--- title: messages.getGameHighScores description: messages.getGameHighScores parameters, return type and example --- ## Method: messages.getGameHighScores [Back to methods index](index.md) ### Parameters: | Name | Type | Required | |----------|:-------------:|---------:| |peer|[InputPeer](../types/InputPeer.md) | Yes| |id|[int](../types/int.md) | Yes| |user\_id|[InputUser](../types/InputUser.md) | Yes| ### Return type: [messages\_HighScores](../types/messages_HighScores.md) ### Example: ``` $MadelineProto = new \danog\MadelineProto\API(); if (isset($token)) { $this->bot_login($token); } if (isset($number)) { $sentCode = $MadelineProto->phone_login($number); echo 'Enter the code you received: '; $code = ''; for ($x = 0; $x < $sentCode['type']['length']; $x++) { $code .= fgetc(STDIN); } $MadelineProto->complete_phone_login($code); } $messages_HighScores = $MadelineProto->messages->getGameHighScores(['peer' => InputPeer, 'id' => int, 'user_id' => InputUser, ]); ``` Or, if you're into Lua: ``` messages_HighScores = messages.getGameHighScores({peer=InputPeer, id=int, user_id=InputUser, }) ```