44 lines
1.7 KiB
Markdown
44 lines
1.7 KiB
Markdown
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---
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title: updateInlineBotCallbackQuery
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description: This notification is received by bots when a button is pressed
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image: https://docs.madelineproto.xyz/favicons/android-chrome-256x256.png
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---
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# Constructor: updateInlineBotCallbackQuery
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[Back to constructors index](index.md)
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This notification is received by bots when a button is pressed
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### Attributes:
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| Name | Type | Required | Description |
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|----------|---------------|----------|-------------|
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|query\_id|[long](../types/long.md) | Yes|Query ID|
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|user\_id|[int](../types/int.md) | Yes|ID of the user that pressed the button|
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|msg\_id|[InputBotInlineMessageID](../types/InputBotInlineMessageID.md) | Yes|ID of the inline message with the button|
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|chat\_instance|[long](../types/long.md) | Yes|Global identifier, uniquely corresponding to the chat to which the message with the callback button was sent. Useful for high scores in games.|
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|data|[bytes](../types/bytes.md) | Optional|Data associated with the callback button. Be aware that a bad client can send arbitrary data in this field.|
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|game\_short\_name|[string](../types/string.md) | Optional|Short name of a Game to be returned, serves as the unique identifier for the game|
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### Type: [Update](../types/Update.md)
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### Example:
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```php
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$updateInlineBotCallbackQuery = ['_' => 'updateInlineBotCallbackQuery', 'query_id' => long, 'user_id' => int, 'msg_id' => InputBotInlineMessageID, 'chat_instance' => long, 'data' => 'bytes', 'game_short_name' => 'string'];
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```
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Or, if you're into Lua:
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```lua
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updateInlineBotCallbackQuery={_='updateInlineBotCallbackQuery', query_id=long, user_id=int, msg_id=InputBotInlineMessageID, chat_instance=long, data='bytes', game_short_name='string'}
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```
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