xserver-multidpi/hw/xwin/winnativegdi.c
Colin Harrison 0fc84a2bb6 hw/xwin: Remove unnecessary casts from malloc/realloc/calloc calls
Remove unnecessary casts from malloc/realloc/calloc calls. This is the style
used for the majority of X server code.

Signed-off-by: Colin Harrison <colin.harrison@virgin.net>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
2014-03-03 14:32:57 +00:00

492 lines
14 KiB
C

/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
/*
* Local function prototypes
*/
static Bool
winAllocateFBNativeGDI(ScreenPtr pScreen);
static void
winShadowUpdateNativeGDI(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
winCloseScreenNativeGDI(ScreenPtr pScreen);
static Bool
winInitVisualsNativeGDI(ScreenPtr pScreen);
static Bool
winAdjustVideoModeNativeGDI(ScreenPtr pScreen);
#if 0
static Bool
winBltExposedRegionsNativeGDI(ScreenPtr pScreen);
#endif
static Bool
winActivateAppNativeGDI(ScreenPtr pScreen);
static Bool
winRedrawScreenNativeGDI(ScreenPtr pScreen);
static Bool
winRealizeInstalledPaletteNativeGDI(ScreenPtr pScreen);
static Bool
winInstallColormapNativeGDI(ColormapPtr pColormap);
static Bool
winStoreColorsNativeGDI(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
winCreateColormapNativeGDI(ColormapPtr pColormap);
static Bool
winDestroyColormapNativeGDI(ColormapPtr pColormap);
static Bool
winAllocateFBNativeGDI(ScreenPtr pScreen)
{
FatalError("winAllocateFBNativeGDI\n");
return TRUE;
}
static void
winFreeFBNativeGDI(ScreenPtr pScreen)
{
FatalError("winFreeFBNativeGDI\n");
}
static Bool
winInitScreenNativeGDI(ScreenPtr pScreen)
{
FatalError("winInitScreenNativeGDI\n");
}
/*
* We wrap whatever CloseScreen procedure was specified by fb;
* a pointer to said procedure is stored in our privates.
*/
static Bool
winCloseScreenNativeGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
ErrorF("winCloseScreenNativeGDI - Freeing screen resources\n");
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
pScreenPriv->fActive = FALSE;
/*
* NOTE: mi doesn't use a CloseScreen procedure, so we do not
* need to call a wrapped procedure here.
*/
/* Delete the window property */
RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
ErrorF("winCloseScreenNativeGDI - Destroying window\n");
/* Delete tray icon, if we have one */
if (!pScreenInfo->fNoTrayIcon)
winDeleteNotifyIcon(pScreenPriv);
/* Free the exit confirmation dialog box, if it exists */
if (g_hDlgExit != NULL) {
DestroyWindow(g_hDlgExit);
g_hDlgExit = NULL;
}
/* Kill our window */
if (pScreenPriv->hwndScreen) {
DestroyWindow(pScreenPriv->hwndScreen);
pScreenPriv->hwndScreen = NULL;
}
/* Invalidate our screeninfo's pointer to the screen */
pScreenInfo->pScreen = NULL;
/* Free the screen privates for this screen */
free(pScreenPriv);
ErrorF("winCloseScreenNativeGDI - Returning\n");
return TRUE;
}
static void
winShadowUpdateNativeGDI(ScreenPtr pScreen, shadowBufPtr pBuf)
{
FatalError("winShadowUpdateNativeGDI\n");
return;
}
static Bool
winInitVisualsNativeGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set the bitsPerRGB and bit masks */
switch (pScreenInfo->dwDepth) {
case 24:
pScreenPriv->dwBitsPerRGB = 8;
pScreenPriv->dwRedMask = 0x00FF0000;
pScreenPriv->dwGreenMask = 0x0000FF00;
pScreenPriv->dwBlueMask = 0x000000FF;
break;
case 16:
pScreenPriv->dwBitsPerRGB = 6;
pScreenPriv->dwRedMask = 0xF800;
pScreenPriv->dwGreenMask = 0x07E0;
pScreenPriv->dwBlueMask = 0x001F;
break;
case 15:
pScreenPriv->dwBitsPerRGB = 5;
pScreenPriv->dwRedMask = 0x7C00;
pScreenPriv->dwGreenMask = 0x03E0;
pScreenPriv->dwBlueMask = 0x001F;
break;
case 8:
pScreenPriv->dwBitsPerRGB = 8;
pScreenPriv->dwRedMask = 0;
pScreenPriv->dwGreenMask = 0;
pScreenPriv->dwBlueMask = 0;
break;
default:
ErrorF("winInitVisualsNativeGDI - Unknown screen depth\n");
return FALSE;
break;
}
/* Tell the user how many bits per RGB we are using */
ErrorF("winInitVisualsNativeGDI - Using dwBitsPerRGB: %d\n",
(int) pScreenPriv->dwBitsPerRGB);
/* Create a single visual according to the Windows screen depth */
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
TrueColorMask,
pScreenPriv->dwBitsPerRGB,
TrueColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisuals - miSetVisualTypesAndMasks failed\n");
return FALSE;
}
break;
case 8:
ErrorF("winInitVisuals - Calling miSetVisualTypesAndMasks\n");
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
StaticColorMask,
pScreenPriv->dwBitsPerRGB,
StaticColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisuals - miSetVisualTypesAndMasks failed\n");
return FALSE;
}
break;
default:
ErrorF("winInitVisualsNativeGDI - Unknown screen depth\n");
return FALSE;
}
#if 1
ErrorF("winInitVisualsNativeGDI - Returning\n");
#endif
return TRUE;
}
/* Adjust the video mode */
static Bool
winAdjustVideoModeNativeGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc = NULL;
DWORD dwBPP;
hdc = GetDC(NULL);
/* We're in serious trouble if we can't get a DC */
if (hdc == NULL) {
ErrorF("winAdjustVideoModeNativeGDI - GetDC () failed\n");
return FALSE;
}
/* Query GDI for current display depth */
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
pScreenInfo->dwDepth = GetDeviceCaps(hdc, PLANES);
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
case 8:
break;
default:
if (dwBPP == 32)
pScreenInfo->dwDepth = 24;
else
pScreenInfo->dwDepth = dwBPP;
break;
}
/* GDI cannot change the screen depth, so we'll use GDI's depth */
pScreenInfo->dwBPP = dwBPP;
/* Release our DC */
ReleaseDC(NULL, hdc);
return TRUE;
}
static Bool
winActivateAppNativeGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/*
* Are we active?
* Are we fullscreen?
*/
if (pScreenPriv != NULL
&& pScreenPriv->fActive
&& pScreenPriv->pScreenInfo && pScreenPriv->pScreenInfo->fFullScreen) {
/*
* Activating, attempt to bring our window
* to the top of the display
*/
ShowWindow(pScreenPriv->hwndScreen, SW_RESTORE);
}
/*
* Are we inactive?
* Are we fullscreen?
*/
if (pScreenPriv != NULL
&& !pScreenPriv->fActive
&& pScreenPriv->pScreenInfo && pScreenPriv->pScreenInfo->fFullScreen) {
/*
* Deactivating, stuff our window onto the
* task bar.
*/
ShowWindow(pScreenPriv->hwndScreen, SW_MINIMIZE);
}
return TRUE;
}
HBITMAP
winCreateDIBNativeGDI(int iWidth, int iHeight, int iDepth,
BYTE ** ppbBits, BITMAPINFO ** ppbmi)
{
BITMAPINFOHEADER *pbmih = NULL;
HBITMAP hBitmap = NULL;
BITMAPINFO *pbmi = NULL;
/* Don't create an invalid bitmap */
if (iWidth == 0 || iHeight == 0 || iDepth == 0) {
ErrorF("\nwinCreateDIBNativeGDI - Invalid specs w %d h %d d %d\n\n",
iWidth, iHeight, iDepth);
return NULL;
}
/* Allocate bitmap info header */
pbmih = malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
if (pbmih == NULL) {
ErrorF("winCreateDIBNativeGDI - malloc () failed\n");
return FALSE;
}
ZeroMemory(pbmih, sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
/* Describe bitmap to be created */
pbmih->biSize = sizeof(BITMAPINFOHEADER);
pbmih->biWidth = iWidth;
pbmih->biHeight = -iHeight;
pbmih->biPlanes = 1;
pbmih->biBitCount = iDepth;
pbmih->biCompression = BI_RGB;
pbmih->biSizeImage = 0;
pbmih->biXPelsPerMeter = 0;
pbmih->biYPelsPerMeter = 0;
pbmih->biClrUsed = 0;
pbmih->biClrImportant = 0;
/* Setup color table for mono DIBs */
if (iDepth == 1) {
pbmi = (BITMAPINFO *) pbmih;
pbmi->bmiColors[1].rgbBlue = 255;
pbmi->bmiColors[1].rgbGreen = 255;
pbmi->bmiColors[1].rgbRed = 255;
}
/* Create a DIB with a bit pointer */
hBitmap = CreateDIBSection(NULL,
(BITMAPINFO *) pbmih,
DIB_RGB_COLORS, (void **) ppbBits, NULL, 0);
if (hBitmap == NULL) {
ErrorF("winCreateDIBNativeGDI - CreateDIBSection () failed\n");
return NULL;
}
/* Free the bitmap info header memory */
if (ppbmi != NULL) {
/* Store the address of the BMIH in the ppbmih parameter */
*ppbmi = (BITMAPINFO *) pbmih;
}
else {
free(pbmih);
pbmih = NULL;
}
return hBitmap;
}
#if 0
static Bool
winBltExposedRegionsNativeGDI(ScreenPtr pScreen)
{
return TRUE;
}
#endif
static Bool
winRedrawScreenNativeGDI(ScreenPtr pScreen)
{
FatalError("winRedrawScreenNativeGDI\n");
return TRUE;
}
static Bool
winRealizeInstalledPaletteNativeGDI(ScreenPtr pScreen)
{
FatalError("winRealizeInstalledPaletteNativeGDI\n");
return TRUE;
}
static Bool
winInstallColormapNativeGDI(ColormapPtr pColormap)
{
FatalError("winInstallColormapNativeGDI\n");
return TRUE;
}
static Bool
winStoreColorsNativeGDI(ColormapPtr pmap, int ndef, xColorItem * pdefs)
{
FatalError("winStoreColorsNativeGDI\n");
return TRUE;
}
static Bool
winCreateColormapNativeGDI(ColormapPtr pColormap)
{
FatalError("winCreateColormapNativeGDI\n");
return TRUE;
}
static Bool
winDestroyColormapNativeGDI(ColormapPtr pColormap)
{
FatalError("winDestroyColormapNativeGDI\n");
return TRUE;
}
/* Set engine specific funtions */
Bool
winSetEngineFunctionsNativeGDI(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set our pointers */
pScreenPriv->pwinAllocateFB = winAllocateFBNativeGDI;
pScreenPriv->pwinFreeFB = winFreeFBNativeGDI;
pScreenPriv->pwinShadowUpdate = winShadowUpdateNativeGDI;
pScreenPriv->pwinInitScreen = winInitScreenNativeGDI;
pScreenPriv->pwinCloseScreen = winCloseScreenNativeGDI;
pScreenPriv->pwinInitVisuals = winInitVisualsNativeGDI;
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeNativeGDI;
if (pScreenInfo->fFullScreen)
pScreenPriv->pwinCreateBoundingWindow =
winCreateBoundingWindowFullScreen;
else
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitNativeGDI;
/*
* WARNING: Do not set the BltExposedRegions procedure pointer to anything
* other than NULL until a working painting procedure is in place.
* Else, winWindowProc will get stuck in an infinite loop because
* Windows expects the BeginPaint and EndPaint functions to be called
* before a WM_PAINT message can be removed from the queue. We are
* using NULL here as a signal for winWindowProc that it should
* not signal that the WM_PAINT message has been processed.
*/
pScreenPriv->pwinBltExposedRegions = NULL;
pScreenPriv->pwinActivateApp = winActivateAppNativeGDI;
pScreenPriv->pwinRedrawScreen = winRedrawScreenNativeGDI;
pScreenPriv->pwinRealizeInstalledPalette =
winRealizeInstalledPaletteNativeGDI;
pScreenPriv->pwinInstallColormap = winInstallColormapNativeGDI;
pScreenPriv->pwinStoreColors = winStoreColorsNativeGDI;
pScreenPriv->pwinCreateColormap = winCreateColormapNativeGDI;
pScreenPriv->pwinDestroyColormap = winDestroyColormapNativeGDI;
pScreenPriv->pwinHotKeyAltTab =
(winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
return TRUE;
}