {
EndPaint(pScreenPriv->hwndScreen, &ps);
return 0;
}
/* Realize the palette, if we have one */
if (pScreenPriv->pcmapInstalled != NULL) {
pCmapPriv = winGetCmapPriv(pScreenPriv->pcmapInstalled);
SelectPalette(hdcUpdate, pCmapPriv->hPalette, FALSE);
RealizePalette(hdcUpdate);
}
/* Try to copy from the shadow buffer to the invalidated region */
if (!BitBlt(hdcUpdate,
ps.rcPaint.left, ps.rcPaint.top,
ps.rcPaint.right - ps.rcPaint.left,
ps.rcPaint.bottom - ps.rcPaint.top,
pScreenPriv->hdcShadow,
ps.rcPaint.left,
ps.rcPaint.top,
SRCCOPY)) {
LPVOID lpMsgBuf;
/* Display an error message */
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf, 0, NULL);
ErrorF("winBltExposedRegionsShadowGDI - BitBlt failed: %s\n",
(LPSTR) lpMsgBuf);
LocalFree(lpMsgBuf);
}
/* EndPaint frees the DC */
EndPaint(pScreenPriv->hwndScreen, &ps);
/* Redraw all windows */
if (pScreenInfo->fMultiWindow)
EnumThreadWindows(g_dwCurrentThreadID, winRedrawAllProcShadowGDI,
(LPARAM) pScreenPriv->hwndScreen);
return TRUE;
}
/*
* Blt exposed region to the given HWND
*/
static Bool
winBltExposedWindowRegionShadowGDI(ScreenPtr pScreen, WindowPtr pWin)
{
winScreenPriv(pScreen);
winPrivWinPtr pWinPriv = winGetWindowPriv(pWin);
HWND hWnd = pWinPriv->hWnd;
HDC hdcUpdate;
PAINTSTRUCT ps;
hdcUpdate = BeginPaint(hWnd, &ps);
/* Avoid the BitBlt if the PAINTSTRUCT region is bogus */
if (ps.rcPaint.right == 0 && ps.rcPaint.bottom == 0 &&
ps.rcPaint.left == 0 && ps.rcPaint.top == 0) {
EndPaint(hWnd, &ps);
return 0;
}
#ifdef COMPOSITE
if (pWin->redirectDraw != RedirectDrawNone) {
HBITMAP hBitmap;
HDC hdcPixmap;
PixmapPtr pPixmap = (*pScreen->GetWindowPixmap) (pWin);
/*
This is kind of clunky, and possibly not very efficient.
Would it be more efficient to only create the DIB bitmap when the
composite bitmap is realloced and store it in a window private?
But we still end up copying and converting all the bits from the
window pixmap into a DDB for every update.
Perhaps better still would be to wrap the screen CreatePixmap routine
so it uses CreateDIBSection()?
*/
BITMAPV4HEADER bmih;
memset(&bmih, 0, sizeof(bmih));
bmih.bV4Size = sizeof(BITMAPV4HEADER);
bmih.bV4Width = pPixmap->drawable.width;
bmih.bV4Height = -pPixmap->drawable.height; /* top-down bitmap */
bmih.bV4Planes = 1;
bmih.bV4BitCount = pPixmap->drawable.bitsPerPixel;
bmih.bV4SizeImage = 0;
/* window pixmap format is the same as the screen pixmap */
assert(pPixmap->drawable.bitsPerPixel > 8);
bmih.bV4V4Compression = BI_BITFIELDS;
bmih.bV4RedMask = pScreenPriv->dwRedMask;
bmih.bV4GreenMask = pScreenPriv->dwGreenMask;
bmih.bV4BlueMask = pScreenPriv->dwBlueMask;
bmih.bV4AlphaMask = 0;
/* Create the window bitmap from the pixmap */
hBitmap = CreateDIBitmap(pScreenPriv->hdcScreen,
(BITMAPINFOHEADER *)&bmih, CBM_INIT,
pPixmap->devPrivate.ptr, (BITMAPINFO *)&bmih,
DIB_RGB_COLORS);
/* Select the window bitmap into a screen-compatible DC */
hdcPixmap = CreateCompatibleDC(pScreenPriv->hdcScreen);
SelectObject(hdcPixmap, hBitmap);
/* Blt from the window bitmap to the invalidated region */
if (!BitBlt(hdcUpdate,
ps.rcPaint.left, ps.rcPaint.top,
ps.rcPaint.right - ps.rcPaint.left,
ps.rcPaint.bottom - ps.rcPaint.top,
hdcPixmap,
ps.rcPaint.left + pWin->borderWidth,
ps.rcPaint.top + pWin->borderWidth,
SRCCOPY))
ErrorF("winBltExposedWindowRegionShadowGDI - BitBlt failed: 0x%08x\n",
GetLastError());
/* Release */
DeleteDC(hdcPixmap);
DeleteObject(hBitmap);
}
else
#endif
{
/* Try to copy from the shadow buffer to the invalidated region */
if (!BitBlt(hdcUpdate,
ps.rcPaint.left, ps.rcPaint.top,
ps.rcPaint.right - ps.rcPaint.left,
ps.rcPaint.bottom - ps.rcPaint.top,
pScreenPriv->hdcShadow,
ps.rcPaint.left + pWin->drawable.x,
ps.rcPaint.top + pWin->drawable.y,
SRCCOPY)) {
LPVOID lpMsgBuf;
/* Display an error message */
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf, 0, NULL);
ErrorF("winBltExposedWindowRegionShadowGDI - BitBlt failed: %s\n",
(LPSTR) lpMsgBuf);
LocalFree(lpMsgBuf);
}
}
/* EndPaint frees the DC */
EndPaint(hWnd, &ps);
return TRUE;
}
/*
* Do any engine-specific appliation-activation processing
*/
static Bool
winActivateAppShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/*
* 2004/04/12 - Harold - We perform the restoring or minimizing
* manually for ShadowGDI in fullscreen modes so that this engine
* will perform just like ShadowDD and ShadowDDNL in fullscreen mode;
* if we do not do this then our fullscreen window will appear in the
* z-order when it is deactivated and it can be uncovered by resizing
* or minimizing another window that is on top of it, which is not how
* the DirectDraw engines work. Therefore we keep this code here to
* make sure that all engines work the same in fullscreen mode.
*/
/*
* Are we active?
* Are we fullscreen?
*/
if (pScreenPriv->fActive && pScreenInfo->fFullScreen) {
/*
* Activating, attempt to bring our window
* to the top of the display
*/
ShowWindow(pScreenPriv->hwndScreen, SW_RESTORE);
}
else if (!pScreenPriv->fActive && pScreenInfo->fFullScreen) {
/*
* Deactivating, stuff our window onto the
* task bar.
*/
ShowWindow(pScreenPriv->hwndScreen, SW_MINIMIZE);
}
return TRUE;
}
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
winRedrawScreenShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Redraw the whole window, to take account for the new colors */
BitBlt(pScreenPriv->hdcScreen,
0, 0,
pScreenInfo->dwWidth, pScreenInfo->dwHeight,
pScreenPriv->hdcShadow, 0, 0, SRCCOPY);
/* Redraw all windows */
if (pScreenInfo->fMultiWindow)
EnumThreadWindows(g_dwCurrentThreadID, winRedrawAllProcShadowGDI, 0);
return TRUE;
}
/*
* Realize the currently installed colormap
*/
static Bool
winRealizeInstalledPaletteShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winPrivCmapPtr pCmapPriv = NULL;
#if CYGDEBUG
winDebug("winRealizeInstalledPaletteShadowGDI\n");
#endif
/* Don't do anything if there is not a colormap */
if (pScreenPriv->pcmapInstalled == NULL) {
#if CYGDEBUG
winDebug("winRealizeInstalledPaletteShadowGDI - No colormap "
"installed\n");
#endif
return TRUE;
}
pCmapPriv = winGetCmapPriv(pScreenPriv->pcmapInstalled);
/* Realize our palette for the screen */
if (RealizePalette(pScreenPriv->hdcScreen) == GDI_ERROR) {
ErrorF("winRealizeInstalledPaletteShadowGDI - RealizePalette () "
"failed\n");
return FALSE;
}
/* Set the DIB color table */
if (SetDIBColorTable(pScreenPriv->hdcShadow,
0,
WIN_NUM_PALETTE_ENTRIES, pCmapPriv->rgbColors) == 0) {
ErrorF("winRealizeInstalledPaletteShadowGDI - SetDIBColorTable () "
"failed\n");
return FALSE;
}
return TRUE;
}
/*
* Install the specified colormap
*/
static Bool
winInstallColormapShadowGDI(ColormapPtr pColormap)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
winCmapPriv(pColormap);
/*
* Tell Windows to install the new colormap
*/
if (SelectPalette(pScreenPriv->hdcScreen,
pCmapPriv->hPalette, FALSE) == NULL) {
ErrorF("winInstallColormapShadowGDI - SelectPalette () failed\n");
return FALSE;
}
/* Realize the palette */
if (GDI_ERROR == RealizePalette(pScreenPriv->hdcScreen)) {
ErrorF("winInstallColormapShadowGDI - RealizePalette () failed\n");
return FALSE;
}
/* Set the DIB color table */
if (SetDIBColorTable(pScreenPriv->hdcShadow,
0,
WIN_NUM_PALETTE_ENTRIES, pCmapPriv->rgbColors) == 0) {
ErrorF("winInstallColormapShadowGDI - SetDIBColorTable () failed\n");
return FALSE;
}
/* Redraw the whole window, to take account for the new colors */
BitBlt(pScreenPriv->hdcScreen,
0, 0,
pScreenInfo->dwWidth, pScreenInfo->dwHeight,
pScreenPriv->hdcShadow, 0, 0, SRCCOPY);
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
/* Redraw all windows */
if (pScreenInfo->fMultiWindow)
EnumThreadWindows(g_dwCurrentThreadID, winRedrawAllProcShadowGDI, 0);
return TRUE;
}
/*
* Store the specified colors in the specified colormap
*/
static Bool
winStoreColorsShadowGDI(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
/* Put the X colormap entries into the Windows logical palette */
if (SetPaletteEntries(pCmapPriv->hPalette,
pdefs[0].pixel,
ndef, pCmapPriv->peColors + pdefs[0].pixel) == 0) {
ErrorF("winStoreColorsShadowGDI - SetPaletteEntries () failed\n");
return FALSE;
}
/* Don't install the Windows palette if the colormap is not installed */
if (pColormap != curpmap) {
return TRUE;
}
/* Try to install the newly modified colormap */
if (!winInstallColormapShadowGDI(pColormap)) {
ErrorF("winInstallColormapShadowGDI - winInstallColormapShadowGDI "
"failed\n");
return FALSE;
}
#if 0
/* Tell Windows that the palette has changed */
RealizePalette(pScreenPriv->hdcScreen);
/* Set the DIB color table */
if (SetDIBColorTable(pScreenPriv->hdcShadow,
pdefs[0].pixel,
ndef, pCmapPriv->rgbColors + pdefs[0].pixel) == 0) {
ErrorF("winInstallColormapShadowGDI - SetDIBColorTable () failed\n");
return FALSE;
}
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
#endif
return TRUE;
}
/*
* Colormap initialization procedure
*/
static Bool
winCreateColormapShadowGDI(ColormapPtr pColormap)
{
LPLOGPALETTE lpPaletteNew = NULL;
DWORD dwEntriesMax;
VisualPtr pVisual;
HPALETTE hpalNew = NULL;
winCmapPriv(pColormap);
/* Get a pointer to the visual that the colormap belongs to */
pVisual = pColormap->pVisual;
/* Get the maximum number of palette entries for this visual */
dwEntriesMax = pVisual->ColormapEntries;
/* Allocate a Windows logical color palette with max entries */
lpPaletteNew = malloc(sizeof(LOGPALETTE)
+ (dwEntriesMax - 1) * sizeof(PALETTEENTRY));
if (lpPaletteNew == NULL) {
ErrorF("winCreateColormapShadowGDI - Couldn't allocate palette "
"with %d entries\n", (int) dwEntriesMax);
return FALSE;
}
/* Zero out the colormap */
ZeroMemory(lpPaletteNew, sizeof(LOGPALETTE)
+ (dwEntriesMax - 1) * sizeof(PALETTEENTRY));
/* Set the logical palette structure */
lpPaletteNew->palVersion = 0x0300;
lpPaletteNew->palNumEntries = dwEntriesMax;
/* Tell Windows to create the palette */
hpalNew = CreatePalette(lpPaletteNew);
if (hpalNew == NULL) {
ErrorF("winCreateColormapShadowGDI - CreatePalette () failed\n");
free(lpPaletteNew);
return FALSE;
}
/* Save the Windows logical palette handle in the X colormaps' privates */
pCmapPriv->hPalette = hpalNew;
/* Free the palette initialization memory */
free(lpPaletteNew);
return TRUE;
}
/*
* Colormap destruction procedure
*/
static Bool
winDestroyColormapShadowGDI(ColormapPtr pColormap)
{
winScreenPriv(pColormap->pScreen);
winCmapPriv(pColormap);
/*
* Is colormap to be destroyed the default?
*
* Non-default colormaps should have had winUninstallColormap
* called on them before we get here. The default colormap
* will not have had winUninstallColormap called on it. Thus,
* we need to handle the default colormap in a special way.
*/
if (pColormap->flags & IsDefault) {
#if CYGDEBUG
winDebug("winDestroyColormapShadowGDI - Destroying default "
"colormap\n");
#endif
/*
* FIXME: Walk the list of all screens, popping the default
* palette out of each screen device context.
*/
/* Pop the palette out of the device context */
SelectPalette(pScreenPriv->hdcScreen,
GetStockObject(DEFAULT_PALETTE), FALSE);
/* Clear our private installed colormap pointer */
pScreenPriv->pcmapInstalled = NULL;
}
/* Try to delete the logical palette */
if (DeleteObject(pCmapPriv->hPalette) == 0) {
ErrorF("winDestroyColormap - DeleteObject () failed\n");
return FALSE;
}
/* Invalidate the colormap privates */
pCmapPriv->hPalette = NULL;
return TRUE;
}
/*
* Set engine specific funtions
*/
Bool
winSetEngineFunctionsShadowGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set our pointers */
pScreenPriv->pwinAllocateFB = winAllocateFBShadowGDI;
pScreenPriv->pwinFreeFB = winFreeFBShadowGDI;
pScreenPriv->pwinShadowUpdate = winShadowUpdateGDI;
pScreenPriv->pwinInitScreen = winInitScreenShadowGDI;
pScreenPriv->pwinCloseScreen = winCloseScreenShadowGDI;
pScreenPriv->pwinInitVisuals = winInitVisualsShadowGDI;
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowGDI;
if (pScreenInfo->fFullScreen)
pScreenPriv->pwinCreateBoundingWindow =
winCreateBoundingWindowFullScreen;
else
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowGDI;
pScreenPriv->pwinBltExposedWindowRegion = winBltExposedWindowRegionShadowGDI;
pScreenPriv->pwinActivateApp = winActivateAppShadowGDI;
pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowGDI;
pScreenPriv->pwinRealizeInstalledPalette =
winRealizeInstalledPaletteShadowGDI;
pScreenPriv->pwinInstallColormap = winInstallColormapShadowGDI;
pScreenPriv->pwinStoreColors = winStoreColorsShadowGDI;
pScreenPriv->pwinCreateColormap = winCreateColormapShadowGDI;
pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowGDI;
pScreenPriv->pwinCreatePrimarySurface = NULL;
pScreenPriv->pwinReleasePrimarySurface = NULL;
return TRUE;
}