Add source to MultiTimeout::update_timeout.
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17540f1c15
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1bf2d63539
@ -23,13 +23,13 @@ void MultiTimeout::set_timeout_at(int64 key, double timeout) {
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bool need_update_timeout = heap_node->is_top();
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timeout_queue_.fix(timeout, heap_node);
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if (need_update_timeout || heap_node->is_top()) {
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update_timeout();
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update_timeout("set_timeout");
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}
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} else {
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CHECK(item.second);
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timeout_queue_.insert(timeout, heap_node);
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if (heap_node->is_top()) {
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update_timeout();
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update_timeout("set_timeout 2");
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}
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}
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}
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@ -44,7 +44,7 @@ void MultiTimeout::add_timeout_at(int64 key, double timeout) {
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CHECK(item.second);
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timeout_queue_.insert(timeout, heap_node);
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if (heap_node->is_top()) {
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update_timeout();
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update_timeout("add_timeout");
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}
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}
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}
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@ -60,16 +60,16 @@ void MultiTimeout::cancel_timeout(int64 key) {
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items_.erase(item);
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if (need_update_timeout) {
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update_timeout();
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update_timeout("cancel_timeout");
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}
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}
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}
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void MultiTimeout::update_timeout() {
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void MultiTimeout::update_timeout(const char *source) {
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if (items_.empty()) {
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LOG(DEBUG) << "Cancel timeout of " << get_name();
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LOG_CHECK(timeout_queue_.empty()) << get_name();
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LOG_CHECK(Actor::has_timeout()) << get_name();
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LOG_CHECK(timeout_queue_.empty()) << get_name() << ' ' << source;
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LOG_CHECK(Actor::has_timeout()) << get_name() << ' ' << source;
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Actor::cancel_timeout();
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} else {
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LOG(DEBUG) << "Set timeout of " << get_name() << " in " << timeout_queue_.top_key() - Time::now_cached();
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@ -90,7 +90,7 @@ vector<int64> MultiTimeout::get_expired_keys(double now) {
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void MultiTimeout::timeout_expired() {
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vector<int64> expired_keys = get_expired_keys(Time::now_cached());
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if (!items_.empty()) {
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update_timeout();
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update_timeout("timeout_expired");
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}
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for (auto key : expired_keys) {
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callback_(data_, key);
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@ -100,7 +100,7 @@ void MultiTimeout::timeout_expired() {
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void MultiTimeout::run_all() {
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vector<int64> expired_keys = get_expired_keys(Time::now_cached() + 1e10);
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if (!expired_keys.empty()) {
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update_timeout();
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update_timeout("run_all");
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}
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for (auto key : expired_keys) {
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callback_(data_, key);
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@ -71,7 +71,7 @@ class MultiTimeout final : public Actor {
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KHeap<double> timeout_queue_;
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std::set<Item> items_;
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void update_timeout();
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void update_timeout(const char *source);
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void timeout_expired() final;
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