fab0a4a4c9
Now that we have the DIX global state for the current context, we don't need to track nesting to try to reduce MakeCurrent overhead. v2: Fix a mistaken replacement of a put_context with make_current in glamor_fill_spans_gl() (caught by keithp). Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1) Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file glamor_context.h
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*
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* This is the struct of state required for context switching in
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* glamor. It has to use types that don't require including either
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* server headers or Xlib headers, since it will be included by both
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* the server and the GLX (xlib) code.
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*/
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struct glamor_context {
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/** Either an EGLDisplay or an Xlib Display */
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void *display;
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/** Either a GLXContext or an EGLContext. */
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void *ctx;
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/** The EGLSurface we should MakeCurrent to */
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void *drawable;
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/** The GLXDrawable we should MakeCurrent to */
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uint32_t drawable_xid;
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void (*make_current)(struct glamor_context *glamor_ctx);
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};
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Bool glamor_glx_screen_init(struct glamor_context *glamor_ctx);
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