MadelineProto/docs/API_docs/methods/messages_setGameScore.md

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---
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title: messages.setGameScore
description: messages.setGameScore parameters, return type and example
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---
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## Method: messages.setGameScore
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[Back to methods index](index.md)
### Parameters:
| Name | Type | Required |
|----------|:-------------:|---------:|
|edit\_message|[Bool](../types/Bool.md) | Optional|
|force|[Bool](../types/Bool.md) | Optional|
|peer|[InputPeer](../types/InputPeer.md) | Yes|
|id|[int](../types/int.md) | Yes|
|user\_id|[InputUser](../types/InputUser.md) | Yes|
|score|[int](../types/int.md) | Yes|
### Return type: [Updates](../types/Updates.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
$this->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);
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```
Or, if you're into Lua:
```
Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })
```