Always update self group call participant if audio_source changes.
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@ -1097,7 +1097,8 @@ bool GroupCallManager::process_pending_group_call_participant_updates(InputGroup
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auto my_participant = get_group_call_participant(participants_it->second.get(), my_user_id);
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for (auto &participant : participants) {
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on_participant_speaking_in_group_call(input_group_call_id, participant);
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if (my_participant == nullptr && participant.user_id == my_user_id) {
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if (participant.user_id == my_user_id &&
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(my_participant == nullptr || my_participant->audio_source != participant.audio_source)) {
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process_group_call_participant(input_group_call_id, std::move(participant));
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}
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}
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