Improve Game::is_empty method name.
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@ -61,7 +61,7 @@ Game::Game(UserId bot_user_id, string short_name) : bot_user_id_(bot_user_id), s
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photo_.id = 0; // to prevent null photo in td_api
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photo_.id = 0; // to prevent null photo in td_api
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}
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}
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bool Game::empty() const {
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bool Game::is_empty() const {
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return short_name_.empty();
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return short_name_.empty();
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}
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}
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@ -51,7 +51,7 @@ class Game {
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Game(UserId bot_user_id, string short_name);
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Game(UserId bot_user_id, string short_name);
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bool empty() const;
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bool is_empty() const;
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void set_bot_user_id(UserId bot_user_id);
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void set_bot_user_id(UserId bot_user_id);
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@ -4172,7 +4172,7 @@ unique_ptr<MessageContent> get_message_content(Td *td, FormattedText message,
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auto message_game = move_tl_object_as<telegram_api::messageMediaGame>(media);
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auto message_game = move_tl_object_as<telegram_api::messageMediaGame>(media);
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auto m = make_unique<MessageGame>(Game(td, std::move(message_game->game_), owner_dialog_id));
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auto m = make_unique<MessageGame>(Game(td, std::move(message_game->game_), owner_dialog_id));
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if (m->game.empty()) {
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if (m->game.is_empty()) {
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break;
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break;
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}
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}
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