Improve log formatting.

GitOrigin-RevId: f9b1c0ac431744c3e31a41d3db8823860f1921a1
This commit is contained in:
levlam 2020-07-22 16:58:26 +03:00
parent 8049a55081
commit 50da604d65

View File

@ -3796,41 +3796,41 @@ void Td::dec_actor_refcnt() {
LOG(WARNING) << "ON_ACTORS_CLOSED";
Timer timer;
animations_manager_.reset();
LOG(DEBUG) << "AnimationsManager was cleared " << timer;
LOG(DEBUG) << "AnimationsManager was cleared" << timer;
audios_manager_.reset();
LOG(DEBUG) << "AudiosManager was cleared " << timer;
LOG(DEBUG) << "AudiosManager was cleared" << timer;
auth_manager_.reset();
LOG(DEBUG) << "AuthManager was cleared " << timer;
LOG(DEBUG) << "AuthManager was cleared" << timer;
background_manager_.reset();
LOG(DEBUG) << "BackgroundManager was cleared " << timer;
LOG(DEBUG) << "BackgroundManager was cleared" << timer;
contacts_manager_.reset();
LOG(DEBUG) << "ContactsManager was cleared " << timer;
LOG(DEBUG) << "ContactsManager was cleared" << timer;
documents_manager_.reset();
LOG(DEBUG) << "DocumentsManager was cleared " << timer;
LOG(DEBUG) << "DocumentsManager was cleared" << timer;
file_manager_.reset();
LOG(DEBUG) << "FileManager was cleared " << timer;
LOG(DEBUG) << "FileManager was cleared" << timer;
file_reference_manager_.reset();
LOG(DEBUG) << "FileReferenceManager was cleared " << timer;
LOG(DEBUG) << "FileReferenceManager was cleared" << timer;
inline_queries_manager_.reset();
LOG(DEBUG) << "InlineQueriesManager was cleared " << timer;
LOG(DEBUG) << "InlineQueriesManager was cleared" << timer;
messages_manager_.reset();
LOG(DEBUG) << "MessagesManager was cleared " << timer;
LOG(DEBUG) << "MessagesManager was cleared" << timer;
notification_manager_.reset();
LOG(DEBUG) << "NotificationManager was cleared " << timer;
LOG(DEBUG) << "NotificationManager was cleared" << timer;
poll_manager_.reset();
LOG(DEBUG) << "PollManager was cleared " << timer;
LOG(DEBUG) << "PollManager was cleared" << timer;
stickers_manager_.reset();
LOG(DEBUG) << "StickersManager was cleared " << timer;
LOG(DEBUG) << "StickersManager was cleared" << timer;
updates_manager_.reset();
LOG(DEBUG) << "UpdatesManager was cleared " << timer;
LOG(DEBUG) << "UpdatesManager was cleared" << timer;
video_notes_manager_.reset();
LOG(DEBUG) << "VideoNotesManager was cleared " << timer;
LOG(DEBUG) << "VideoNotesManager was cleared" << timer;
videos_manager_.reset();
LOG(DEBUG) << "VideosManager was cleared " << timer;
LOG(DEBUG) << "VideosManager was cleared" << timer;
voice_notes_manager_.reset();
LOG(DEBUG) << "VoiceNotesManager was cleared " << timer;
LOG(DEBUG) << "VoiceNotesManager was cleared" << timer;
web_pages_manager_.reset();
LOG(DEBUG) << "WebPagesManager was cleared " << timer;
LOG(DEBUG) << "WebPagesManager was cleared" << timer;
Promise<> promise = PromiseCreator::lambda([actor_id = create_reference()](Unit) mutable { actor_id.reset(); });
G()->set_shared_config(nullptr);
@ -3922,15 +3922,15 @@ void Td::clear() {
notification_manager_->flush_all_notifications();
}
}
LOG(DEBUG) << "Options was cleared " << timer;
LOG(DEBUG) << "Options was cleared" << timer;
G()->net_query_creator().stop_check();
clear_handlers();
LOG(DEBUG) << "Handlers was cleared " << timer;
LOG(DEBUG) << "Handlers was cleared" << timer;
G()->net_query_dispatcher().stop();
LOG(DEBUG) << "NetQueryDispatcher was stopped " << timer;
LOG(DEBUG) << "NetQueryDispatcher was stopped" << timer;
state_manager_.reset();
LOG(DEBUG) << "StateManager was cleared " << timer;
LOG(DEBUG) << "StateManager was cleared" << timer;
clear_requests();
if (is_online_) {
is_online_ = false;
@ -3939,72 +3939,72 @@ void Td::clear() {
alarm_timeout_.cancel_timeout(PING_SERVER_ALARM_ID);
alarm_timeout_.cancel_timeout(TERMS_OF_SERVICE_ALARM_ID);
alarm_timeout_.cancel_timeout(PROMO_DATA_ALARM_ID);
LOG(DEBUG) << "Requests was answered " << timer;
LOG(DEBUG) << "Requests was answered" << timer;
// close all pure actors
call_manager_.reset();
LOG(DEBUG) << "CallManager was cleared " << timer;
LOG(DEBUG) << "CallManager was cleared" << timer;
change_phone_number_manager_.reset();
LOG(DEBUG) << "ChangePhoneNumberManager was cleared " << timer;
LOG(DEBUG) << "ChangePhoneNumberManager was cleared" << timer;
config_manager_.reset();
LOG(DEBUG) << "ConfigManager was cleared " << timer;
LOG(DEBUG) << "ConfigManager was cleared" << timer;
confirm_phone_number_manager_.reset();
LOG(DEBUG) << "ConfirmPhoneNumberManager was cleared " << timer;
LOG(DEBUG) << "ConfirmPhoneNumberManager was cleared" << timer;
device_token_manager_.reset();
LOG(DEBUG) << "DeviceTokenManager was cleared " << timer;
LOG(DEBUG) << "DeviceTokenManager was cleared" << timer;
hashtag_hints_.reset();
LOG(DEBUG) << "HashtagHints was cleared " << timer;
LOG(DEBUG) << "HashtagHints was cleared" << timer;
language_pack_manager_.reset();
LOG(DEBUG) << "LanguagePackManager was cleared " << timer;
LOG(DEBUG) << "LanguagePackManager was cleared" << timer;
net_stats_manager_.reset();
LOG(DEBUG) << "NetStatsManager was cleared " << timer;
LOG(DEBUG) << "NetStatsManager was cleared" << timer;
password_manager_.reset();
LOG(DEBUG) << "PasswordManager was cleared " << timer;
LOG(DEBUG) << "PasswordManager was cleared" << timer;
privacy_manager_.reset();
LOG(DEBUG) << "PrivacyManager was cleared " << timer;
LOG(DEBUG) << "PrivacyManager was cleared" << timer;
secure_manager_.reset();
LOG(DEBUG) << "SecureManager was cleared " << timer;
LOG(DEBUG) << "SecureManager was cleared" << timer;
secret_chats_manager_.reset();
LOG(DEBUG) << "SecretChatsManager was cleared " << timer;
LOG(DEBUG) << "SecretChatsManager was cleared" << timer;
storage_manager_.reset();
LOG(DEBUG) << "StorageManager was cleared " << timer;
LOG(DEBUG) << "StorageManager was cleared" << timer;
top_dialog_manager_.reset();
LOG(DEBUG) << "TopDialogManager was cleared " << timer;
LOG(DEBUG) << "TopDialogManager was cleared" << timer;
verify_phone_number_manager_.reset();
LOG(DEBUG) << "VerifyPhoneNumberManager was cleared " << timer;
LOG(DEBUG) << "VerifyPhoneNumberManager was cleared" << timer;
G()->set_connection_creator(ActorOwn<ConnectionCreator>());
LOG(DEBUG) << "ConnectionCreator was cleared " << timer;
LOG(DEBUG) << "ConnectionCreator was cleared" << timer;
G()->set_temp_auth_key_watchdog(ActorOwn<TempAuthKeyWatchdog>());
LOG(DEBUG) << "TempAuthKeyWatchdog was cleared " << timer;
LOG(DEBUG) << "TempAuthKeyWatchdog was cleared" << timer;
// clear actors which are unique pointers
animations_manager_actor_.reset();
LOG(DEBUG) << "AnimationsManager actor was cleared " << timer;
LOG(DEBUG) << "AnimationsManager actor was cleared" << timer;
auth_manager_actor_.reset();
LOG(DEBUG) << "AuthManager actor was cleared " << timer;
LOG(DEBUG) << "AuthManager actor was cleared" << timer;
background_manager_actor_.reset();
LOG(DEBUG) << "BackgroundManager actor was cleared " << timer;
LOG(DEBUG) << "BackgroundManager actor was cleared" << timer;
contacts_manager_actor_.reset();
LOG(DEBUG) << "ContactsManager actor was cleared " << timer;
LOG(DEBUG) << "ContactsManager actor was cleared" << timer;
file_manager_actor_.reset();
LOG(DEBUG) << "FileManager actor was cleared " << timer;
LOG(DEBUG) << "FileManager actor was cleared" << timer;
file_reference_manager_actor_.reset();
LOG(DEBUG) << "FileReferenceManager actor was cleared " << timer;
LOG(DEBUG) << "FileReferenceManager actor was cleared" << timer;
inline_queries_manager_actor_.reset();
LOG(DEBUG) << "InlineQueriesManager actor was cleared " << timer;
LOG(DEBUG) << "InlineQueriesManager actor was cleared" << timer;
messages_manager_actor_.reset(); // TODO: Stop silent
LOG(DEBUG) << "MessagesManager actor was cleared " << timer;
LOG(DEBUG) << "MessagesManager actor was cleared" << timer;
notification_manager_actor_.reset();
LOG(DEBUG) << "NotificationManager actor was cleared " << timer;
LOG(DEBUG) << "NotificationManager actor was cleared" << timer;
poll_manager_actor_.reset();
LOG(DEBUG) << "PollManager actor was cleared " << timer;
LOG(DEBUG) << "PollManager actor was cleared" << timer;
stickers_manager_actor_.reset();
LOG(DEBUG) << "StickersManager actor was cleared " << timer;
LOG(DEBUG) << "StickersManager actor was cleared" << timer;
updates_manager_actor_.reset();
LOG(DEBUG) << "UpdatesManager actor was cleared " << timer;
LOG(DEBUG) << "UpdatesManager actor was cleared" << timer;
web_pages_manager_actor_.reset();
LOG(DEBUG) << "WebPagesManager actor was cleared " << timer;
LOG(DEBUG) << "WebPagesManager actor was cleared" << timer;
}
void Td::close() {