tdlight/tdactor/td/actor/impl/ActorInfo-decl.h

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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/impl/ActorId-decl.h"
#include "td/actor/impl/Event.h"
#include "td/utils/common.h"
#include "td/utils/Heap.h"
#include "td/utils/List.h"
#include "td/utils/ObjectPool.h"
#include "td/utils/Slice.h"
#include "td/utils/StringBuilder.h"
#include <atomic>
#include <memory>
#include <utility>
namespace td {
class Actor;
class ActorContext {
public:
ActorContext() = default;
ActorContext(const ActorContext &) = delete;
ActorContext &operator=(const ActorContext &) = delete;
ActorContext(ActorContext &&) = delete;
ActorContext &operator=(ActorContext &&) = delete;
virtual ~ActorContext() = default;
virtual int32 get_id() const {
return 0;
}
void set_tag(string tag) {
tag_storage_ = std::move(tag);
tag_ = tag_storage_.c_str();
}
const char *tag_ = nullptr;
string tag_storage_; // sometimes tag_ == tag_storage_.c_str()
std::weak_ptr<ActorContext> this_ptr_;
};
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class ActorInfo final
: private ListNode
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, private HeapNode {
public:
enum class Deleter : uint8 { Destroy, None };
ActorInfo() = default;
~ActorInfo() = default;
ActorInfo(ActorInfo &&) = delete;
ActorInfo &operator=(ActorInfo &&) = delete;
ActorInfo(const ActorInfo &) = delete;
ActorInfo &operator=(const ActorInfo &) = delete;
void init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr, Deleter deleter,
bool is_lite);
void on_actor_moved(Actor *actor_new_ptr);
template <class ActorT>
ActorOwn<ActorT> transfer_ownership_to_scheduler(unique_ptr<ActorT> actor);
void clear();
void destroy_actor();
bool empty() const;
void start_migrate(int32 to_sched_id);
bool is_migrating() const;
int32 migrate_dest() const;
std::pair<int32, bool> migrate_dest_flag_atomic() const;
void finish_migrate();
ActorId<> actor_id();
template <class SelfT>
ActorId<SelfT> actor_id(SelfT *self);
Actor *get_actor_unsafe();
const Actor *get_actor_unsafe() const;
std::shared_ptr<ActorContext> set_context(std::shared_ptr<ActorContext> context);
ActorContext *get_context();
const ActorContext *get_context() const;
CSlice get_name() const;
HeapNode *get_heap_node();
const HeapNode *get_heap_node() const;
static ActorInfo *from_heap_node(HeapNode *node);
ListNode *get_list_node();
const ListNode *get_list_node() const;
static ActorInfo *from_list_node(ListNode *node);
void start_run();
bool is_running() const;
void finish_run();
vector<Event> mailbox_;
bool is_lite() const;
void set_wait_generation(uint32 wait_generation);
bool must_wait(uint32 wait_generation) const;
void always_wait_for_mailbox();
private:
Deleter deleter_ = Deleter::None;
bool is_lite_ = false;
bool is_running_ = false;
bool always_wait_for_mailbox_{false};
uint32 wait_generation_{0};
std::atomic<int32> sched_id_{0};
Actor *actor_ = nullptr;
#ifdef TD_DEBUG
string name_;
#endif
std::shared_ptr<ActorContext> context_;
};
StringBuilder &operator<<(StringBuilder &sb, const ActorInfo &info);
} // namespace td