tdlight/td/telegram/Global.h

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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DhConfig.h"
#include "td/telegram/net/DcId.h"
#include "td/telegram/net/NetQueryCreator.h"
#include "td/telegram/TdParameters.h"
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#include "td/net/NetStats.h"
#include "td/actor/actor.h"
#include "td/actor/PromiseFuture.h"
#include "td/actor/SchedulerLocalStorage.h"
#include "td/utils/common.h"
#include "td/utils/logging.h"
#include "td/utils/Slice.h"
#include "td/utils/Status.h"
#include "td/utils/Time.h"
#include <atomic>
#include <memory>
#include <mutex>
#include <unordered_map>
namespace td {
class AnimationsManager;
class BackgroundManager;
class CallManager;
class ConfigManager;
class ConfigShared;
class ConnectionCreator;
class ContactsManager;
class FileManager;
class FileReferenceManager;
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class GameManager;
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class GroupCallManager;
class LanguagePackManager;
class LinkManager;
class MessagesManager;
class MtprotoHeader;
class NetQueryDispatcher;
class NotificationManager;
class PasswordManager;
class SecretChatsManager;
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class SponsoredMessageManager;
class StateManager;
class StickersManager;
class StorageManager;
class Td;
class TdDb;
class TempAuthKeyWatchdog;
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class ThemeManager;
class TopDialogManager;
class UpdatesManager;
class WebPagesManager;
class Global final : public ActorContext {
public:
Global();
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~Global() final;
Global(const Global &) = delete;
Global &operator=(const Global &) = delete;
Global(Global &&other) = delete;
Global &operator=(Global &&other) = delete;
static constexpr int32 ID = -572104940;
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int32 get_id() const final {
return ID;
}
#define td_db() get_td_db_impl(__FILE__, __LINE__)
TdDb *get_td_db_impl(const char *file, int line) {
LOG_CHECK(td_db_) << close_flag() << " " << file << " " << line;
return td_db_.get();
}
void close_all(Promise<> on_finished);
void close_and_destroy_all(Promise<> on_finished);
Status init(const TdParameters &parameters, ActorId<Td> td, unique_ptr<TdDb> td_db_ptr) TD_WARN_UNUSED_RESULT;
Slice get_dir() const {
return parameters_.database_directory;
}
Slice get_secure_files_dir() const {
if (store_all_files_in_files_directory_) {
return get_files_dir();
}
return get_dir();
}
Slice get_files_dir() const {
return parameters_.files_directory;
}
bool is_test_dc() const {
return parameters_.use_test_dc;
}
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bool ignore_background_updates() const;
NetQueryCreator &net_query_creator() {
return *net_query_creator_.get();
}
void set_net_query_stats(std::shared_ptr<NetQueryStats> net_query_stats);
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void set_net_query_dispatcher(unique_ptr<NetQueryDispatcher> net_query_dispatcher);
NetQueryDispatcher &net_query_dispatcher() {
CHECK(have_net_query_dispatcher());
return *net_query_dispatcher_;
}
bool have_net_query_dispatcher() const {
return net_query_dispatcher_.get() != nullptr;
}
void set_shared_config(unique_ptr<ConfigShared> shared_config);
ConfigShared &shared_config() {
CHECK(shared_config_.get() != nullptr);
return *shared_config_;
}
bool is_server_time_reliable() const {
return server_time_difference_was_updated_;
}
double to_server_time(double now) const {
return now + get_server_time_difference();
}
double server_time() const {
return to_server_time(Time::now());
}
double server_time_cached() const {
return to_server_time(Time::now_cached());
}
int32 unix_time() const {
return to_unix_time(server_time());
}
int32 unix_time_cached() const {
return to_unix_time(server_time_cached());
}
void update_server_time_difference(double diff);
void save_server_time();
double get_server_time_difference() const {
return server_time_difference_.load(std::memory_order_relaxed);
}
void update_dns_time_difference(double diff);
double get_dns_time_difference() const;
ActorId<StateManager> state_manager() const {
return state_manager_;
}
void set_state_manager(ActorId<StateManager> state_manager) {
state_manager_ = state_manager;
}
ActorId<Td> td() const {
return td_;
}
ActorId<AnimationsManager> animations_manager() const {
return animations_manager_;
}
void set_animations_manager(ActorId<AnimationsManager> animations_manager) {
animations_manager_ = animations_manager;
}
ActorId<BackgroundManager> background_manager() const {
return background_manager_;
}
void set_background_manager(ActorId<BackgroundManager> background_manager) {
background_manager_ = background_manager;
}
ActorId<CallManager> call_manager() const {
return call_manager_;
}
void set_call_manager(ActorId<CallManager> call_manager) {
call_manager_ = call_manager;
}
ActorId<ConfigManager> config_manager() const {
return config_manager_;
}
void set_config_manager(ActorId<ConfigManager> config_manager) {
config_manager_ = config_manager;
}
ActorId<ContactsManager> contacts_manager() const {
return contacts_manager_;
}
void set_contacts_manager(ActorId<ContactsManager> contacts_manager) {
contacts_manager_ = contacts_manager;
}
ActorId<FileManager> file_manager() const {
return file_manager_;
}
void set_file_manager(ActorId<FileManager> file_manager) {
file_manager_ = std::move(file_manager);
}
ActorId<FileReferenceManager> file_reference_manager() const {
return file_reference_manager_;
}
void set_file_reference_manager(ActorId<FileReferenceManager> file_reference_manager) {
file_reference_manager_ = std::move(file_reference_manager);
}
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ActorId<GameManager> game_manager() const {
return game_manager_;
}
void set_game_manager(ActorId<GameManager> game_manager) {
game_manager_ = game_manager;
}
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ActorId<GroupCallManager> group_call_manager() const {
return group_call_manager_;
}
void set_group_call_manager(ActorId<GroupCallManager> group_call_manager) {
group_call_manager_ = group_call_manager;
}
ActorId<LanguagePackManager> language_pack_manager() const {
return language_pack_manager_;
}
void set_language_pack_manager(ActorId<LanguagePackManager> language_pack_manager) {
language_pack_manager_ = language_pack_manager;
}
ActorId<LinkManager> link_manager() const {
return link_manager_;
}
void set_link_manager(ActorId<LinkManager> link_manager) {
link_manager_ = link_manager;
}
ActorId<MessagesManager> messages_manager() const {
return messages_manager_;
}
void set_messages_manager(ActorId<MessagesManager> messages_manager) {
messages_manager_ = messages_manager;
}
ActorId<NotificationManager> notification_manager() const {
return notification_manager_;
}
void set_notification_manager(ActorId<NotificationManager> notification_manager) {
notification_manager_ = notification_manager;
}
ActorId<PasswordManager> password_manager() const {
return password_manager_;
}
void set_password_manager(ActorId<PasswordManager> password_manager) {
password_manager_ = password_manager;
}
ActorId<SecretChatsManager> secret_chats_manager() const {
return secret_chats_manager_;
}
void set_secret_chats_manager(ActorId<SecretChatsManager> secret_chats_manager) {
secret_chats_manager_ = secret_chats_manager;
}
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ActorId<SponsoredMessageManager> sponsored_message_manager() const {
return sponsored_message_manager_;
}
void set_sponsored_message_manager(ActorId<SponsoredMessageManager> sponsored_message_manager) {
sponsored_message_manager_ = sponsored_message_manager;
}
ActorId<StickersManager> stickers_manager() const {
return stickers_manager_;
}
void set_stickers_manager(ActorId<StickersManager> stickers_manager) {
stickers_manager_ = stickers_manager;
}
ActorId<StorageManager> storage_manager() const {
return storage_manager_;
}
void set_storage_manager(ActorId<StorageManager> storage_manager) {
storage_manager_ = storage_manager;
}
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ActorId<ThemeManager> theme_manager() const {
return theme_manager_;
}
void set_theme_manager(ActorId<ThemeManager> theme_manager) {
theme_manager_ = theme_manager;
}
ActorId<TopDialogManager> top_dialog_manager() const {
return top_dialog_manager_;
}
void set_top_dialog_manager(ActorId<TopDialogManager> top_dialog_manager) {
top_dialog_manager_ = top_dialog_manager;
}
ActorId<UpdatesManager> updates_manager() const {
return updates_manager_;
}
void set_updates_manager(ActorId<UpdatesManager> updates_manager) {
updates_manager_ = updates_manager;
}
ActorId<WebPagesManager> web_pages_manager() const {
return web_pages_manager_;
}
void set_web_pages_manager(ActorId<WebPagesManager> web_pages_manager) {
web_pages_manager_ = web_pages_manager;
}
ActorId<ConnectionCreator> connection_creator() const;
void set_connection_creator(ActorOwn<ConnectionCreator> connection_creator);
ActorId<TempAuthKeyWatchdog> temp_auth_key_watchdog() const;
void set_temp_auth_key_watchdog(ActorOwn<TempAuthKeyWatchdog> actor);
MtprotoHeader &mtproto_header();
void set_mtproto_header(unique_ptr<MtprotoHeader> mtproto_header);
bool have_mtproto_header() const {
return mtproto_header_ != nullptr;
}
const TdParameters &parameters() const {
return parameters_;
}
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int64 get_my_id() const {
return my_id_;
}
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void set_my_id(int64 my_id) {
my_id_ = my_id;
}
int32 get_gc_scheduler_id() const {
return gc_scheduler_id_;
}
int32 get_slow_net_scheduler_id() const {
return slow_net_scheduler_id_;
}
DcId get_webfile_dc_id() const;
std::shared_ptr<DhConfig> get_dh_config() {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
auto res = dh_config_;
return res;
#else
return atomic_load(&dh_config_);
#endif
}
void set_dh_config(std::shared_ptr<DhConfig> new_dh_config) {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
dh_config_ = new_dh_config;
#else
atomic_store(&dh_config_, std::move(new_dh_config));
#endif
}
void set_close_flag() {
close_flag_ = true;
}
bool close_flag() const {
return close_flag_.load();
}
bool is_expected_error(const Status &error) const {
CHECK(error.is_error());
if (error.code() == 401) {
// authorization is lost
return true;
}
if (error.code() == 420 || error.code() == 429) {
// flood wait
return true;
}
return close_flag();
}
const std::vector<std::shared_ptr<NetStatsCallback>> &get_net_stats_file_callbacks() {
return net_stats_file_callbacks_;
}
void set_net_stats_file_callbacks(std::vector<std::shared_ptr<NetStatsCallback>> callbacks) {
net_stats_file_callbacks_ = std::move(callbacks);
}
int64 get_location_access_hash(double latitude, double longitude);
void add_location_access_hash(double latitude, double longitude, int64 access_hash);
void set_store_all_files_in_files_directory(bool flag) {
store_all_files_in_files_directory_ = flag;
}
private:
std::shared_ptr<DhConfig> dh_config_;
unique_ptr<TdDb> td_db_;
ActorId<Td> td_;
ActorId<AnimationsManager> animations_manager_;
ActorId<BackgroundManager> background_manager_;
ActorId<CallManager> call_manager_;
ActorId<ConfigManager> config_manager_;
ActorId<ContactsManager> contacts_manager_;
ActorId<FileManager> file_manager_;
ActorId<FileReferenceManager> file_reference_manager_;
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ActorId<GameManager> game_manager_;
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ActorId<GroupCallManager> group_call_manager_;
ActorId<LanguagePackManager> language_pack_manager_;
ActorId<LinkManager> link_manager_;
ActorId<MessagesManager> messages_manager_;
ActorId<NotificationManager> notification_manager_;
ActorId<PasswordManager> password_manager_;
ActorId<SecretChatsManager> secret_chats_manager_;
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ActorId<SponsoredMessageManager> sponsored_message_manager_;
ActorId<StickersManager> stickers_manager_;
ActorId<StorageManager> storage_manager_;
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ActorId<ThemeManager> theme_manager_;
ActorId<TopDialogManager> top_dialog_manager_;
ActorId<UpdatesManager> updates_manager_;
ActorId<WebPagesManager> web_pages_manager_;
ActorOwn<ConnectionCreator> connection_creator_;
ActorOwn<TempAuthKeyWatchdog> temp_auth_key_watchdog_;
unique_ptr<MtprotoHeader> mtproto_header_;
TdParameters parameters_;
int32 gc_scheduler_id_;
int32 slow_net_scheduler_id_;
std::atomic<bool> store_all_files_in_files_directory_{false};
std::atomic<double> server_time_difference_{0.0};
std::atomic<bool> server_time_difference_was_updated_{false};
std::atomic<double> dns_time_difference_{0.0};
std::atomic<bool> dns_time_difference_was_updated_{false};
std::atomic<bool> close_flag_{false};
std::atomic<double> system_time_saved_at_{-1e10};
double saved_diff_ = 0.0;
double saved_system_time_ = 0.0;
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::mutex dh_config_mutex_;
#endif
std::vector<std::shared_ptr<NetStatsCallback>> net_stats_file_callbacks_;
ActorId<StateManager> state_manager_;
LazySchedulerLocalStorage<unique_ptr<NetQueryCreator>> net_query_creator_;
unique_ptr<NetQueryDispatcher> net_query_dispatcher_;
unique_ptr<ConfigShared> shared_config_;
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int64 my_id_ = 0; // hack
static int64 get_location_key(double latitude, double longitude);
std::unordered_map<int64, int64> location_access_hashes_;
int32 to_unix_time(double server_time) const;
void do_save_server_time_difference();
void do_close(Promise<> on_finish, bool destroy_flag);
};
#define G() G_impl(__FILE__, __LINE__)
inline Global *G_impl(const char *file, int line) {
ActorContext *context = Scheduler::context();
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LOG_CHECK(context != nullptr && context->get_id() == Global::ID) << "In " << file << " at " << line;
return static_cast<Global *>(context);
}
double get_global_server_time();
} // namespace td