xserver-multidpi/miext/shadow/shadow.c
Keith Packard fb1edccf3c dix: Call screen block/wakeup handlers closest to blocking [v3]
The screen block and wakeup handlers are the only ones which provide a
well known ordering between the wrapping layers; placing these as
close as possible to the server blocking provides a way for the driver
to control the flow of execution correctly.

Switch the shadow code to run in the screen block handler so that it
now occurrs just before the server goes to sleep.

Switch glamor to call down to the driver after it has executed its own
block handler piece, in case the driver needs to perform additional
flushing work after glamor has called glFlush.

These changes ensure that the following modules update the screen in
the correct order:

animated cursors        (uses RegisterBlockAndWakeupHandlers dynamically)
composite               (dynamic wrapping)
misprite                (dynamic wrapping)
shadow                  (static wrapping)
glamor                  (static wrapping)
driver                  (static wrapping)

It looks like there's still a bit of confusion between composite and
misprite; if composite updates after misprite, then it's possible
you'd exit the block handler chain with the cursor left hidden. To fix
that, misprite should be wrapping during ScreenInit time and not
unwrapping. And composite might as well join in that fun, just to make
things consistent.

[v2] Unwrap BlockHandler in shadowCloseScreen (ajax)
[v3] ephyr: Use screen block handler for flushing changes

ephyr needs to make sure it calls glXSwapBuffers after glamor finishes
its rendering. As the screen block handler is now called last, we have
to use that instead of a registered block/wakeup handler to make sure
the GL rendering is done before we copy it to the front buffer.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-06-20 11:54:57 -07:00

193 lines
5.1 KiB
C

/*
* Copyright © 2000 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include "dixfontstr.h"
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "shadow.h"
static DevPrivateKeyRec shadowScrPrivateKeyRec;
#define shadowScrPrivateKey (&shadowScrPrivateKeyRec)
#define wrap(priv, real, mem) {\
priv->mem = real->mem; \
real->mem = shadow##mem; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
static void
shadowRedisplay(ScreenPtr pScreen)
{
shadowBuf(pScreen);
RegionPtr pRegion;
if (!pBuf || !pBuf->pDamage || !pBuf->update)
return;
pRegion = DamageRegion(pBuf->pDamage);
if (RegionNotEmpty(pRegion)) {
(*pBuf->update) (pScreen, pBuf);
DamageEmpty(pBuf->pDamage);
}
}
static void
shadowBlockHandler(ScreenPtr pScreen, void *timeout, void *pRead)
{
shadowBuf(pScreen);
shadowRedisplay(pScreen);
unwrap(pBuf, pScreen, BlockHandler);
pScreen->BlockHandler(pScreen, timeout, pRead);
wrap(pBuf, pScreen, BlockHandler);
}
static void
shadowGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
shadowBuf(pScreen);
/* Many apps use GetImage to sync with the visable frame buffer */
if (pDrawable->type == DRAWABLE_WINDOW)
shadowRedisplay(pScreen);
unwrap(pBuf, pScreen, GetImage);
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
wrap(pBuf, pScreen, GetImage);
}
static Bool
shadowCloseScreen(ScreenPtr pScreen)
{
shadowBuf(pScreen);
unwrap(pBuf, pScreen, GetImage);
unwrap(pBuf, pScreen, CloseScreen);
unwrap(pBuf, pScreen, BlockHandler);
shadowRemove(pScreen, pBuf->pPixmap);
DamageDestroy(pBuf->pDamage);
if (pBuf->pPixmap)
pScreen->DestroyPixmap(pBuf->pPixmap);
free(pBuf);
return pScreen->CloseScreen(pScreen);
}
Bool
shadowSetup(ScreenPtr pScreen)
{
shadowBufPtr pBuf;
if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (!DamageSetup(pScreen))
return FALSE;
pBuf = malloc(sizeof(shadowBufRec));
if (!pBuf)
return FALSE;
pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
(DamageDestroyFunc) NULL,
DamageReportNone, TRUE, pScreen, pScreen);
if (!pBuf->pDamage) {
free(pBuf);
return FALSE;
}
wrap(pBuf, pScreen, CloseScreen);
wrap(pBuf, pScreen, GetImage);
wrap(pBuf, pScreen, BlockHandler);
pBuf->update = 0;
pBuf->window = 0;
pBuf->pPixmap = 0;
pBuf->closure = 0;
pBuf->randr = 0;
dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
return TRUE;
}
Bool
shadowAdd(ScreenPtr pScreen, PixmapPtr pPixmap, ShadowUpdateProc update,
ShadowWindowProc window, int randr, void *closure)
{
shadowBuf(pScreen);
/*
* Map simple rotation values to bitmasks; fortunately,
* these are all unique
*/
switch (randr) {
case 0:
randr = SHADOW_ROTATE_0;
break;
case 90:
randr = SHADOW_ROTATE_90;
break;
case 180:
randr = SHADOW_ROTATE_180;
break;
case 270:
randr = SHADOW_ROTATE_270;
break;
}
pBuf->update = update;
pBuf->window = window;
pBuf->randr = randr;
pBuf->closure = closure;
pBuf->pPixmap = pPixmap;
DamageRegister(&pPixmap->drawable, pBuf->pDamage);
return TRUE;
}
void
shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap)
{
shadowBuf(pScreen);
if (pBuf->pPixmap) {
DamageUnregister(pBuf->pDamage);
pBuf->update = 0;
pBuf->window = 0;
pBuf->randr = 0;
pBuf->closure = 0;
pBuf->pPixmap = 0;
}
}