xserver-multidpi/glamor/glamor_transfer.c

263 lines
8.0 KiB
C

/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include "glamor_transfer.h"
/* XXX a kludge for now */
void
glamor_format_for_pixmap(PixmapPtr pixmap, GLenum *format, GLenum *type)
{
switch (pixmap->drawable.depth) {
case 24:
case 32:
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case 16:
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_6_5;
break;
case 15:
*format = GL_BGRA;
*type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case 8:
*format = GL_ALPHA;
*type = GL_UNSIGNED_BYTE;
break;
default:
FatalError("Invalid pixmap depth %d\n", pixmap->drawable.depth);
break;
}
}
/*
* Write a region of bits into a pixmap
*/
void
glamor_upload_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox,
int dx_src, int dy_src,
int dx_dst, int dy_dst,
uint8_t *bits, uint32_t byte_stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
int box_x, box_y;
int bytes_per_pixel = pixmap->drawable.bitsPerPixel >> 3;
GLenum type;
GLenum format;
glamor_format_for_pixmap(pixmap, &format, &type);
glamor_make_current(glamor_priv);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, byte_stride / bytes_per_pixel);
glamor_pixmap_loop(priv, box_x, box_y) {
BoxPtr box = glamor_pixmap_box_at(priv, box_x, box_y);
glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(priv, box_x, box_y);
BoxPtr boxes = in_boxes;
int nbox = in_nbox;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fbo->tex);
while (nbox--) {
/* compute drawable coordinates */
int x1 = boxes->x1 + dx_dst;
int x2 = boxes->x2 + dx_dst;
int y1 = boxes->y1 + dy_dst;
int y2 = boxes->y2 + dy_dst;
boxes++;
if (x1 < box->x1)
x1 = box->x1;
if (box->x2 < x2)
x2 = box->x2;
if (x2 <= x1)
continue;
if (y1 < box->y1)
y1 = box->y1;
if (box->y2 < y2)
y2 = box->y2;
if (y2 <= y1)
continue;
glPixelStorei(GL_UNPACK_SKIP_ROWS, y1 - dy_dst + dy_src);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x1 - dx_dst + dx_src);
glTexSubImage2D(GL_TEXTURE_2D, 0,
x1 - box->x1, y1 - box->y1,
x2 - x1, y2 - y1,
format, type,
bits);
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
}
/*
* Upload a region of data
*/
void
glamor_upload_region(PixmapPtr pixmap, RegionPtr region,
int region_x, int region_y,
uint8_t *bits, uint32_t byte_stride)
{
glamor_upload_boxes(pixmap, RegionRects(region), RegionNumRects(region),
-region_x, -region_y,
0, 0,
bits, byte_stride);
}
/*
* Take the data in the pixmap and stuff it back into the FBO
*/
void
glamor_upload_pixmap(PixmapPtr pixmap)
{
BoxRec box;
box.x1 = 0;
box.x2 = pixmap->drawable.width;
box.y1 = 0;
box.y2 = pixmap->drawable.height;
glamor_upload_boxes(pixmap, &box, 1, 0, 0, 0, 0,
pixmap->devPrivate.ptr, pixmap->devKind);
}
/*
* Read stuff from the pixmap FBOs and write to memory
*/
void
glamor_download_boxes(PixmapPtr pixmap, BoxPtr in_boxes, int in_nbox,
int dx_src, int dy_src,
int dx_dst, int dy_dst,
uint8_t *bits, uint32_t byte_stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
int box_x, box_y;
int bytes_per_pixel = pixmap->drawable.bitsPerPixel >> 3;
GLenum type;
GLenum format;
glamor_format_for_pixmap(pixmap, &format, &type);
glamor_make_current(glamor_priv);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ROW_LENGTH, byte_stride / bytes_per_pixel);
glamor_pixmap_loop(priv, box_x, box_y) {
BoxPtr box = glamor_pixmap_box_at(priv, box_x, box_y);
glamor_pixmap_fbo *fbo = glamor_pixmap_fbo_at(priv, box_x, box_y);
BoxPtr boxes = in_boxes;
int nbox = in_nbox;
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo->fb);
while (nbox--) {
/* compute drawable coordinates */
int x1 = boxes->x1 + dx_src;
int x2 = boxes->x2 + dx_src;
int y1 = boxes->y1 + dy_src;
int y2 = boxes->y2 + dy_src;
boxes++;
if (x1 < box->x1)
x1 = box->x1;
if (box->x2 < x2)
x2 = box->x2;
if (y1 < box->y1)
y1 = box->y1;
if (box->y2 < y2)
y2 = box->y2;
if (x2 <= x1)
continue;
if (y2 <= y1)
continue;
glPixelStorei(GL_PACK_SKIP_PIXELS, x1 - dx_src + dx_dst);
glPixelStorei(GL_PACK_SKIP_ROWS, y1 - dy_src + dy_dst);
glReadPixels(x1 - box->x1, y1 - box->y1, x2 - x1, y2 - y1, format, type, bits);
}
}
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
}
/*
* Read data from the pixmap FBO
*/
void
glamor_download_rect(PixmapPtr pixmap, int x, int y, int w, int h, uint8_t *bits)
{
BoxRec box;
box.x1 = x;
box.x2 = x + w;
box.y1 = y;
box.y2 = y + h;
glamor_download_boxes(pixmap, &box, 1, 0, 0, -x, -y,
bits, PixmapBytePad(w, pixmap->drawable.depth));
}
/*
* Pull the data from the FBO down to the pixmap
*/
void
glamor_download_pixmap(PixmapPtr pixmap)
{
BoxRec box;
box.x1 = 0;
box.x2 = pixmap->drawable.width;
box.y1 = 0;
box.y2 = pixmap->drawable.height;
glamor_download_boxes(pixmap, &box, 1, 0, 0, 0, 0,
pixmap->devPrivate.ptr, pixmap->devKind);
}