tdlight/td/telegram/AnimationsManager.h

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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/actor/actor.h"
#include "td/actor/PromiseFuture.h"
#include "td/telegram/files/FileId.h"
#include "td/telegram/files/FileSourceId.h"
#include "td/telegram/Photo.h"
#include "td/telegram/SecretInputMedia.h"
#include "td/utils/buffer.h"
#include "td/utils/common.h"
#include "td/utils/Status.h"
#include <unordered_map>
namespace td {
class Td;
} // namespace td
namespace td {
class AnimationsManager : public Actor {
public:
AnimationsManager(Td *td, ActorShared<> parent);
int32 get_animation_duration(FileId file_id) const;
tl_object_ptr<td_api::animation> get_animation_object(FileId file_id, const char *source);
void create_animation(FileId file_id, PhotoSize thumbnail, string file_name, string mime_type, int32 duration,
Dimensions dimensions, bool replace);
tl_object_ptr<telegram_api::InputMedia> get_input_media(FileId file_id,
tl_object_ptr<telegram_api::InputFile> input_file,
tl_object_ptr<telegram_api::InputFile> input_thumbnail) const;
SecretInputMedia get_secret_input_media(FileId animation_file_id,
tl_object_ptr<telegram_api::InputEncryptedFile> input_file,
const string &caption, BufferSlice thumbnail, int32 layer) const;
FileId get_animation_thumbnail_file_id(FileId file_id) const;
void delete_animation_thumbnail(FileId file_id);
FileId dup_animation(FileId new_id, FileId old_id);
bool merge_animations(FileId new_id, FileId old_id, bool can_delete_old);
void on_update_saved_animations_limit(int32 saved_animations_limit);
void reload_saved_animations(bool force);
void reload_saved_animations_force(Promise<Unit> &&promise);
void on_get_saved_animations(bool is_reload, tl_object_ptr<telegram_api::messages_SavedGifs> &&saved_animations_ptr);
void on_get_saved_animations_failed(bool is_reload, Status error);
vector<FileId> get_saved_animations(Promise<Unit> &&promise);
void send_save_gif_query(FileId animation_id, bool unsave, Promise<Unit> &&promise);
void add_saved_animation(const tl_object_ptr<td_api::InputFile> &input_file, Promise<Unit> &&promise);
void add_saved_animation_by_id(FileId animation_id);
void remove_saved_animation(const tl_object_ptr<td_api::InputFile> &input_file, Promise<Unit> &&promise);
template <class T>
void store_animation(FileId file_id, T &storer) const;
template <class T>
FileId parse_animation(T &parser);
string get_animation_search_text(FileId file_id) const;
void after_get_difference();
void get_current_state(vector<td_api::object_ptr<td_api::Update>> &updates) const;
private:
class Animation {
public:
string file_name;
string mime_type;
int32 duration = 0;
Dimensions dimensions;
PhotoSize thumbnail;
FileId file_id;
bool is_changed = true;
};
const Animation *get_animation(FileId file_id) const;
FileId on_get_animation(unique_ptr<Animation> new_animation, bool replace);
int32 get_saved_animations_hash(const char *source) const;
void add_saved_animation_inner(FileId animation_id, Promise<Unit> &&promise);
bool add_saved_animation_impl(FileId animation_id, Promise<Unit> &promise);
void load_saved_animations(Promise<Unit> &&promise);
void on_load_saved_animations_from_database(const string &value);
void on_load_saved_animations_finished(vector<FileId> &&saved_animation_ids, bool from_database = false);
td_api::object_ptr<td_api::updateSavedAnimations> get_update_saved_animations_object() const;
void send_update_saved_animations(bool from_database = false);
void save_saved_animations_to_database();
void tear_down() override;
class AnimationListLogEvent;
Td *td_;
ActorShared<> parent_;
std::unordered_map<FileId, unique_ptr<Animation>, FileIdHash> animations_;
int32 saved_animations_limit_ = 200;
vector<FileId> saved_animation_ids_;
vector<FileId> saved_animation_file_ids_;
double next_saved_animations_load_time_ = 0;
bool are_saved_animations_loaded_ = false;
vector<Promise<Unit>> load_saved_animations_queries_;
vector<Promise<Unit>> reload_saved_animations_queries_;
FileSourceId saved_animations_file_source_id_;
};
} // namespace td