2017-10-14 11:50:46 +02:00
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---
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title: messages.setInlineGameScore
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description: messages.setInlineGameScore parameters, return type and example
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---
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## Method: messages.setInlineGameScore
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[Back to methods index](index.md)
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### Parameters:
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| Name | Type | Required |
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|----------|---------------|----------|
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|edit\_message|[Bool](../types/Bool.md) | Optional|
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|force|[Bool](../types/Bool.md) | Optional|
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|id|[InputBotInlineMessageID](../types/InputBotInlineMessageID.md) | Yes|
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|user\_id|[InputUser](../types/InputUser.md) | Yes|
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|score|[int](../types/int.md) | Yes|
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### Return type: [Bool](../types/Bool.md)
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### Can bots use this method: **YES**
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2017-11-03 17:39:50 +01:00
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### Errors this method can return:
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| Error | Description |
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|----------|---------------|
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|MESSAGE_ID_INVALID|The provided message id is invalid|
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|USER_BOT_REQUIRED|This method can only be called by a bot|
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2017-10-14 11:50:46 +02:00
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### Example:
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```
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$MadelineProto = new \danog\MadelineProto\API();
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2017-12-11 12:12:38 +01:00
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$MadelineProto->session = 'mySession.madeline';
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2017-10-14 11:50:46 +02:00
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if (isset($token)) { // Login as a bot
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$MadelineProto->bot_login($token);
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}
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if (isset($number)) { // Login as a user
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2017-12-11 12:12:38 +01:00
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$MadelineProto->phone_login($number);
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$code = readline('Enter the code you received: '); // Or do this in two separate steps in an HTTP API
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2017-10-14 11:50:46 +02:00
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$MadelineProto->complete_phone_login($code);
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}
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$Bool = $MadelineProto->messages->setInlineGameScore(['edit_message' => Bool, 'force' => Bool, 'id' => InputBotInlineMessageID, 'user_id' => InputUser, 'score' => int, ]);
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```
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Or, if you're using the [PWRTelegram HTTP API](https://pwrtelegram.xyz):
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### As a bot:
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POST/GET to `https://api.pwrtelegram.xyz/botTOKEN/madeline`
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Parameters:
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* method - messages.setInlineGameScore
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* params - `{"edit_message": Bool, "force": Bool, "id": InputBotInlineMessageID, "user_id": InputUser, "score": int, }`
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### As a user:
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POST/GET to `https://api.pwrtelegram.xyz/userTOKEN/messages.setInlineGameScore`
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Parameters:
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edit_message - Json encoded Bool
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force - Json encoded Bool
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id - Json encoded InputBotInlineMessageID
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user_id - Json encoded InputUser
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score - Json encoded int
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Or, if you're into Lua:
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```
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Bool = messages.setInlineGameScore({edit_message=Bool, force=Bool, id=InputBotInlineMessageID, user_id=InputUser, score=int, })
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```
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