49 lines
1.2 KiB
Markdown
49 lines
1.2 KiB
Markdown
---
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title: messages.setGameScore
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description: messages.setGameScore parameters, return type and example
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---
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## Method: messages.setGameScore
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[Back to methods index](index.md)
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### Parameters:
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| Name | Type | Required |
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|----------|:-------------:|---------:|
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|edit\_message|[Bool](../types/Bool.md) | Optional|
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|peer|[InputPeer](../types/InputPeer.md) | Yes|
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|id|[int](../types/int.md) | Yes|
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|user\_id|[InputUser](../types/InputUser.md) | Yes|
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|score|[int](../types/int.md) | Yes|
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### Return type: [Updates](../types/Updates.md)
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### Example:
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```
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$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) {
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$this->bot_login($token);
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}
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if (isset($number)) {
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$sentCode = $MadelineProto->phone_login($number);
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echo 'Enter the code you received: ';
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$code = '';
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for ($x = 0; $x < $sentCode['type']['length']; $x++) {
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$code .= fgetc(STDIN);
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}
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$MadelineProto->complete_phone_login($code);
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}
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$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);
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```
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Or, if you're into Lua:
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```
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Updates = messages.setGameScore({edit_message=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })
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```
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