--- title: updateBotCallbackQuery description: A callback button was pressed, and the button data was sent to the bot that created the button image: https://docs.madelineproto.xyz/favicons/android-chrome-256x256.png --- # Constructor: updateBotCallbackQuery [Back to constructors index](index.md) A callback button was pressed, and the button data was sent to the bot that created the button ### Attributes: | Name | Type | Required | Description | |----------|---------------|----------|-------------| |query\_id|[long](../types/long.md) | Yes|Query ID| |user\_id|[int](../types/int.md) | Yes|ID of the user that pressed the button| |peer|[Peer](../types/Peer.md) | Yes|Chat where the inline keyboard was sent| |msg\_id|[int](../types/int.md) | Yes|Message ID| |chat\_instance|[long](../types/long.md) | Yes|Global identifier, uniquely corresponding to the chat to which the message with the callback button was sent. Useful for high scores in games.| |data|[bytes](../types/bytes.md) | Optional|Callback data| |game\_short\_name|[string](../types/string.md) | Optional|Short name of a Game to be returned, serves as the unique identifier for the game| ### Type: [Update](../types/Update.md) ### Example: ```php $updateBotCallbackQuery = ['_' => 'updateBotCallbackQuery', 'query_id' => long, 'user_id' => int, 'peer' => Peer, 'msg_id' => int, 'chat_instance' => long, 'data' => 'bytes', 'game_short_name' => 'string']; ``` Or, if you're into Lua: ```lua updateBotCallbackQuery={_='updateBotCallbackQuery', query_id=long, user_id=int, peer=Peer, msg_id=int, chat_instance=long, data='bytes', game_short_name='string'} ```