Initialize Td::connection_state_ in header.
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@ -3533,7 +3533,7 @@ tl_object_ptr<td_api::ConnectionState> Td::get_connection_state_object(StateMana
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case StateManager::State::Ready:
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return make_tl_object<td_api::connectionStateReady>();
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default:
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UNREACHABLE();
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LOG(FATAL) << "State = " << static_cast<int32>(state);
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return nullptr;
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}
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}
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@ -3543,6 +3543,9 @@ void Td::on_connection_state_changed(StateManager::State new_state) {
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LOG(ERROR) << "State manager sends update about unchanged state " << static_cast<int32>(new_state);
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return;
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}
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if (G()->close_flag()) {
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return;
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}
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connection_state_ = new_state;
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send_closure(actor_id(this), &Td::send_update,
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@ -4105,7 +4108,6 @@ void Td::init_options_and_network() {
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state_manager_ = create_actor<StateManager>("State manager", create_reference());
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send_closure(state_manager_, &StateManager::add_callback, make_unique<StateManagerCallback>(create_reference()));
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G()->set_state_manager(state_manager_.get());
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connection_state_ = StateManager::State::Empty;
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VLOG(td_init) << "Create ConfigShared";
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G()->set_shared_config(td::make_unique<ConfigShared>(G()->td_db()->get_config_pmc_shared()));
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@ -278,7 +278,7 @@ class Td final : public Actor {
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TdParameters parameters_;
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StateManager::State connection_state_;
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StateManager::State connection_state_ = StateManager::State::Empty;
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std::unordered_multiset<uint64> request_set_;
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int actor_refcnt_ = 0;
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