Add ContactsManager::update_chat_online_member_count(ChatId).
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@ -13607,18 +13607,12 @@ void ContactsManager::update_user_online_member_count(UserId user_id) {
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}
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}
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switch (dialog_id.get_type()) {
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switch (dialog_id.get_type()) {
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case DialogType::Chat: {
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case DialogType::Chat:
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auto chat_id = dialog_id.get_chat_id();
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update_chat_online_member_count(dialog_id.get_chat_id(), false);
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auto chat_full = get_chat_full(chat_id);
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CHECK(chat_full != nullptr);
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update_chat_online_member_count(chat_full, chat_id, false);
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break;
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break;
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}
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case DialogType::Channel:
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case DialogType::Channel: {
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update_channel_online_member_count(dialog_id.get_channel_id(), false);
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auto channel_id = dialog_id.get_channel_id();
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update_channel_online_member_count(channel_id, false);
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break;
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break;
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}
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case DialogType::User:
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case DialogType::User:
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case DialogType::SecretChat:
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case DialogType::SecretChat:
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case DialogType::None:
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case DialogType::None:
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@ -13637,6 +13631,13 @@ void ContactsManager::update_user_online_member_count(UserId user_id) {
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}
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}
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}
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}
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void ContactsManager::update_chat_online_member_count(ChatId chat_id, bool is_from_server) {
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auto chat_full = get_chat_full(chat_id);
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if (chat_full != nullptr) {
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update_chat_online_member_count(chat_full, chat_id, false);
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}
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}
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void ContactsManager::update_chat_online_member_count(const ChatFull *chat_full, ChatId chat_id, bool is_from_server) {
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void ContactsManager::update_chat_online_member_count(const ChatFull *chat_full, ChatId chat_id, bool is_from_server) {
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update_dialog_online_member_count(chat_full->participants, DialogId(chat_id), is_from_server);
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update_dialog_online_member_count(chat_full->participants, DialogId(chat_id), is_from_server);
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}
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}
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@ -1552,6 +1552,7 @@ class ContactsManager final : public Actor {
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void do_invalidate_channel_full(ChannelFull *channel_full, ChannelId channel_id, bool need_drop_slow_mode_delay);
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void do_invalidate_channel_full(ChannelFull *channel_full, ChannelId channel_id, bool need_drop_slow_mode_delay);
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void update_user_online_member_count(UserId user_id);
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void update_user_online_member_count(UserId user_id);
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void update_chat_online_member_count(ChatId chat_id, bool is_from_server);
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void update_chat_online_member_count(const ChatFull *chat_full, ChatId chat_id, bool is_from_server);
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void update_chat_online_member_count(const ChatFull *chat_full, ChatId chat_id, bool is_from_server);
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void update_channel_online_member_count(ChannelId channel_id, bool is_from_server);
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void update_channel_online_member_count(ChannelId channel_id, bool is_from_server);
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void update_dialog_online_member_count(const vector<DialogParticipant> &participants, DialogId dialog_id,
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void update_dialog_online_member_count(const vector<DialogParticipant> &participants, DialogId dialog_id,
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