4017d31902
over to new system. Need to update documentation and address some remaining vestiges of old system such as CursorRec structure, fb "offman" structure, and FontRec privates.
187 lines
4.8 KiB
C
187 lines
4.8 KiB
C
/*
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*
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* Copyright © 2000 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Keith Packard not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Keith Packard makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef _SHADOW_H_
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#define _SHADOW_H_
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#include "scrnintstr.h"
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#ifdef RENDER
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#include "picturestr.h"
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#endif
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#include "damage.h"
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#include "damagestr.h"
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typedef struct _shadowBuf *shadowBufPtr;
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typedef void (*ShadowUpdateProc) (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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#define SHADOW_WINDOW_RELOCATE 1
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#define SHADOW_WINDOW_READ 2
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#define SHADOW_WINDOW_WRITE 4
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typedef void *(*ShadowWindowProc) (ScreenPtr pScreen,
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CARD32 row,
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CARD32 offset,
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int mode,
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CARD32 *size,
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void *closure);
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/* BC hack: do not move the damage member. see shadow.c for explanation. */
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typedef struct _shadowBuf {
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DamagePtr pDamage;
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ShadowUpdateProc update;
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ShadowWindowProc window;
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RegionRec damage;
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PixmapPtr pPixmap;
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void *closure;
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int randr;
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/* screen wrappers */
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GetImageProcPtr GetImage;
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CloseScreenProcPtr CloseScreen;
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} shadowBufRec;
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/* Match defines from randr extension */
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#define SHADOW_ROTATE_0 1
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#define SHADOW_ROTATE_90 2
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#define SHADOW_ROTATE_180 4
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#define SHADOW_ROTATE_270 8
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#define SHADOW_ROTATE_ALL (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
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SHADOW_ROTATE_180|SHADOW_ROTATE_270)
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#define SHADOW_REFLECT_X 16
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#define SHADOW_REFLECT_Y 32
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#define SHADOW_REFLECT_ALL (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)
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extern DevPrivateKey shadowScrPrivateKey;
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#define shadowGetBuf(pScr) ((shadowBufPtr) \
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dixLookupPrivate(&(pScr)->devPrivates, shadowScrPrivateKey))
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#define shadowBuf(pScr) shadowBufPtr pBuf = shadowGetBuf(pScr)
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#define shadowDamage(pBuf) DamageRegion(pBuf->pDamage)
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Bool
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shadowSetup (ScreenPtr pScreen);
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Bool
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shadowAdd (ScreenPtr pScreen,
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PixmapPtr pPixmap,
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ShadowUpdateProc update,
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ShadowWindowProc window,
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int randr,
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void *closure);
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void
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shadowRemove (ScreenPtr pScreen, PixmapPtr pPixmap);
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shadowBufPtr
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shadowFindBuf (WindowPtr pWindow);
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Bool
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shadowInit (ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window);
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void *
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shadowAlloc (int width, int height, int bpp);
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void
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shadowUpdatePacked (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdatePlanar4 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdatePlanar4x8 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotatePacked (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate8_90 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16_90 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16_90YX (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate32_90 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate8_180 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16_180 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate32_180 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate8_270 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16_270 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16_270YX (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate32_270 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate8 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate16 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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void
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shadowUpdateRotate32 (ScreenPtr pScreen,
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shadowBufPtr pBuf);
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typedef void (* shadowUpdateProc)(ScreenPtr, shadowBufPtr);
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shadowUpdateProc shadowUpdatePackedWeak(void);
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shadowUpdateProc shadowUpdatePlanar4Weak(void);
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shadowUpdateProc shadowUpdatePlanar4x8Weak(void);
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shadowUpdateProc shadowUpdateRotatePackedWeak(void);
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#endif /* _SHADOW_H_ */
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