Trying to fix recursive call of actor.

GitOrigin-RevId: 7796903536a43bc5ee149fe8b937ce8e7d377b02
This commit is contained in:
levlam 2019-05-03 16:44:52 +03:00
parent 68b2d10fdb
commit 3c6f21d5a3

View File

@ -9672,7 +9672,7 @@ void MessagesManager::add_secret_message(unique_ptr<PendingSecretMessage> pendin
multipromise.add_promise(PromiseCreator::lambda([token, actor_id = actor_id(this),
this](Result<Unit> result) mutable {
if (result.is_ok()) { // if we aren't closing
if (result.is_ok() && !G()->close_flag()) { // if we aren't closing
this->pending_secret_messages_.finish(token, [actor_id](unique_ptr<PendingSecretMessage> pending_secret_message) {
send_closure_later(actor_id, &MessagesManager::finish_add_secret_message, std::move(pending_secret_message));
});
@ -9686,6 +9686,10 @@ void MessagesManager::add_secret_message(unique_ptr<PendingSecretMessage> pendin
}
void MessagesManager::finish_add_secret_message(unique_ptr<PendingSecretMessage> pending_secret_message) {
if (G()->close_flag()) {
return;
}
auto d = get_dialog(pending_secret_message->message_info.dialog_id);
CHECK(d != nullptr);
auto random_id = pending_secret_message->message_info.random_id;