tdlight/tdactor/td/actor/Timeout.h

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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/actor.h"
#include "td/utils/Heap.h"
#include "td/utils/logging.h"
#include "td/utils/Time.h"
#include <set>
namespace td {
class Timeout final : public Actor {
public:
using Data = void *;
using Callback = void (*)(Data);
Timeout() {
register_actor("Timeout", this).release();
}
void set_callback(Callback callback) {
callback_ = callback;
}
void set_callback_data(Data &&data) {
data_ = data;
}
bool has_timeout() const {
return Actor::has_timeout();
}
void set_timeout_in(double timeout) {
Actor::set_timeout_in(timeout);
}
void cancel_timeout() {
if (has_timeout()) {
Actor::cancel_timeout();
callback_ = Callback();
data_ = Data();
}
}
private:
friend class Scheduler;
Callback callback_;
Data data_;
void set_timeout_at(double timeout) {
Actor::set_timeout_at(timeout);
}
void timeout_expired() override {
CHECK(!has_timeout());
CHECK(callback_ != Callback());
Callback callback = callback_;
Data data = data_;
callback_ = Callback();
data_ = Data();
callback(data);
}
};
// TODO optimize
class MultiTimeout final : public Actor {
struct Item : public HeapNode {
int64 key;
explicit Item(int64 key) : key(key) {
}
bool operator<(const Item &other) const {
return key < other.key;
}
};
public:
using Data = void *;
using Callback = void (*)(Data, int64);
MultiTimeout() {
register_actor("MultiTimeout", this).release();
}
void set_callback(Callback callback) {
callback_ = callback;
}
void set_callback_data(Data data) {
data_ = data;
}
bool has_timeout(int64 key) const;
void set_timeout_in(int64 key, double timeout) {
set_timeout_at(key, Time::now() + timeout);
}
void add_timeout_in(int64 key, double timeout) {
add_timeout_at(key, Time::now() + timeout);
}
void set_timeout_at(int64 key, double timeout);
void add_timeout_at(int64 key, double timeout); // memcache semantics, doesn't replace old timeout
void cancel_timeout(int64 key);
private:
friend class Scheduler;
Callback callback_;
Data data_;
KHeap<double> timeout_queue_;
std::set<Item> items_;
std::vector<int64> expired_;
void update_timeout();
void timeout_expired() override;
};
} // namespace td