tdlight/td/telegram/Game.cpp

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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/telegram/Game.h"
#include "td/telegram/AnimationsManager.h"
#include "td/telegram/ContactsManager.h"
#include "td/telegram/Document.h"
#include "td/telegram/DocumentsManager.h"
#include "td/telegram/misc.h"
#include "td/telegram/Photo.h"
#include "td/telegram/Td.h"
#include "td/telegram/telegram_api.h"
#include "td/utils/common.h"
#include "td/utils/logging.h"
namespace td {
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Game::Game(Td *td, UserId bot_user_id, tl_object_ptr<telegram_api::game> &&game, FormattedText text,
DialogId owner_dialog_id)
: Game(td, std::move(game->title_), std::move(game->description_), std::move(game->photo_),
std::move(game->document_), owner_dialog_id) {
id_ = game->id_;
access_hash_ = game->access_hash_;
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bot_user_id_ = bot_user_id.is_valid() ? bot_user_id : UserId();
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short_name_ = std::move(game->short_name_);
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text_ = std::move(text);
}
Game::Game(Td *td, string title, string description, tl_object_ptr<telegram_api::Photo> &&photo,
tl_object_ptr<telegram_api::Document> &&document, DialogId owner_dialog_id)
: title_(std::move(title)), description_(std::move(description)) {
CHECK(td != nullptr);
CHECK(photo != nullptr);
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photo_ = get_photo(td, std::move(photo), owner_dialog_id);
if (photo_.is_empty()) {
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LOG(ERROR) << "Receive empty photo for game " << title_;
photo_.id = 0; // to prevent null photo in td_api
}
if (document != nullptr) {
int32 document_id = document->get_id();
if (document_id == telegram_api::document::ID) {
auto parsed_document =
td->documents_manager_->on_get_document(move_tl_object_as<telegram_api::document>(document), owner_dialog_id);
if (parsed_document.type == Document::Type::Animation) {
animation_file_id_ = parsed_document.file_id;
} else {
LOG(ERROR) << "Receive non-animation document in the game";
}
}
}
}
Game::Game(UserId bot_user_id, string short_name) : bot_user_id_(bot_user_id), short_name_(std::move(short_name)) {
if (!bot_user_id_.is_valid()) {
bot_user_id_ = UserId();
}
photo_.id = 0; // to prevent null photo in td_api
}
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bool Game::is_empty() const {
return short_name_.empty();
}
UserId Game::get_bot_user_id() const {
return bot_user_id_;
}
vector<FileId> Game::get_file_ids(const Td *td) const {
auto result = photo_get_file_ids(photo_);
Document(Document::Type::Animation, animation_file_id_).append_file_ids(td, result);
return result;
}
const FormattedText &Game::get_text() const {
return text_;
}
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tl_object_ptr<td_api::game> Game::get_game_object(Td *td, bool skip_bot_commands) const {
return make_tl_object<td_api::game>(id_, short_name_, title_, get_formatted_text_object(text_, skip_bot_commands, -1),
description_, get_photo_object(td->file_manager_.get(), photo_),
td->animations_manager_->get_animation_object(animation_file_id_));
}
bool Game::has_input_media() const {
return bot_user_id_.is_valid();
}
tl_object_ptr<telegram_api::inputMediaGame> Game::get_input_media_game(const Td *td) const {
auto input_user = td->contacts_manager_->get_input_user_force(bot_user_id_);
return make_tl_object<telegram_api::inputMediaGame>(
make_tl_object<telegram_api::inputGameShortName>(std::move(input_user), short_name_));
}
bool operator==(const Game &lhs, const Game &rhs) {
return lhs.id_ == rhs.id_ && lhs.access_hash_ == rhs.access_hash_ && lhs.bot_user_id_ == rhs.bot_user_id_ &&
lhs.short_name_ == rhs.short_name_ && lhs.title_ == rhs.title_ && lhs.description_ == rhs.description_ &&
lhs.photo_ == rhs.photo_ && lhs.animation_file_id_ == rhs.animation_file_id_ && lhs.text_ == rhs.text_;
}
bool operator!=(const Game &lhs, const Game &rhs) {
return !(lhs == rhs);
}
StringBuilder &operator<<(StringBuilder &string_builder, const Game &game) {
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return string_builder << "Game[ID = " << game.id_ << ", access_hash = " << game.access_hash_
<< ", bot = " << game.bot_user_id_ << ", short_name = " << game.short_name_
<< ", title = " << game.title_ << ", description = " << game.description_
<< ", photo = " << game.photo_ << ", animation_file_id = " << game.animation_file_id_ << "]";
}
Result<Game> process_input_message_game(const ContactsManager *contacts_manager,
tl_object_ptr<td_api::InputMessageContent> &&input_message_content) {
CHECK(input_message_content != nullptr);
CHECK(input_message_content->get_id() == td_api::inputMessageGame::ID);
auto input_message_game = move_tl_object_as<td_api::inputMessageGame>(input_message_content);
UserId bot_user_id(input_message_game->bot_user_id_);
TRY_STATUS(contacts_manager->get_input_user(bot_user_id));
if (!clean_input_string(input_message_game->game_short_name_)) {
return Status::Error(400, "Game short name must be encoded in UTF-8");
}
// TODO validate game_short_name
if (input_message_game->game_short_name_.empty()) {
return Status::Error(400, "Game short name must be non-empty");
}
return Game(bot_user_id, std::move(input_message_game->game_short_name_));
}
} // namespace td