--- title: editMessageText description: Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side --- ## Method: editMessageText [Back to methods index](index.md) YOU CANNOT USE THIS METHOD IN MADELINEPROTO Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side ### Params: | Name | Type | Required | Description | |----------|:-------------:|:--------:|------------:| |chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat the message belongs to| |message\_id|[long](../types/long.md) | Yes|Identifier of the message| |reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup| |input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText| ### Return type: [Message](../types/Message.md) ### Example: ``` $MadelineProto = new \danog\MadelineProto\API(); if (isset($token)) { // Login as a bot $this->bot_login($token); } if (isset($number)) { // Login as a user $sentCode = $MadelineProto->phone_login($number); echo 'Enter the code you received: '; $code = ''; for ($x = 0; $x < $sentCode['type']['length']; $x++) { $code .= fgetc(STDIN); } $MadelineProto->complete_phone_login($code); } $Message = $MadelineProto->editMessageText(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]); ``` Or, if you're into Lua: ``` Message = editMessageText({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, }) ``` ## Usage of reply_markup You can provide bot API reply_markup objects here.