--- title: messages.setGameScore description: Set the game score --- ## Method: messages.setGameScore [Back to methods index](index.md) Set the game score ### Parameters: | Name | Type | Required | Description | |----------|---------------|----------|-------------| |edit\_message|[CLICK ME Bool](../types/Bool.md) | Optional|Should the message with the game be edited?| |force|[CLICK ME Bool](../types/Bool.md) | Optional|Force setting the game score| |peer|[Username, chat ID, Update, Message or InputPeer](../types/InputPeer.md) | Optional|The chat where the game was sent| |id|[CLICK ME int](../types/int.md) | Yes|The message ID| |user\_id|[Username, chat ID, Update, Message or InputUser](../types/InputUser.md) | Optional|The user that set the score| |score|[CLICK ME int](../types/int.md) | Yes|The score| ### Return type: [Updates](../types/Updates.md) ### Can bots use this method: **YES** ### Errors this method can return: | Error | Description | |----------|---------------| |PEER_ID_INVALID|The provided peer id is invalid| |USER_BOT_REQUIRED|This method can only be called by a bot| ### MadelineProto Example: ``` if (!file_exists('madeline.php')) { copy('https://phar.madelineproto.xyz/madeline.php', 'madeline.php'); } include 'madeline.php'; $MadelineProto = new \danog\MadelineProto\API('session.madeline'); $MadelineProto->start(); $Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]); ``` ### [PWRTelegram HTTP API](https://pwrtelegram.xyz) example (NOT FOR MadelineProto): ### As a bot: POST/GET to `https://api.pwrtelegram.xyz/botTOKEN/madeline` Parameters: * method - messages.setGameScore * params - `{"edit_message": Bool, "force": Bool, "peer": InputPeer, "id": int, "user_id": InputUser, "score": int, }` ### As a user: POST/GET to `https://api.pwrtelegram.xyz/userTOKEN/messages.setGameScore` Parameters: edit_message - Json encoded Bool force - Json encoded Bool peer - Json encoded InputPeer id - Json encoded int user_id - Json encoded InputUser score - Json encoded int Or, if you're into Lua: ``` Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, }) ```