xserver-multidpi/glx/glxscreens.c
Thomas Hellstrom f84e59a4f4 glx: Duplicate relevant fbconfigs for compositing visuals
Previously, before GLX_OML_swap_method was fixed, both the X server and
client ignored the swapMethod fbconfig value, which meant that, if the dri
driver thought it exposed more than one swapMethod, it actually just
exported a duplicated set of fbconfigs. When fixing GLX_OML_swap_method
and restricting the choice for built-in visuals to a single swap method
that meant we didn't have that many fbconfigs to choose from when pairing
the compositing visual with an fbconfig, resulting in the fbconfig paired
with the compositing visual becoming too restrictive for some applications,
(at least for kwin). This problem would also happen if the dri driver
only exposed a single swap method to begin with.

So, to make sure the compositing visual gets a good enough fbconfig,
duplicate fbconfigs that are suitable for compositing visuals and make
sure these duplicated fbconfigs can be used only by compositing visuals.
For duplicated fbconfigs not paired with a compositing visual, construct
new compositing visuals, making compositing clients able to choose visuals
/ fbconfig more adapted to their needs.

This is in some sense equivalent to adding a new "TRUECOLOR_COMPOSITING"
GLX visualtype.

Fixes: 4486d199bd ("glx: Fix visual fbconfig matching with respect to
                      swap method")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102806
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Tested-By: Nick Sarnie <commendsarnex@gmail.com>
Tested-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2017-11-03 15:29:06 -04:00

431 lines
13 KiB
C

/*
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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <GL/glxtokens.h>
#include <string.h>
#include <windowstr.h>
#include <os.h>
#include <colormapst.h>
#include "privates.h"
#include "glxserver.h"
#include "glxutil.h"
#include "glxext.h"
#include "protocol-versions.h"
#ifdef COMPOSITE
#include "compositeext.h"
#endif
static DevPrivateKeyRec glxScreenPrivateKeyRec;
#define glxScreenPrivateKey (&glxScreenPrivateKeyRec)
const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_draw_buffers "
"GL_ARB_fragment_program "
"GL_ARB_fragment_program_shadow "
"GL_ARB_imaging "
"GL_ARB_multisample "
"GL_ARB_multitexture "
"GL_ARB_occlusion_query "
"GL_ARB_point_parameters "
"GL_ARB_point_sprite "
"GL_ARB_shadow "
"GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_cube_map "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_texture_non_power_of_two "
"GL_ARB_transpose_matrix "
"GL_ARB_vertex_program "
"GL_ARB_window_pos "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
"GL_EXT_framebuffer_object "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_paletted_texture "
"GL_EXT_point_parameters "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_shadow_funcs "
"GL_EXT_shared_texture_palette "
"GL_EXT_stencil_two_side "
"GL_EXT_stencil_wrap "
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
"GL_EXT_texture_compression_dxt1 "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_filter_anisotropic "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
"GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
"GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
"GL_ATI_texture_mirror_once "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
"GL_INGR_blend_func_separate "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
"GL_NV_depth_clamp "
"GL_NV_fog_distance "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent "
"GL_NV_multisample_filter_hint "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
"GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix "
"GL_SGI_color_table "
"GL_SGIS_generate_mipmap "
"GL_SGIS_multisample "
"GL_SGIS_point_parameters "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
"GL_SUN_slice_accum ";
static Bool
glxCloseScreen(ScreenPtr pScreen)
{
__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
pScreen->CloseScreen = pGlxScreen->CloseScreen;
pGlxScreen->destroy(pGlxScreen);
return pScreen->CloseScreen(pScreen);
}
__GLXscreen *
glxGetScreen(ScreenPtr pScreen)
{
return dixLookupPrivate(&pScreen->devPrivates, glxScreenPrivateKey);
}
GLint
glxConvertToXVisualType(int visualType)
{
static const int x_visual_types[] = {
TrueColor, DirectColor,
PseudoColor, StaticColor,
GrayScale, StaticGray
};
return ((unsigned) (visualType - GLX_TRUE_COLOR) < 6)
? x_visual_types[visualType - GLX_TRUE_COLOR] : -1;
}
/* This code inspired by composite/compinit.c. We could move this to
* mi/ and share it with composite.*/
static VisualPtr
AddScreenVisuals(ScreenPtr pScreen, int count, int d)
{
int i;
DepthPtr depth;
depth = NULL;
for (i = 0; i < pScreen->numDepths; i++) {
if (pScreen->allowedDepths[i].depth == d) {
depth = &pScreen->allowedDepths[i];
break;
}
}
if (depth == NULL)
return NULL;
if (ResizeVisualArray(pScreen, count, depth) == FALSE)
return NULL;
/* Return a pointer to the first of the added visuals. */
return pScreen->visuals + pScreen->numVisuals - count;
}
static int
findFirstSet(unsigned int v)
{
int i;
for (i = 0; i < 32; i++)
if (v & (1 << i))
return i;
return -1;
}
static void
initGlxVisual(VisualPtr visual, __GLXconfig * config)
{
int maxBits;
maxBits = max(config->redBits, max(config->greenBits, config->blueBits));
config->visualID = visual->vid;
visual->class = glxConvertToXVisualType(config->visualType);
visual->bitsPerRGBValue = maxBits;
visual->ColormapEntries = 1 << maxBits;
visual->nplanes = config->redBits + config->greenBits + config->blueBits;
visual->redMask = config->redMask;
visual->greenMask = config->greenMask;
visual->blueMask = config->blueMask;
visual->offsetRed = findFirstSet(config->redMask);
visual->offsetGreen = findFirstSet(config->greenMask);
visual->offsetBlue = findFirstSet(config->blueMask);
}
static __GLXconfig *
pickFBConfig(__GLXscreen * pGlxScreen, VisualPtr visual)
{
__GLXconfig *best = NULL, *config;
int best_score = 0;
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
int score = 0;
if (config->redMask != visual->redMask ||
config->greenMask != visual->greenMask ||
config->blueMask != visual->blueMask)
continue;
if (config->visualRating != GLX_NONE)
continue;
/* Ignore multisampled configs */
if (config->sampleBuffers)
continue;
if (glxConvertToXVisualType(config->visualType) != visual->class)
continue;
/* If it's the 32-bit RGBA visual, demand a 32-bit fbconfig. */
if (visual->nplanes == 32 && config->rgbBits != 32)
continue;
/* Can't use the same FBconfig for multiple X visuals. I think. */
if (config->visualID != 0)
continue;
#ifdef COMPOSITE
/* Use only duplicated configs for compIsAlternateVisuals */
if (!!compIsAlternateVisual(pGlxScreen->pScreen, visual->vid) !=
!!config->duplicatedForComp)
continue;
#endif
/*
* If possible, use the same swapmethod for all built-in visual
* fbconfigs, to avoid getting the 32-bit composite visual when
* requesting, for example, a SWAP_COPY fbconfig.
*/
if (config->swapMethod == GLX_SWAP_UNDEFINED_OML)
score += 32;
if (config->swapMethod == GLX_SWAP_EXCHANGE_OML)
score += 16;
if (config->doubleBufferMode > 0)
score += 8;
if (config->depthBits > 0)
score += 4;
if (config->stencilBits > 0)
score += 2;
if (config->alphaBits > 0)
score++;
if (score > best_score) {
best = config;
best_score = score;
}
}
return best;
}
void
__glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
{
__GLXconfig *m;
__GLXconfig *config;
int i;
if (!dixRegisterPrivateKey(&glxScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
return;
pGlxScreen->pScreen = pScreen;
pGlxScreen->GLextensions = strdup(GLServerExtensions);
pGlxScreen->GLXextensions = NULL;
pGlxScreen->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = glxCloseScreen;
i = 0;
for (m = pGlxScreen->fbconfigs; m != NULL; m = m->next) {
m->fbconfigID = FakeClientID(0);
m->visualID = 0;
i++;
}
pGlxScreen->numFBConfigs = i;
pGlxScreen->visuals =
calloc(pGlxScreen->numFBConfigs, sizeof(__GLXconfig *));
/* First, try to choose featureful FBconfigs for the existing X visuals.
* Note that if multiple X visuals end up with the same FBconfig being
* chosen, the later X visuals don't get GLX visuals (because we want to
* prioritize the root visual being GLX).
*/
for (i = 0; i < pScreen->numVisuals; i++) {
VisualPtr visual = &pScreen->visuals[i];
config = pickFBConfig(pGlxScreen, visual);
if (config) {
pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
config->visualID = visual->vid;
#ifdef COMPOSITE
if (compIsAlternateVisual(pScreen, visual->vid))
config->visualSelectGroup++;
#endif
}
}
/* Then, add new visuals corresponding to all FBconfigs that didn't have
* an existing, appropriate visual.
*/
for (config = pGlxScreen->fbconfigs; config != NULL; config = config->next) {
int depth;
VisualPtr visual;
if (config->visualID != 0)
continue;
/* Only count RGB bits and not alpha, as we're not trying to create
* visuals for compositing (that's what the 32-bit composite visual
* set up above is for.
*/
depth = config->redBits + config->greenBits + config->blueBits;
#ifdef COMPOSITE
if (config->duplicatedForComp) {
depth += config->alphaBits;
config->visualSelectGroup++;
}
#endif
/* Make sure that our FBconfig's depth can actually be displayed
* (corresponds to an existing visual).
*/
for (i = 0; i < pScreen->numVisuals; i++) {
if (depth == pScreen->visuals[i].nplanes)
break;
}
/* if it can't, fix up the fbconfig to not advertise window support */
if (i == pScreen->numVisuals)
config->drawableType &= ~(GLX_WINDOW_BIT);
/* fbconfig must support window drawables */
if (!(config->drawableType & GLX_WINDOW_BIT)) {
config->visualID = 0;
continue;
}
/* Create a new X visual for our FBconfig. */
visual = AddScreenVisuals(pScreen, 1, depth);
if (visual == NULL)
continue;
#ifdef COMPOSITE
if (config->duplicatedForComp)
(void) CompositeRegisterAlternateVisuals(pScreen, &visual->vid, 1);
#endif
pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
initGlxVisual(visual, config);
}
dixSetPrivate(&pScreen->devPrivates, glxScreenPrivateKey, pGlxScreen);
if (pGlxScreen->glvnd)
__glXEnableExtension(pGlxScreen->glx_enable_bits, "GLX_EXT_libglvnd");
i = __glXGetExtensionString(pGlxScreen->glx_enable_bits, NULL);
if (i > 0) {
pGlxScreen->GLXextensions = xnfalloc(i);
(void) __glXGetExtensionString(pGlxScreen->glx_enable_bits,
pGlxScreen->GLXextensions);
}
}
void
__glXScreenDestroy(__GLXscreen * screen)
{
free(screen->glvnd);
free(screen->GLXextensions);
free(screen->GLextensions);
free(screen->visuals);
}