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---
title: editMessageCaption
description: Edits message content caption. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
---
## Method: editMessageCaption
[Back to methods index ](index.md )
Edits message content caption. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
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|chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat the message belongs to|
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|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup|
|caption|[string](../types/string.md) | Yes|New message content caption, 0-200 characters|
### Return type: [Message](../types/Message.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$this->bot_login($token);
}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
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$Message = $MadelineProto->editMessageCaption(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'caption' => string, ]);
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```
Or, if you're into Lua:
```
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Message = editMessageCaption({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, caption=string, })
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```
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## Usage of reply_markup
You can provide bot API reply_markup objects here.