xserver-multidpi/hw/dmx/dmxscrinit.c
Eric Anholt e4d11e58ce Remove the PaintWindow optimization.
This was an attempt to avoid scratch gc creation and validation for paintwin
because that was expensive.  This is not the case in current servers, and the
danger of failure to implement it correctly (as seen in all previous
implementations) is high enough to justify removing it.  No performance
difference detected with x11perf -create -move -resize -circulate on Xvfb.
Leave the screen hooks for PaintWindow* in for now to avoid ABI change.
2007-09-13 00:08:53 +00:00

555 lines
17 KiB
C

/*
* Copyright 2001-2004 Red Hat Inc., Durham, North Carolina.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation on the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL RED HAT AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Authors:
* Kevin E. Martin <kem@redhat.com>
* David H. Dawes <dawes@xfree86.org>
*
*/
/** \file
* This file provides support for screen initialization. */
#ifdef HAVE_DMX_CONFIG_H
#include <dmx-config.h>
#endif
#include "dmx.h"
#include "dmxsync.h"
#include "dmxshadow.h"
#include "dmxscrinit.h"
#include "dmxcursor.h"
#include "dmxgc.h"
#include "dmxgcops.h"
#include "dmxwindow.h"
#include "dmxpixmap.h"
#include "dmxfont.h"
#include "dmxcmap.h"
#include "dmxprop.h"
#include "dmxdpms.h"
#ifdef RENDER
#include "dmxpict.h"
#endif
#include "fb.h"
#include "mipointer.h"
#include "micmap.h"
extern Bool dmxCloseScreen(int idx, ScreenPtr pScreen);
static Bool dmxSaveScreen(ScreenPtr pScreen, int what);
static unsigned long dmxGeneration;
static unsigned long *dmxCursorGeneration;
int dmxGCPrivateIndex; /**< Private index for GCs */
int dmxWinPrivateIndex; /**< Private index for Windows */
int dmxPixPrivateIndex; /**< Private index for Pixmaps */
int dmxFontPrivateIndex; /**< Private index for Fonts */
int dmxScreenPrivateIndex; /**< Private index for Screens */
int dmxColormapPrivateIndex; /**< Private index for Colormaps */
#ifdef RENDER
int dmxPictPrivateIndex; /**< Private index for Picts */
int dmxGlyphSetPrivateIndex; /**< Private index for GlyphSets */
#endif
/** Initialize the parts of screen \a idx that require access to the
* back-end server. */
void dmxBEScreenInit(int idx, ScreenPtr pScreen)
{
DMXScreenInfo *dmxScreen = &dmxScreens[idx];
XSetWindowAttributes attribs;
XGCValues gcvals;
unsigned long mask;
int i, j;
/* FIXME: The dmxScreenInit() code currently assumes that it will
* not be called if the Xdmx server is started with this screen
* detached -- i.e., it assumes that dmxScreen->beDisplay is always
* valid. This is not necessarily a valid assumption when full
* addition/removal of screens is implemented, but when this code is
* broken out for screen reattachment, then we will reevaluate this
* assumption.
*/
pScreen->mmWidth = DisplayWidthMM(dmxScreen->beDisplay,
DefaultScreen(dmxScreen->beDisplay));
pScreen->mmHeight = DisplayHeightMM(dmxScreen->beDisplay,
DefaultScreen(dmxScreen->beDisplay));
pScreen->whitePixel = dmxScreen->beWhitePixel;
pScreen->blackPixel = dmxScreen->beBlackPixel;
/* Handle screen savers and DPMS on the backend */
dmxDPMSInit(dmxScreen);
/* Create root window for screen */
mask = CWBackPixel | CWEventMask | CWColormap | CWOverrideRedirect;
attribs.background_pixel = dmxScreen->beBlackPixel;
attribs.event_mask = (KeyPressMask
| KeyReleaseMask
| ButtonPressMask
| ButtonReleaseMask
| EnterWindowMask
| LeaveWindowMask
| PointerMotionMask
| KeymapStateMask
| FocusChangeMask);
attribs.colormap = dmxScreen->beDefColormaps[dmxScreen->beDefVisualIndex];
attribs.override_redirect = True;
dmxScreen->scrnWin =
XCreateWindow(dmxScreen->beDisplay,
DefaultRootWindow(dmxScreen->beDisplay),
dmxScreen->scrnX,
dmxScreen->scrnY,
dmxScreen->scrnWidth,
dmxScreen->scrnHeight,
0,
pScreen->rootDepth,
InputOutput,
dmxScreen->beVisuals[dmxScreen->beDefVisualIndex].visual,
mask,
&attribs);
dmxPropertyWindow(dmxScreen);
/*
* This turns off the cursor by defining a cursor with no visible
* components.
*/
{
char noCursorData[] = {0, 0, 0, 0,
0, 0, 0, 0};
Pixmap pixmap;
XColor color, tmp;
pixmap = XCreateBitmapFromData(dmxScreen->beDisplay, dmxScreen->scrnWin,
noCursorData, 8, 8);
XAllocNamedColor(dmxScreen->beDisplay, dmxScreen->beDefColormaps[0],
"black", &color, &tmp);
dmxScreen->noCursor = XCreatePixmapCursor(dmxScreen->beDisplay,
pixmap, pixmap,
&color, &color, 0, 0);
XDefineCursor(dmxScreen->beDisplay, dmxScreen->scrnWin,
dmxScreen->noCursor);
XFreePixmap(dmxScreen->beDisplay, pixmap);
}
XMapWindow(dmxScreen->beDisplay, dmxScreen->scrnWin);
if (dmxShadowFB) {
mask = (GCFunction
| GCPlaneMask
| GCClipMask);
gcvals.function = GXcopy;
gcvals.plane_mask = AllPlanes;
gcvals.clip_mask = None;
dmxScreen->shadowGC = XCreateGC(dmxScreen->beDisplay,
dmxScreen->scrnWin,
mask, &gcvals);
dmxScreen->shadowFBImage =
XCreateImage(dmxScreen->beDisplay,
dmxScreen->beVisuals[dmxScreen->beDefVisualIndex].visual,
dmxScreen->beDepth,
ZPixmap,
0,
(char *)dmxScreen->shadow,
dmxScreen->scrnWidth, dmxScreen->scrnHeight,
dmxScreen->beBPP,
PixmapBytePad(dmxScreen->scrnWidth,
dmxScreen->beBPP));
} else {
/* Create default drawables (used during GC creation) */
for (i = 0; i < dmxScreen->beNumPixmapFormats; i++)
for (j = 0; j < dmxScreen->beNumDepths; j++)
if ((dmxScreen->bePixmapFormats[i].depth == 1) ||
(dmxScreen->bePixmapFormats[i].depth ==
dmxScreen->beDepths[j])) {
dmxScreen->scrnDefDrawables[i] = (Drawable)
XCreatePixmap(dmxScreen->beDisplay, dmxScreen->scrnWin,
1, 1, dmxScreen->bePixmapFormats[i].depth);
break;
}
}
}
/** Initialize screen number \a idx. */
Bool dmxScreenInit(int idx, ScreenPtr pScreen, int argc, char *argv[])
{
DMXScreenInfo *dmxScreen = &dmxScreens[idx];
int i, j;
if (dmxGeneration != serverGeneration) {
#ifdef RENDER
/* Allocate picture private index */
dmxPictPrivateIndex = AllocatePicturePrivateIndex();
if (dmxPictPrivateIndex == -1)
return FALSE;
/* Allocate glyph set private index */
dmxGlyphSetPrivateIndex = AllocateGlyphSetPrivateIndex();
if (dmxGlyphSetPrivateIndex == -1)
return FALSE;
#endif
/* Allocate GC private index */
dmxGCPrivateIndex = AllocateGCPrivateIndex();
if (dmxGCPrivateIndex == -1)
return FALSE;
/* Allocate window private index */
dmxWinPrivateIndex = AllocateWindowPrivateIndex();
if (dmxWinPrivateIndex == -1)
return FALSE;
/* Allocate pixmap private index */
dmxPixPrivateIndex = AllocatePixmapPrivateIndex();
if (dmxPixPrivateIndex == -1)
return FALSE;
/* Allocate font private index */
dmxFontPrivateIndex = AllocateFontPrivateIndex();
if (dmxFontPrivateIndex == -1)
return FALSE;
/* Allocate screen private index */
dmxScreenPrivateIndex = AllocateScreenPrivateIndex();
if (dmxScreenPrivateIndex == -1)
return FALSE;
dmxGeneration = serverGeneration;
}
if (dmxShadowFB) {
dmxScreen->shadow = shadowAlloc(dmxScreen->scrnWidth,
dmxScreen->scrnHeight,
dmxScreen->beBPP);
} else {
if (!dmxInitGC(pScreen)) return FALSE;
if (!dmxInitWindow(pScreen)) return FALSE;
if (!dmxInitPixmap(pScreen)) return FALSE;
}
/*
* Initalise the visual types. miSetVisualTypesAndMasks() requires
* that all of the types for each depth be collected together. It's
* intended for slightly different usage to what we would like here.
* Maybe a miAddVisualTypeAndMask() function will be added to make
* things easier here.
*/
for (i = 0; i < dmxScreen->beNumDepths; i++) {
int depth;
int visuals = 0;
int bitsPerRgb = 0;
int preferredClass = -1;
Pixel redMask = 0;
Pixel greenMask = 0;
Pixel blueMask = 0;
depth = dmxScreen->beDepths[i];
for (j = 0; j < dmxScreen->beNumVisuals; j++) {
XVisualInfo *vi;
vi = &dmxScreen->beVisuals[j];
if (vi->depth == depth) {
/* Assume the masks are all the same. */
visuals |= (1 << vi->class);
bitsPerRgb = vi->bits_per_rgb;
redMask = vi->red_mask;
greenMask = vi->green_mask;
blueMask = vi->blue_mask;
if (j == dmxScreen->beDefVisualIndex) {
preferredClass = vi->class;
}
}
}
miSetVisualTypesAndMasks(depth, visuals, bitsPerRgb, preferredClass,
redMask, greenMask, blueMask);
}
fbScreenInit(pScreen,
dmxShadowFB ? dmxScreen->shadow : NULL,
dmxScreen->scrnWidth,
dmxScreen->scrnHeight,
dmxScreen->beXDPI,
dmxScreen->beXDPI,
dmxScreen->scrnWidth,
dmxScreen->beBPP);
#ifdef RENDER
(void)dmxPictureInit(pScreen, 0, 0);
#endif
if (dmxShadowFB && !shadowInit(pScreen, dmxShadowUpdateProc, NULL))
return FALSE;
miInitializeBackingStore(pScreen);
if (dmxShadowFB) {
miDCInitialize(pScreen, &dmxPointerCursorFuncs);
} else {
MAXSCREENSALLOC(dmxCursorGeneration);
if (dmxCursorGeneration[idx] != serverGeneration) {
if (!(miPointerInitialize(pScreen,
&dmxPointerSpriteFuncs,
&dmxPointerCursorFuncs,
FALSE)))
return FALSE;
dmxCursorGeneration[idx] = serverGeneration;
}
}
DMX_WRAP(CloseScreen, dmxCloseScreen, dmxScreen, pScreen);
DMX_WRAP(SaveScreen, dmxSaveScreen, dmxScreen, pScreen);
dmxBEScreenInit(idx, pScreen);
if (!dmxShadowFB) {
/* Wrap GC functions */
DMX_WRAP(CreateGC, dmxCreateGC, dmxScreen, pScreen);
/* Wrap Window functions */
DMX_WRAP(CreateWindow, dmxCreateWindow, dmxScreen, pScreen);
DMX_WRAP(DestroyWindow, dmxDestroyWindow, dmxScreen, pScreen);
DMX_WRAP(PositionWindow, dmxPositionWindow, dmxScreen, pScreen);
DMX_WRAP(ChangeWindowAttributes, dmxChangeWindowAttributes, dmxScreen,
pScreen);
DMX_WRAP(RealizeWindow, dmxRealizeWindow, dmxScreen, pScreen);
DMX_WRAP(UnrealizeWindow, dmxUnrealizeWindow, dmxScreen, pScreen);
DMX_WRAP(RestackWindow, dmxRestackWindow, dmxScreen, pScreen);
DMX_WRAP(WindowExposures, dmxWindowExposures, dmxScreen, pScreen);
DMX_WRAP(CopyWindow, dmxCopyWindow, dmxScreen, pScreen);
DMX_WRAP(ResizeWindow, dmxResizeWindow, dmxScreen, pScreen);
DMX_WRAP(ReparentWindow, dmxReparentWindow, dmxScreen, pScreen);
DMX_WRAP(ChangeBorderWidth, dmxChangeBorderWidth, dmxScreen, pScreen);
/* Wrap Image functions */
DMX_WRAP(GetImage, dmxGetImage, dmxScreen, pScreen);
DMX_WRAP(GetSpans, dmxGetSpans, dmxScreen, pScreen);
/* Wrap Pixmap functions */
DMX_WRAP(CreatePixmap, dmxCreatePixmap, dmxScreen, pScreen);
DMX_WRAP(DestroyPixmap, dmxDestroyPixmap, dmxScreen, pScreen);
DMX_WRAP(BitmapToRegion, dmxBitmapToRegion, dmxScreen, pScreen);
/* Wrap Font functions */
DMX_WRAP(RealizeFont, dmxRealizeFont, dmxScreen, pScreen);
DMX_WRAP(UnrealizeFont, dmxUnrealizeFont, dmxScreen, pScreen);
/* Wrap Colormap functions */
DMX_WRAP(CreateColormap, dmxCreateColormap, dmxScreen, pScreen);
DMX_WRAP(DestroyColormap, dmxDestroyColormap, dmxScreen, pScreen);
DMX_WRAP(InstallColormap, dmxInstallColormap, dmxScreen, pScreen);
DMX_WRAP(StoreColors, dmxStoreColors, dmxScreen, pScreen);
#ifdef SHAPE
/* Wrap Shape functions */
DMX_WRAP(SetShape, dmxSetShape, dmxScreen, pScreen);
#endif
}
if (!dmxCreateDefColormap(pScreen))
return FALSE;
return TRUE;
}
/** Close the \a pScreen resources on the back-end server. */
void dmxBECloseScreen(ScreenPtr pScreen)
{
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
int i;
/* Restore the back-end screen-saver and DPMS state. */
dmxDPMSTerm(dmxScreen);
/* Free the screen resources */
XFreeCursor(dmxScreen->beDisplay, dmxScreen->noCursor);
dmxScreen->noCursor = (Cursor)0;
XUnmapWindow(dmxScreen->beDisplay, dmxScreen->scrnWin);
XDestroyWindow(dmxScreen->beDisplay, dmxScreen->scrnWin);
dmxScreen->scrnWin = (Window)0;
if (dmxShadowFB) {
/* Free the shadow GC and image assocated with the back-end server */
XFreeGC(dmxScreen->beDisplay, dmxScreen->shadowGC);
dmxScreen->shadowGC = NULL;
XFree(dmxScreen->shadowFBImage);
dmxScreen->shadowFBImage = NULL;
} else {
/* Free the default drawables */
for (i = 0; i < dmxScreen->beNumPixmapFormats; i++) {
XFreePixmap(dmxScreen->beDisplay, dmxScreen->scrnDefDrawables[i]);
dmxScreen->scrnDefDrawables[i] = (Drawable)0;
}
}
/* Free resources allocated during initialization (in dmxinit.c) */
for (i = 0; i < dmxScreen->beNumDefColormaps; i++)
XFreeColormap(dmxScreen->beDisplay, dmxScreen->beDefColormaps[i]);
xfree(dmxScreen->beDefColormaps);
dmxScreen->beDefColormaps = NULL;
#if 0
/* Do not free visuals, depths and pixmap formats here. Free them
* in dmxCloseScreen() instead -- see comment below. */
XFree(dmxScreen->beVisuals);
dmxScreen->beVisuals = NULL;
XFree(dmxScreen->beDepths);
dmxScreen->beDepths = NULL;
XFree(dmxScreen->bePixmapFormats);
dmxScreen->bePixmapFormats = NULL;
#endif
#ifdef GLXEXT
if (dmxScreen->glxVisuals) {
XFree(dmxScreen->glxVisuals);
dmxScreen->glxVisuals = NULL;
dmxScreen->numGlxVisuals = 0;
}
#endif
/* Close display */
XCloseDisplay(dmxScreen->beDisplay);
dmxScreen->beDisplay = NULL;
}
/** Close screen number \a idx. */
Bool dmxCloseScreen(int idx, ScreenPtr pScreen)
{
DMXScreenInfo *dmxScreen = &dmxScreens[idx];
/* Reset the proc vectors */
if (idx == 0) {
#ifdef RENDER
dmxResetRender();
#endif
dmxResetFonts();
}
if (dmxShadowFB) {
/* Free the shadow framebuffer */
xfree(dmxScreen->shadow);
} else {
#ifdef SHAPE
/* Unwrap Shape functions */
DMX_UNWRAP(SetShape, dmxScreen, pScreen);
#endif
/* Unwrap the pScreen functions */
DMX_UNWRAP(CreateGC, dmxScreen, pScreen);
DMX_UNWRAP(CreateWindow, dmxScreen, pScreen);
DMX_UNWRAP(DestroyWindow, dmxScreen, pScreen);
DMX_UNWRAP(PositionWindow, dmxScreen, pScreen);
DMX_UNWRAP(ChangeWindowAttributes, dmxScreen, pScreen);
DMX_UNWRAP(RealizeWindow, dmxScreen, pScreen);
DMX_UNWRAP(UnrealizeWindow, dmxScreen, pScreen);
DMX_UNWRAP(RestackWindow, dmxScreen, pScreen);
DMX_UNWRAP(WindowExposures, dmxScreen, pScreen);
DMX_UNWRAP(CopyWindow, dmxScreen, pScreen);
DMX_UNWRAP(ResizeWindow, dmxScreen, pScreen);
DMX_UNWRAP(ReparentWindow, dmxScreen, pScreen);
DMX_UNWRAP(ChangeBorderWidth, dmxScreen, pScreen);
DMX_UNWRAP(GetImage, dmxScreen, pScreen);
DMX_UNWRAP(GetSpans, dmxScreen, pScreen);
DMX_UNWRAP(CreatePixmap, dmxScreen, pScreen);
DMX_UNWRAP(DestroyPixmap, dmxScreen, pScreen);
DMX_UNWRAP(BitmapToRegion, dmxScreen, pScreen);
DMX_UNWRAP(RealizeFont, dmxScreen, pScreen);
DMX_UNWRAP(UnrealizeFont, dmxScreen, pScreen);
DMX_UNWRAP(CreateColormap, dmxScreen, pScreen);
DMX_UNWRAP(DestroyColormap, dmxScreen, pScreen);
DMX_UNWRAP(InstallColormap, dmxScreen, pScreen);
DMX_UNWRAP(StoreColors, dmxScreen, pScreen);
}
DMX_UNWRAP(SaveScreen, dmxScreen, pScreen);
if (dmxScreen->beDisplay) {
dmxBECloseScreen(pScreen);
#if 1
/* Free visuals, depths and pixmap formats here so that they
* won't be freed when a screen is detached, thereby allowing
* the screen to be reattached to be compared to the one
* previously removed.
*/
XFree(dmxScreen->beVisuals);
dmxScreen->beVisuals = NULL;
XFree(dmxScreen->beDepths);
dmxScreen->beDepths = NULL;
XFree(dmxScreen->bePixmapFormats);
dmxScreen->bePixmapFormats = NULL;
#endif
}
DMX_UNWRAP(CloseScreen, dmxScreen, pScreen);
return pScreen->CloseScreen(idx, pScreen);
}
static Bool dmxSaveScreen(ScreenPtr pScreen, int what)
{
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
if (dmxScreen->beDisplay) {
switch (what) {
case SCREEN_SAVER_OFF:
case SCREEN_SAVER_FORCER:
XResetScreenSaver(dmxScreen->beDisplay);
dmxSync(dmxScreen, FALSE);
break;
case SCREEN_SAVER_ON:
case SCREEN_SAVER_CYCLE:
XActivateScreenSaver(dmxScreen->beDisplay);
dmxSync(dmxScreen, FALSE);
break;
}
}
return TRUE;
}