--- title: setGameScore description: Bots only. Updates game score of the specified user in the game --- ## Method: setGameScore [Back to methods index](index.md) Bots only. Updates game score of the specified user in the game ### Params: | Name | Type | Required | Description | |----------|:-------------:|:--------:|------------:| |chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat a message with the game belongs to| |message\_id|[long](../types/long.md) | Yes|Identifier of the message| |edit\_message|[Bool](../types/Bool.md) | Yes|True, if message should be edited| |user\_id|[int](../types/int.md) | Yes|User identifier| |score|[int](../types/int.md) | Yes|New score| |force|[Bool](../types/Bool.md) | Yes|Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table| ### Return type: [Message](../types/Message.md) ### Example: ``` $MadelineProto = new \danog\MadelineProto\API(); if (isset($token)) { // Login as a bot $this->bot_login($token); } if (isset($number)) { // Login as a user $sentCode = $MadelineProto->phone_login($number); echo 'Enter the code you received: '; $code = ''; for ($x = 0; $x < $sentCode['type']['length']; $x++) { $code .= fgetc(STDIN); } $MadelineProto->complete_phone_login($code); } $Message = $MadelineProto->setGameScore(['chat_id' => InputPeer, 'message_id' => long, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]); ``` Or, if you're into Lua: ``` Message = setGameScore({chat_id=InputPeer, message_id=long, edit_message=Bool, user_id=int, score=int, force=Bool, }) ```