2023-08-09 11:59:48 +02:00
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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/ChatReactions.h"
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#include "td/telegram/files/FileId.h"
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#include "td/telegram/ReactionType.h"
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#include "td/telegram/td_api.h"
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#include "td/telegram/telegram_api.h"
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#include "td/actor/actor.h"
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#include "td/utils/common.h"
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#include "td/utils/Promise.h"
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2023-08-09 12:31:34 +02:00
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#include <utility>
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2023-08-09 11:59:48 +02:00
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namespace td {
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class Td;
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class ReactionManager final : public Actor {
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public:
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ReactionManager(Td *td, ActorShared<> parent);
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ReactionManager(const ReactionManager &) = delete;
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ReactionManager &operator=(const ReactionManager &) = delete;
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ReactionManager(ReactionManager &&) = delete;
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ReactionManager &operator=(ReactionManager &&) = delete;
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~ReactionManager() final;
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void init();
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bool is_active_reaction(const ReactionType &reaction_type) const;
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void get_emoji_reaction(const string &emoji, Promise<td_api::object_ptr<td_api::emojiReaction>> &&promise);
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td_api::object_ptr<td_api::availableReactions> get_sorted_available_reactions(ChatReactions available_reactions,
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ChatReactions active_reactions,
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int32 row_size);
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void add_recent_reaction(const ReactionType &reaction_type);
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void clear_recent_reactions(Promise<Unit> &&promise);
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void reload_reactions();
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void reload_recent_reactions();
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void reload_top_reactions();
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void on_get_available_reactions(tl_object_ptr<telegram_api::messages_AvailableReactions> &&available_reactions_ptr);
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void on_get_recent_reactions(tl_object_ptr<telegram_api::messages_Reactions> &&reactions_ptr);
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void on_get_top_reactions(tl_object_ptr<telegram_api::messages_Reactions> &&reactions_ptr);
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2023-08-09 12:19:54 +02:00
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void set_default_reaction(ReactionType reaction_type, Promise<Unit> &&promise);
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void send_set_default_reaction_query();
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2023-08-09 11:59:48 +02:00
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void get_current_state(vector<td_api::object_ptr<td_api::Update>> &updates) const;
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private:
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static constexpr int32 MAX_RECENT_REACTIONS = 100; // some reasonable value
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struct Reaction {
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ReactionType reaction_type_;
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string title_;
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bool is_active_ = false;
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bool is_premium_ = false;
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FileId static_icon_;
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FileId appear_animation_;
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FileId select_animation_;
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FileId activate_animation_;
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FileId effect_animation_;
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FileId around_animation_;
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FileId center_animation_;
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bool is_valid() const {
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return static_icon_.is_valid() && appear_animation_.is_valid() && select_animation_.is_valid() &&
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activate_animation_.is_valid() && effect_animation_.is_valid() && !reaction_type_.is_empty();
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}
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template <class StorerT>
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void store(StorerT &storer) const;
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template <class ParserT>
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void parse(ParserT &parser);
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};
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struct Reactions {
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int32 hash_ = 0;
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bool are_being_reloaded_ = false;
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vector<Reaction> reactions_;
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template <class StorerT>
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void store(StorerT &storer) const;
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template <class ParserT>
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void parse(ParserT &parser);
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};
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struct ReactionList {
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int64 hash_ = 0;
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bool is_being_reloaded_ = false;
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vector<ReactionType> reaction_types_;
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template <class StorerT>
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void store(StorerT &storer) const;
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template <class ParserT>
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void parse(ParserT &parser);
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};
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td_api::object_ptr<td_api::emojiReaction> get_emoji_reaction_object(const string &emoji) const;
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void start_up() final;
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void tear_down() final;
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void save_active_reactions();
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void save_reactions();
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void save_recent_reactions();
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void save_top_reactions();
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void load_active_reactions();
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void load_reactions();
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void load_recent_reactions();
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void load_top_reactions();
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void update_active_reactions();
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td_api::object_ptr<td_api::updateActiveEmojiReactions> get_update_active_emoji_reactions_object() const;
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Td *td_;
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ActorShared<> parent_;
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bool is_inited_ = false;
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vector<std::pair<string, Promise<td_api::object_ptr<td_api::emojiReaction>>>> pending_get_emoji_reaction_queries_;
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Reactions reactions_;
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vector<ReactionType> active_reaction_types_;
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ReactionList recent_reactions_;
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ReactionList top_reactions_;
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bool are_reactions_loaded_from_database_ = false;
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bool are_recent_reactions_loaded_from_database_ = false;
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bool are_top_reactions_loaded_from_database_ = false;
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};
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} // namespace td
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