Add C++ example README.md and add more documentation.
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@ -81,9 +81,9 @@ cmake -DCMAKE_BUILD_TYPE=Release -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl/ ..
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C:\src\vcpkg> .\vcpkg install openssl zlib
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```
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* Build `TDLib` with CMake as explained in [building](#building), but instead of `cmake -DCMAKE_BUILD_TYPE=Release ..` use
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```
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cmake -DCMAKE_TOOLCHAIN_FILE=C:\src\vcpkg\scripts\buildsystems\vcpkg.cmake ..
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```
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```
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cmake -DCMAKE_TOOLCHAIN_FILE=C:\src\vcpkg\scripts\buildsystems\vcpkg.cmake ..
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```
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<a name="linux"></a>
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#### Linux
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20
example/cpp/README.md
Normal file
20
example/cpp/README.md
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@ -0,0 +1,20 @@
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# TDLib cpp basic usage examples
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TDLib should be prebuilt and installed to local subdirectory `td/`:
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```
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cd <path to TDLib sources>
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX:PATH=../example/cpp/td ..
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cmake --build . --target install
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```
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Also see [building](https://github.com/tdlib/td#building) for additional details on TDLib building.
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Then you can build the examples:
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```
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cd <path to TDLib sources>/example/cpp
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -DTd_DIR=<full path to TDLib sources>/example/cpp/td/lib/cmake/Td ..
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cmake --build .
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```
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@ -20,6 +20,7 @@
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// Simple single-threaded example of TDLib usage.
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// Real world programs should use separate thread for the user input.
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// Example includes user authentication, receiving updates, getting chat list and sending text messages.
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// overloaded
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namespace detail {
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@ -5,17 +5,29 @@
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <iostream>
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#include <string>
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#include <td/telegram/td_json_client.h>
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int main(void) {
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// Basic example of TDLib JSON interface usage.
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// Native interface should be preferred instead in C++, so here is only an example of
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// the main event cycle, which should be essentially the same for all languages.
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int main() {
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void *client = td_json_client_create();
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// somehow share the client with other threads, which will be able to send requests via td_json_client_send
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const double WAIT_TIMEOUT = 10.0; // seconds
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while (true) {
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std::string str = td_json_client_receive(client, 10);
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if (!str.empty()) {
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std::cout << str << std::endl;
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break;
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const char *result = td_json_client_receive(client, WAIT_TIMEOUT);
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if (result != nullptr) {
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// parse the result as JSON object and process it as an incoming update or an answer to a previously sent request
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// if (result is UpdateAuthorizationState with authorizationStateClosed) {
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// break;
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// }
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std::cout << result << std::endl;
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}
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}
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return 0;
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td_json_client_destroy(client);
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}
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