tdlight/td/telegram/PeopleNearbyManager.h

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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DialogId.h"
#include "td/telegram/Location.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/telegram/UserId.h"
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#include "td/actor/actor.h"
#include "td/actor/MultiTimeout.h"
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#include "td/utils/common.h"
#include "td/utils/FlatHashSet.h"
#include "td/utils/Promise.h"
#include "td/utils/Status.h"
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namespace td {
class Td;
class PeopleNearbyManager final : public Actor {
public:
PeopleNearbyManager(Td *td, ActorShared<> parent);
void search_dialogs_nearby(const Location &location, Promise<td_api::object_ptr<td_api::chatsNearby>> &&promise);
void set_location(const Location &location, Promise<Unit> &&promise);
static void set_location_visibility(Td *td);
void get_is_location_visible(Promise<Unit> &&promise);
int32 on_update_peer_located(vector<telegram_api::object_ptr<telegram_api::PeerLocated>> &&peers, bool from_update);
bool is_user_nearby(UserId user_id) const;
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private:
struct DialogNearby {
DialogId dialog_id;
int32 distance;
DialogNearby(DialogId dialog_id, int32 distance) : dialog_id(dialog_id), distance(distance) {
}
bool operator<(const DialogNearby &other) const {
return distance < other.distance || (distance == other.distance && dialog_id.get() < other.dialog_id.get());
}
bool operator==(const DialogNearby &other) const {
return distance == other.distance && dialog_id == other.dialog_id;
}
bool operator!=(const DialogNearby &other) const {
return !(*this == other);
}
};
void start_up() final;
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void tear_down() final;
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static void on_user_nearby_timeout_callback(void *people_nearby_manager_ptr, int64 user_id_long);
void on_user_nearby_timeout(UserId user_id);
vector<td_api::object_ptr<td_api::chatNearby>> get_chats_nearby_object(
const vector<DialogNearby> &dialogs_nearby) const;
void send_update_users_nearby() const;
void on_get_dialogs_nearby(Result<telegram_api::object_ptr<telegram_api::Updates>> result,
Promise<td_api::object_ptr<td_api::chatsNearby>> &&promise);
void try_send_set_location_visibility_query();
void on_set_location_visibility_expire_date(int32 set_expire_date, int32 error_code);
void set_location_visibility_expire_date(int32 expire_date);
void on_get_is_location_visible(Result<telegram_api::object_ptr<telegram_api::Updates>> &&result,
Promise<Unit> &&promise);
void update_is_location_visible();
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Td *td_;
ActorShared<> parent_;
vector<DialogNearby> users_nearby_;
vector<DialogNearby> channels_nearby_;
FlatHashSet<UserId, UserIdHash> all_users_nearby_;
MultiTimeout user_nearby_timeout_{"UserNearbyTimeout"};
int32 location_visibility_expire_date_ = 0;
int32 pending_location_visibility_expire_date_ = -1;
bool is_set_location_visibility_request_sent_ = false;
Location last_user_location_;
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};
} // namespace td