Move some AvailableReaction methods to AvailableReaction.h.
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@ -6,8 +6,50 @@
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//
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#include "td/telegram/AvailableReaction.h"
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#include "td/utils/algorithm.h"
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namespace td {
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AvailableReactionType get_reaction_type(const vector<AvailableReaction> &available_reactions, const string &reaction) {
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for (auto &available_reaction : available_reactions) {
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if (available_reaction.reaction_ == reaction) {
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if (available_reaction.is_premium_) {
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return AvailableReactionType::NeedsPremium;
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}
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return AvailableReactionType::Available;
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}
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}
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return AvailableReactionType::Unavailable;
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}
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vector<string> get_active_reactions(const vector<string> &available_reactions,
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const vector<AvailableReaction> &active_reactions) {
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if (available_reactions.empty()) {
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// fast path
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return available_reactions;
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}
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if (available_reactions.size() == active_reactions.size()) {
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size_t i;
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for (i = 0; i < available_reactions.size(); i++) {
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if (available_reactions[i] != active_reactions[i].reaction_) {
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break;
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}
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}
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if (i == available_reactions.size()) {
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// fast path
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return available_reactions;
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}
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}
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vector<string> result;
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for (const auto &active_reaction : active_reactions) {
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if (td::contains(available_reactions, active_reaction.reaction_)) {
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result.push_back(active_reaction.reaction_);
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}
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}
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return result;
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}
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td_api::object_ptr<td_api::availableReaction> AvailableReaction::get_available_reaction_object() const {
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return td_api::make_object<td_api::availableReaction>(reaction_, is_premium_);
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}
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@ -28,4 +28,11 @@ inline bool operator!=(const AvailableReaction &lhs, const AvailableReaction &rh
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return !(lhs == rhs);
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}
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enum class AvailableReactionType { Unavailable, Available, NeedsPremium };
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AvailableReactionType get_reaction_type(const vector<AvailableReaction> &reactions, const string &reaction);
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vector<string> get_active_reactions(const vector<string> &available_reactions,
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const vector<AvailableReaction> &active_reactions);
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} // namespace td
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@ -8225,8 +8225,8 @@ void MessagesManager::set_active_reactions(vector<AvailableReaction> active_reac
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break;
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case DialogType::Chat:
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case DialogType::Channel: {
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auto old_reactions = get_active_reactions(d->available_reactions, old_active_reactions);
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auto new_reactions = get_active_reactions(d->available_reactions, active_reactions_);
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auto old_reactions = ::td::get_active_reactions(d->available_reactions, old_active_reactions);
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auto new_reactions = ::td::get_active_reactions(d->available_reactions, active_reactions_);
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if (old_reactions != new_reactions) {
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if (old_reactions.empty() != new_reactions.empty()) {
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if (!old_reactions.empty()) {
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@ -8249,48 +8249,7 @@ void MessagesManager::set_active_reactions(vector<AvailableReaction> active_reac
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}
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vector<string> MessagesManager::get_active_reactions(const vector<string> &available_reactions) const {
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return get_active_reactions(available_reactions, active_reactions_);
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}
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vector<string> MessagesManager::get_active_reactions(const vector<string> &available_reactions,
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const vector<AvailableReaction> &active_reactions) {
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if (available_reactions.empty()) {
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// fast path
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return available_reactions;
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}
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if (available_reactions.size() == active_reactions.size()) {
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size_t i;
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for (i = 0; i < available_reactions.size(); i++) {
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if (available_reactions[i] != active_reactions[i].reaction_) {
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break;
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}
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}
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if (i == available_reactions.size()) {
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// fast path
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return available_reactions;
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}
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}
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vector<string> result;
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for (const auto &active_reaction : active_reactions) {
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if (td::contains(available_reactions, active_reaction.reaction_)) {
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result.push_back(active_reaction.reaction_);
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}
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}
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return result;
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}
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MessagesManager::AvailableReactionType MessagesManager::get_reaction_type(
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const vector<AvailableReaction> &available_reactions, const string &reaction) {
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for (auto &available_reaction : available_reactions) {
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if (available_reaction.reaction_ == reaction) {
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if (available_reaction.is_premium_) {
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return AvailableReactionType::NeedsPremium;
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}
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return AvailableReactionType::Available;
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}
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}
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return AvailableReactionType::Unavailable;
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return ::td::get_active_reactions(available_reactions, active_reactions_);
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}
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vector<string> MessagesManager::get_dialog_active_reactions(const Dialog *d) const {
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@ -2659,12 +2659,6 @@ class MessagesManager final : public Actor {
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vector<string> get_active_reactions(const vector<string> &available_reactions) const;
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static vector<string> get_active_reactions(const vector<string> &available_reactions,
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const vector<AvailableReaction> &active_reactions);
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enum class AvailableReactionType { Unavailable, Available, NeedsPremium };
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static AvailableReactionType get_reaction_type(const vector<AvailableReaction> &reactions, const string &reaction);
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vector<string> get_dialog_active_reactions(const Dialog *d) const;
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vector<string> get_message_active_reactions(const Dialog *d, const Message *m) const;
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