Use fail_send_message directly if possible.
GitOrigin-RevId: f537f3f2517a7775d5714e38b57a7ce11b2042f6
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@ -6957,8 +6957,7 @@ void MessagesManager::on_upload_media(FileId file_id, tl_object_ptr<telegram_api
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// user has left the chat during upload of the file or lost his privileges
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LOG(INFO) << "Can't send a message to " << dialog_id << ": " << can_send_status.error();
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int64 random_id = begin_send_message(dialog_id, m);
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on_send_message_fail(random_id, can_send_status.move_as_error());
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fail_send_message(full_message_id, can_send_status.move_as_error());
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return;
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}
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@ -7060,8 +7059,7 @@ void MessagesManager::on_upload_media_error(FileId file_id, Status status) {
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if (is_edit) {
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fail_edit_message_media(full_message_id, Status::Error(status.code() > 0 ? status.code() : 500, status.message()));
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} else {
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fail_send_message(full_message_id, status.code() > 0 ? status.code() : 500,
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status.message().str()); // TODO CHECK that status has always a code
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fail_send_message(full_message_id, std::move(status));
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}
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}
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@ -7105,8 +7103,7 @@ void MessagesManager::on_load_secret_thumbnail(FileId thumbnail_file_id, BufferS
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// secret chat was closed during load of the file
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LOG(INFO) << "Can't send a message to " << dialog_id << ": " << can_send_status.error();
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int64 random_id = begin_send_message(dialog_id, m);
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on_send_message_fail(random_id, can_send_status.move_as_error());
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fail_send_message(full_message_id, can_send_status.move_as_error());
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return;
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}
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@ -7154,8 +7151,7 @@ void MessagesManager::on_upload_thumbnail(FileId thumbnail_file_id,
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// user has left the chat during upload of the thumbnail or lost his privileges
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LOG(INFO) << "Can't send a message to " << dialog_id << ": " << can_send_status.error();
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int64 random_id = begin_send_message(dialog_id, m);
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on_send_message_fail(random_id, can_send_status.move_as_error());
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fail_send_message(full_message_id, can_send_status.move_as_error());
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return;
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}
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@ -20540,6 +20536,11 @@ void MessagesManager::fail_send_message(FullMessageId full_message_id, int error
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}
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}
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void MessagesManager::fail_send_message(FullMessageId full_message_id, Status error) {
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fail_send_message(full_message_id, error.code() > 0 ? error.code() : 500,
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error.message().str()); // TODO CHECK that status has always a code
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}
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void MessagesManager::fail_edit_message_media(FullMessageId full_message_id, Status &&error) {
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auto dialog_id = full_message_id.get_dialog_id();
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Dialog *d = get_dialog(dialog_id);
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@ -26208,8 +26209,7 @@ MessagesManager::Message *MessagesManager::continue_send_message(DialogId dialog
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if (can_send_status.is_error()) {
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LOG(INFO) << "Can't resend a message to " << dialog_id << ": " << can_send_status.error();
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int64 random_id = begin_send_message(dialog_id, result_message);
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on_send_message_fail(random_id, can_send_status.move_as_error());
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fail_send_message({dialog_id, result_message->message_id}, can_send_status.move_as_error());
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return nullptr;
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}
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@ -2198,6 +2198,8 @@ class MessagesManager : public Actor {
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void fail_send_message(FullMessageId full_message_id, int error_code, const string &error_message);
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void fail_send_message(FullMessageId full_message_id, Status error);
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void fail_edit_message_media(FullMessageId full_message_id, Status &&error);
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void on_dialog_updated(DialogId dialog_id, const char *source);
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