Always create chat to update its order when channel status changes.

This commit is contained in:
levlam 2024-05-14 23:31:34 +03:00
parent e15768d520
commit 38a1d7ac8e
2 changed files with 7 additions and 11 deletions

View File

@ -5004,17 +5004,11 @@ void ChatManager::update_channel(Channel *c, ChannelId channel_id, bool from_bin
}
bool have_read_access = have_input_peer_channel(c, channel_id, AccessRights::Read);
bool is_member = c->status.is_member();
if (c->had_read_access && !have_read_access) {
send_closure_later(G()->messages_manager(), &MessagesManager::on_dialog_deleted, DialogId(channel_id),
Promise<Unit>());
} else if (!from_database && c->was_member != is_member) {
DialogId dialog_id(channel_id);
send_closure_later(G()->messages_manager(), &MessagesManager::force_create_dialog, dialog_id, "update channel",
true, true);
}
c->had_read_access = have_read_access;
c->was_member = is_member;
if (c->cache_version != Channel::CACHE_VERSION && !c->is_repaired &&
have_input_peer_channel(c, channel_id, AccessRights::Read) && !G()->close_flag()) {
@ -6976,13 +6970,16 @@ void ChatManager::on_channel_status_changed(Channel *c, ChannelId channel_id, co
Promise<Unit>());
}
if (!is_bot && old_status.is_member() != new_status.is_member()) {
DialogId dialog_id(channel_id);
if (new_status.is_member()) {
send_closure_later(td_->story_manager_actor_, &StoryManager::reload_dialog_expiring_stories,
DialogId(channel_id));
send_closure_later(td_->story_manager_actor_, &StoryManager::reload_dialog_expiring_stories, dialog_id);
} else {
send_closure_later(td_->story_manager_actor_, &StoryManager::on_dialog_active_stories_order_updated,
DialogId(channel_id), "on_channel_status_changed");
send_closure_later(td_->story_manager_actor_, &StoryManager::on_dialog_active_stories_order_updated, dialog_id,
"on_channel_status_changed");
}
send_closure_later(G()->messages_manager(), &MessagesManager::force_create_dialog, dialog_id,
"on_channel_status_changed", true, true);
}
// must not load ChannelFull, because must not change the Channel

View File

@ -517,7 +517,6 @@ class ChatManager final : public Actor {
bool is_noforwards_changed = true;
bool is_creator_changed = true;
bool had_read_access = true;
bool was_member = false;
bool is_being_updated = false;
bool is_changed = true; // have new changes that need to be sent to the client and database
bool need_save_to_database = true; // have new changes that need only to be saved to the database