xserver-multidpi/hw/xwin/winengine.c
Jon TURNEY 7a22912edb hw/xwin: Remove Shadow DirectDraw engine
Maybe a long time ago this made some kind of sense, but now there's no good
reason to ever use this, rather than the Shadow DirectDraw NonLocking engine.

Also remove screen private data members used by other removed engines.

Also remove no longer needed OS version check in winDetectSupportedEngines()

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
2015-03-23 16:01:55 +00:00

269 lines
8.3 KiB
C

/*
*Copyright (C) 2001-2004 Harold L Hunt II All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL HAROLD L HUNT II BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of Harold L Hunt II
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from Harold L Hunt II.
*
* Authors: Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
#include "winmsg.h"
/*
* Global variables for function pointers into
* dynamically loaded libraries
*/
FARPROC g_fpDirectDrawCreate = NULL;
FARPROC g_fpDirectDrawCreateClipper = NULL;
/*
module handle for dynamically loaded directdraw library
*/
static HMODULE g_hmodDirectDraw = NULL;
/*
* Detect engines supported by current Windows version
* DirectDraw version and hardware
*/
void
winDetectSupportedEngines(void)
{
/* Initialize the engine support flags */
g_dwEnginesSupported = WIN_SERVER_SHADOW_GDI;
/* Do we have DirectDraw? */
if (g_hmodDirectDraw != NULL) {
LPDIRECTDRAW lpdd = NULL;
LPDIRECTDRAW4 lpdd4 = NULL;
HRESULT ddrval;
/* Was the DirectDrawCreate function found? */
if (g_fpDirectDrawCreate == NULL) {
/* No DirectDraw support */
return;
}
/* DirectDrawCreate exists, try to call it */
/* Create a DirectDraw object, store the address at lpdd */
ddrval = (*g_fpDirectDrawCreate) (NULL, (void **) &lpdd, NULL);
if (FAILED(ddrval)) {
/* No DirectDraw support */
winErrorFVerb(2,
"winDetectSupportedEngines - DirectDraw not installed\n");
return;
}
/* Try to query for DirectDraw4 interface */
ddrval = IDirectDraw_QueryInterface(lpdd,
&IID_IDirectDraw4,
(LPVOID *) &lpdd4);
if (SUCCEEDED(ddrval)) {
/* We have DirectDraw4 */
winErrorFVerb(2,
"winDetectSupportedEngines - DirectDraw4 installed, allowing ShadowDDNL\n");
g_dwEnginesSupported |= WIN_SERVER_SHADOW_DDNL;
}
/* Cleanup DirectDraw interfaces */
if (lpdd4 != NULL)
IDirectDraw_Release(lpdd4);
if (lpdd != NULL)
IDirectDraw_Release(lpdd);
}
winErrorFVerb(2,
"winDetectSupportedEngines - Returning, supported engines %08x\n",
(unsigned int) g_dwEnginesSupported);
}
/*
* Set the engine type, depending on the engines
* supported for this screen, and whether the user
* suggested an engine type
*/
Bool
winSetEngine(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc;
DWORD dwBPP;
/* Get a DC */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winSetEngine - Couldn't get an HDC\n");
return FALSE;
}
/*
* pScreenInfo->dwBPP may be 0 to indicate that the current screen
* depth is to be used. Thus, we must query for the current display
* depth here.
*/
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
/* Release the DC */
ReleaseDC(NULL, hdc);
hdc = NULL;
/* ShadowGDI is the only engine that supports windowed PseudoColor */
if (dwBPP == 8 && !pScreenInfo->fFullScreen) {
winErrorFVerb(2,
"winSetEngine - Windowed && PseudoColor => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */
winSetEngineFunctionsShadowGDI(pScreen);
return TRUE;
}
/* ShadowGDI is the only engine that supports Multi Window Mode */
if (FALSE
#ifdef XWIN_MULTIWINDOWEXTWM
|| pScreenInfo->fMWExtWM
#endif
#ifdef XWIN_MULTIWINDOW
|| pScreenInfo->fMultiWindow
#endif
) {
winErrorFVerb(2,
"winSetEngine - Multi Window or Rootless => ShadowGDI\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */
winSetEngineFunctionsShadowGDI(pScreen);
return TRUE;
}
/* If the user's choice is supported, we'll use that */
if (g_dwEnginesSupported & pScreenInfo->dwEnginePreferred) {
winErrorFVerb(2, "winSetEngine - Using user's preference: %d\n",
(int) pScreenInfo->dwEnginePreferred);
pScreenInfo->dwEngine = pScreenInfo->dwEnginePreferred;
/* Setup engine function pointers */
switch (pScreenInfo->dwEngine) {
case WIN_SERVER_SHADOW_GDI:
winSetEngineFunctionsShadowGDI(pScreen);
break;
case WIN_SERVER_SHADOW_DDNL:
winSetEngineFunctionsShadowDDNL(pScreen);
break;
default:
FatalError("winSetEngine - Invalid engine type\n");
}
return TRUE;
}
/* ShadowDDNL has good performance, so why not */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_DDNL) {
winErrorFVerb(2, "winSetEngine - Using Shadow DirectDraw NonLocking\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_DDNL;
/* Set engine function pointers */
winSetEngineFunctionsShadowDDNL(pScreen);
return TRUE;
}
/* ShadowGDI is next in line */
if (g_dwEnginesSupported & WIN_SERVER_SHADOW_GDI) {
winErrorFVerb(2, "winSetEngine - Using Shadow GDI DIB\n");
pScreenInfo->dwEngine = WIN_SERVER_SHADOW_GDI;
/* Set engine function pointers */
winSetEngineFunctionsShadowGDI(pScreen);
return TRUE;
}
return TRUE;
}
/*
* Get procedure addresses for DirectDrawCreate and DirectDrawCreateClipper
*/
Bool
winGetDDProcAddresses(void)
{
Bool fReturn = TRUE;
/* Load the DirectDraw library */
g_hmodDirectDraw = LoadLibraryEx("ddraw.dll", NULL, 0);
if (g_hmodDirectDraw == NULL) {
ErrorF("winGetDDProcAddresses - Could not load ddraw.dll\n");
fReturn = TRUE;
goto winGetDDProcAddresses_Exit;
}
/* Try to get the DirectDrawCreate address */
g_fpDirectDrawCreate = GetProcAddress(g_hmodDirectDraw, "DirectDrawCreate");
if (g_fpDirectDrawCreate == NULL) {
ErrorF("winGetDDProcAddresses - Could not get DirectDrawCreate "
"address\n");
fReturn = TRUE;
goto winGetDDProcAddresses_Exit;
}
/* Try to get the DirectDrawCreateClipper address */
g_fpDirectDrawCreateClipper = GetProcAddress(g_hmodDirectDraw,
"DirectDrawCreateClipper");
if (g_fpDirectDrawCreateClipper == NULL) {
ErrorF("winGetDDProcAddresses - Could not get "
"DirectDrawCreateClipper address\n");
fReturn = FALSE;
goto winGetDDProcAddresses_Exit;
}
/*
* Note: Do not unload ddraw.dll here. Do it in GiveUp
*/
winGetDDProcAddresses_Exit:
/* Unload the DirectDraw library if we failed to initialize */
if (!fReturn && g_hmodDirectDraw != NULL) {
FreeLibrary(g_hmodDirectDraw);
g_hmodDirectDraw = NULL;
}
return fReturn;
}
void
winReleaseDDProcAddresses(void)
{
if (g_hmodDirectDraw != NULL) {
FreeLibrary(g_hmodDirectDraw);
g_hmodDirectDraw = NULL;
g_fpDirectDrawCreate = NULL;
g_fpDirectDrawCreateClipper = NULL;
}
}