tdlight/td/telegram/ReactionManager.h

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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/ChatReactions.h"
#include "td/telegram/files/FileId.h"
#include "td/telegram/ReactionType.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/actor/actor.h"
#include "td/utils/common.h"
#include "td/utils/Promise.h"
2023-08-09 12:31:34 +02:00
#include <utility>
namespace td {
class Td;
class ReactionManager final : public Actor {
public:
ReactionManager(Td *td, ActorShared<> parent);
ReactionManager(const ReactionManager &) = delete;
ReactionManager &operator=(const ReactionManager &) = delete;
ReactionManager(ReactionManager &&) = delete;
ReactionManager &operator=(ReactionManager &&) = delete;
~ReactionManager() final;
void init();
bool is_active_reaction(const ReactionType &reaction_type) const;
void get_emoji_reaction(const string &emoji, Promise<td_api::object_ptr<td_api::emojiReaction>> &&promise);
td_api::object_ptr<td_api::availableReactions> get_sorted_available_reactions(ChatReactions available_reactions,
ChatReactions active_reactions,
int32 row_size);
td_api::object_ptr<td_api::availableReactions> get_available_reactions(int32 row_size);
void add_recent_reaction(const ReactionType &reaction_type);
void clear_recent_reactions(Promise<Unit> &&promise);
void reload_reactions();
void reload_recent_reactions();
void reload_top_reactions();
void on_get_available_reactions(tl_object_ptr<telegram_api::messages_AvailableReactions> &&available_reactions_ptr);
void on_get_recent_reactions(tl_object_ptr<telegram_api::messages_Reactions> &&reactions_ptr);
void on_get_top_reactions(tl_object_ptr<telegram_api::messages_Reactions> &&reactions_ptr);
void set_default_reaction(ReactionType reaction_type, Promise<Unit> &&promise);
void send_set_default_reaction_query();
void get_current_state(vector<td_api::object_ptr<td_api::Update>> &updates) const;
private:
static constexpr int32 MAX_RECENT_REACTIONS = 100; // some reasonable value
struct Reaction {
ReactionType reaction_type_;
string title_;
bool is_active_ = false;
bool is_premium_ = false;
FileId static_icon_;
FileId appear_animation_;
FileId select_animation_;
FileId activate_animation_;
FileId effect_animation_;
FileId around_animation_;
FileId center_animation_;
bool is_valid() const {
return static_icon_.is_valid() && appear_animation_.is_valid() && select_animation_.is_valid() &&
activate_animation_.is_valid() && effect_animation_.is_valid() && !reaction_type_.is_empty();
}
template <class StorerT>
void store(StorerT &storer) const;
template <class ParserT>
void parse(ParserT &parser);
};
struct Reactions {
int32 hash_ = 0;
bool are_being_reloaded_ = false;
vector<Reaction> reactions_;
template <class StorerT>
void store(StorerT &storer) const;
template <class ParserT>
void parse(ParserT &parser);
};
struct ReactionList {
int64 hash_ = 0;
bool is_being_reloaded_ = false;
vector<ReactionType> reaction_types_;
template <class StorerT>
void store(StorerT &storer) const;
template <class ParserT>
void parse(ParserT &parser);
};
td_api::object_ptr<td_api::emojiReaction> get_emoji_reaction_object(const string &emoji) const;
void start_up() final;
void tear_down() final;
void save_active_reactions();
void save_reactions();
void save_recent_reactions();
void save_top_reactions();
void load_active_reactions();
void load_reactions();
void load_recent_reactions();
void load_top_reactions();
void update_active_reactions();
td_api::object_ptr<td_api::updateActiveEmojiReactions> get_update_active_emoji_reactions_object() const;
Td *td_;
ActorShared<> parent_;
bool is_inited_ = false;
vector<std::pair<string, Promise<td_api::object_ptr<td_api::emojiReaction>>>> pending_get_emoji_reaction_queries_;
Reactions reactions_;
vector<ReactionType> active_reaction_types_;
ReactionList recent_reactions_;
ReactionList top_reactions_;
bool are_reactions_loaded_from_database_ = false;
bool are_recent_reactions_loaded_from_database_ = false;
bool are_top_reactions_loaded_from_database_ = false;
};
} // namespace td