/* * This file is part of TelegramBots. * * TelegramBots is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * TelegramBots is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TelegramBots. If not, see . */ package org.telegram.telegrambots.meta.api.methods.send; import com.fasterxml.jackson.annotation.JsonProperty; import lombok.AllArgsConstructor; import lombok.Builder; import lombok.EqualsAndHashCode; import lombok.Getter; import lombok.NoArgsConstructor; import lombok.NonNull; import lombok.RequiredArgsConstructor; import lombok.Setter; import lombok.ToString; import lombok.experimental.Tolerate; import org.telegram.telegrambots.meta.api.methods.botapimethods.BotApiMethodMessage; import org.telegram.telegrambots.meta.api.objects.replykeyboard.ReplyKeyboard; import org.telegram.telegrambots.meta.exceptions.TelegramApiValidationException; /** * @author Ruben Bermudez * @version 1.0 * Use this method to send a game. On success, the sent Message is returned. */ @EqualsAndHashCode(callSuper = false) @Getter @Setter @ToString @RequiredArgsConstructor @NoArgsConstructor @AllArgsConstructor @Builder public class SendGame extends BotApiMethodMessage { public static final String PATH = "sendGame"; private static final String CHATID_FIELD = "chat_id"; private static final String MESSAGETHREADID_FIELD = "message_thread_id"; private static final String GAMESHORTNAME_FIELD = "game_short_name"; private static final String DISABLENOTIFICATION_FIELD = "disable_notification"; private static final String REPLYTOMESSAGEID_FIELD = "reply_to_message_id"; private static final String REPLYMARKUP_FIELD = "reply_markup"; private static final String ALLOWSENDINGWITHOUTREPLY_FIELD = "allow_sending_without_reply"; private static final String PROTECTCONTENT_FIELD = "protect_content"; @JsonProperty(CHATID_FIELD) @NonNull private String chatId; ///< Unique identifier for the chat to send the message to (Or username for channels) /** * Unique identifier for the target message thread (topic) of the forum; * for forum supergroups only */ @JsonProperty(MESSAGETHREADID_FIELD) private Integer messageThreadId; @JsonProperty(GAMESHORTNAME_FIELD) @NonNull private String gameShortName; ///< Short name of the game @JsonProperty(DISABLENOTIFICATION_FIELD) private Boolean disableNotification; ///< Optional. Sends the message silently. Users will receive a notification with no sound. @JsonProperty(REPLYTOMESSAGEID_FIELD) private Integer replyToMessageId; ///< Optional. If the message is a reply, ID of the original message @JsonProperty(REPLYMARKUP_FIELD) private ReplyKeyboard replyMarkup; ///< Optional. JSON-serialized object for a custom reply keyboard @JsonProperty(ALLOWSENDINGWITHOUTREPLY_FIELD) private Boolean allowSendingWithoutReply; ///< Optional Pass True, if the message should be sent even if the specified replied-to message is not found @JsonProperty(PROTECTCONTENT_FIELD) private Boolean protectContent; ///< Optional. Protects the contents of sent messages from forwarding and saving @Tolerate public void setChatId(@NonNull Long chatId) { this.chatId = chatId.toString(); } public void enableNotification() { this.disableNotification = null; } public void disableNotification() { this.disableNotification = true; } @Override public String getMethod() { return PATH; } @Override public void validate() throws TelegramApiValidationException { if (chatId.isEmpty()) { throw new TelegramApiValidationException("ChatId parameter can't be empty", this); } if (gameShortName.isEmpty()) { throw new TelegramApiValidationException("GameShortName parameter can't be empty", this); } if (replyMarkup != null) { replyMarkup.validate(); } } public static class SendGameBuilder { @Tolerate public SendGameBuilder chatId(@NonNull Long chatId) { this.chatId = chatId.toString(); return this; } } }