tdlight/td/telegram/StoryStealthMode.cpp

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2023-08-03 23:14:34 +02:00
//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/telegram/StoryStealthMode.h"
#include "td/telegram/Global.h"
namespace td {
StoryStealthMode::StoryStealthMode(telegram_api::object_ptr<telegram_api::storiesStealthMode> &&stealth_mode)
: active_until_date_(stealth_mode->active_until_date_), cooldown_until_date_(stealth_mode->cooldown_until_date_) {
update();
}
bool StoryStealthMode::update() {
auto current_time = G()->unix_time();
bool result = false;
if (active_until_date_ != 0 && active_until_date_ <= current_time) {
active_until_date_ = 0;
result = true;
}
if (cooldown_until_date_ != 0 && cooldown_until_date_ <= current_time) {
cooldown_until_date_ = 0;
result = true;
}
return result;
}
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int32 StoryStealthMode::get_update_date() const {
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if (active_until_date_ > 0) {
if (cooldown_until_date_ > 0) {
return min(active_until_date_, cooldown_until_date_);
}
return active_until_date_;
}
if (cooldown_until_date_ > 0) {
return cooldown_until_date_;
}
return 0;
}
td_api::object_ptr<td_api::updateStoryStealthMode> StoryStealthMode::get_update_story_stealth_mode_object() const {
return td_api::make_object<td_api::updateStoryStealthMode>(active_until_date_, cooldown_until_date_);
}
bool operator==(const StoryStealthMode &lhs, const StoryStealthMode &rhs) {
return lhs.active_until_date_ == rhs.active_until_date_ && lhs.cooldown_until_date_ == rhs.cooldown_until_date_;
}
StringBuilder &operator<<(StringBuilder &string_builder, const StoryStealthMode &mode) {
if (mode.active_until_date_) {
return string_builder << "Stealth mode is active until " << mode.active_until_date_;
}
if (mode.cooldown_until_date_) {
return string_builder << "Stealth mode can't be activated until " << mode.cooldown_until_date_;
}
return string_builder << "Stealth mode can be activated";
}
} // namespace td